/*
Copyright 2017 TeamWin
This file is part of TWRP/TeamWin Recovery Project.
TWRP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TWRP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TWRP. If not, see <http://www.gnu.org/licenses/>.
*/
// pages.hpp - Base classes for page manager of GUI
#ifndef _PAGES_HEADER_HPP
#define _PAGES_HEADER_HPP
#include "../zipwrap.hpp"
#include <vector>
#include <map>
#include <string>
#include "rapidxml.hpp"
#include "gui.hpp"
using namespace rapidxml;
enum TOUCH_STATE {
TOUCH_START = 0,
TOUCH_DRAG = 1,
TOUCH_RELEASE = 2,
TOUCH_HOLD = 3,
TOUCH_REPEAT = 4
};
struct COLOR {
unsigned char red;
unsigned char green;
unsigned char blue;
unsigned char alpha;
COLOR() : red(0), green(0), blue(0), alpha(0) {}
COLOR(unsigned char r, unsigned char g, unsigned char b, unsigned char a = 255)
: red(r), green(g), blue(b), alpha(a) {}
};
struct language_struct {
std::string filename;
std::string displayvalue;
};
inline bool operator < (const language_struct& language1, const language_struct& language2)
{
return language1.displayvalue < language2.displayvalue;
}
extern std::vector<language_struct> Language_List;
// Utility Functions
int ConvertStrToColor(std::string str, COLOR* color);
int gui_forceRender(void);
int gui_changePage(std::string newPage);
int gui_changeOverlay(std::string newPage);
class Resource;
class ResourceManager;
class RenderObject;
class ActionObject;
class InputObject;
class MouseCursor;
class GUIObject;
class HardwareKeyboard;
class Page
{
public:
Page(xml_node<>* page, std::vector<xml_node<>*> *templates);
virtual ~Page();
std::string GetName(void) { return mName; }
public:
virtual int Render(void);
virtual int Update(void);
virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
virtual int NotifyKey(int key, bool down);
virtual int NotifyCharInput(int ch);
virtual int SetKeyBoardFocus(int inFocus);
virtual int NotifyVarChange(std::string varName, std::string value);
virtual void SetPageFocus(int inFocus);
protected:
std::string mName;
std::vector<GUIObject*> mObjects;
std::vector<RenderObject*> mRenders;
std::vector<ActionObject*> mActions;
std::vector<InputObject*> mInputs;
ActionObject* mTouchStart;
COLOR mBackground;
protected:
bool ProcessNode(xml_node<>* page, std::vector<xml_node<>*> *templates, int depth);
};
struct LoadingContext;
class PageSet
{
public:
PageSet();
virtual ~PageSet();
public:
int Load(LoadingContext& ctx, const std::string& filename);
int LoadLanguage(char* languageFile, ZipWrap* package);
void MakeEmergencyConsoleIfNeeded();
Page* FindPage(std::string name);
int SetPage(std::string page);
int SetOverlay(Page* page);
const ResourceManager* GetResources();
// Helper routine for identifing if we're the current page
int IsCurrentPage(Page* page);
std::string GetCurrentPage() const;
// These are routing routines
int Render(void);
int Update(void);
int NotifyTouch(TOUCH_STATE state, int x, int y);
int NotifyKey(int key, bool down);
int NotifyCharInput(int ch);
int SetKeyBoardFocus(int inFocus);
int NotifyVarChange(std::string varName, std::string value);
void AddStringResource(std::string resource_source, std::string resource_name, std::string value);
protected:
int LoadDetails(LoadingContext& ctx, xml_node<>* root);
int LoadPages(LoadingContext& ctx, xml_node<>* pages);
int LoadVariables(xml_node<>* vars);
protected:
ResourceManager* mResources;
std::vector<Page*> mPages;
Page* mCurrentPage;
std::vector<Page*> mOverlays; // Special case for popup dialogs and the lock screen
};
class PageManager
{
public:
// Used by GUI
static char* LoadFileToBuffer(std::string filename, ZipWrap* package);
static void LoadLanguageList(ZipWrap* package);
static void LoadLanguage(std::string filename);
static int LoadPackage(std::string name, std::string package, std::string startpage);
static PageSet* SelectPackage(std::string name);
static int ReloadPackage(std::string name, std::string package);
static void ReleasePackage(std::string name);
static int RunReload();
static void RequestReload();
static void SetStartPage(const std::string& page_name);
// Used for actions and pages
static int ChangePage(std::string name);
static int ChangeOverlay(std::string name);
static const ResourceManager* GetResources();
static std::string GetCurrentPage();
// Helper to identify if a particular page is the active page
static int IsCurrentPage(Page* page);
// These are routing routines
static int Render(void);
static int Update(void);
static int NotifyTouch(TOUCH_STATE state, int x, int y);
static int NotifyKey(int key, bool down);
static int NotifyCharInput(int ch);
static int SetKeyBoardFocus(int inFocus);
static int NotifyVarChange(std::string varName, std::string value);
static MouseCursor *GetMouseCursor();
static void LoadCursorData(xml_node<>* node);
static HardwareKeyboard *GetHardwareKeyboard();
static xml_node<>* FindStyle(std::string name);
static void AddStringResource(std::string resource_source, std::string resource_name, std::string value);
protected:
static PageSet* FindPackage(std::string name);
static void LoadLanguageListDir(std::string dir);
static void Translate_Partition(const char* path, const char* resource_name, const char* default_value);
static void Translate_Partition(const char* path, const char* resource_name, const char* default_value, const char* storage_resource_name, const char* storage_default_value);
static void Translate_Partition_Display_Names();
protected:
static std::map<std::string, PageSet*> mPageSets;
static PageSet* mCurrentSet;
static MouseCursor *mMouseCursor;
static HardwareKeyboard *mHardwareKeyboard;
static bool mReloadTheme;
static std::string mStartPage;
static LoadingContext* currentLoadingContext;
};
#endif // _PAGES_HEADER_HPP