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authorElliott Hughes <enh@google.com>2015-04-10 19:20:04 +0200
committerGerrit Code Review <noreply-gerritcodereview@google.com>2015-04-10 19:20:04 +0200
commit6b0dd1d7e1e1f3645230f880db95cad1279a826b (patch)
tree9cd50e1cce726c3a32b440012f09d63825cfcbee /ui.h
parentMerge "Add ev_iterate_available_keys to minui." (diff)
parentMove "Mount /system" to the main menu. (diff)
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Diffstat (limited to 'ui.h')
-rw-r--r--ui.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/ui.h b/ui.h
index 3b217745f..bc728b05a 100644
--- a/ui.h
+++ b/ui.h
@@ -81,7 +81,7 @@ class RecoveryUI {
// Return value indicates whether an immediate operation should be
// triggered (toggling the display, rebooting the device), or if
// the key should be enqueued for use by the main thread.
- enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE, MOUNT_SYSTEM };
+ enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
virtual KeyAction CheckKey(int key);
// Called immediately before each call to CheckKey(), tell you if
@@ -134,7 +134,6 @@ private:
int rel_sum;
int consecutive_power_keys;
- int consecutive_alternate_keys;
int last_key;
typedef struct {