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-rw-r--r--Android.mk3
-rw-r--r--etc/init.rc7
-rw-r--r--gui/Android.mk3
-rw-r--r--gui/console.cpp34
-rw-r--r--gui/devices/landscape/res/landscape.xml4
-rw-r--r--gui/devices/portrait/res/portrait.xml4
-rw-r--r--gui/devices/watch/res/watch.xml4
-rw-r--r--gui/objects.hpp29
-rw-r--r--gui/pages.cpp7
-rw-r--r--gui/scrolllist.cpp40
-rw-r--r--gui/textbox.cpp120
11 files changed, 214 insertions, 41 deletions
diff --git a/Android.mk b/Android.mk
index 1fc8c53ba..9dc31a542 100644
--- a/Android.mk
+++ b/Android.mk
@@ -344,7 +344,8 @@ LOCAL_ADDITIONAL_DEPENDENCIES := \
dosfsck \
dosfslabel \
fsck_msdos_symlink \
- mkdosfs
+ mkdosfs \
+ permissive.sh
ifneq ($(TARGET_ARCH), arm64)
ifneq ($(TARGET_ARCH), x86_64)
diff --git a/etc/init.rc b/etc/init.rc
index 3cf5d4c1d..f0af6be78 100644
--- a/etc/init.rc
+++ b/etc/init.rc
@@ -2,6 +2,13 @@ import /init.recovery.usb.rc
import /init.recovery.${ro.hardware}.rc
on early-init
+ # Apply strict SELinux checking of PROT_EXEC on mmap/mprotect calls.
+ write /sys/fs/selinux/checkreqprot 0
+
+ # Set the security context for the init process.
+ # This should occur before anything else (e.g. ueventd) is started.
+ setcon u:r:init:s0
+
start ueventd
start healthd
diff --git a/gui/Android.mk b/gui/Android.mk
index 1d0d134ec..6633e9abc 100644
--- a/gui/Android.mk
+++ b/gui/Android.mk
@@ -27,7 +27,8 @@ LOCAL_SRC_FILES := \
partitionlist.cpp \
mousecursor.cpp \
scrolllist.cpp \
- patternpassword.cpp
+ patternpassword.cpp \
+ textbox.cpp
ifneq ($(TWRP_CUSTOM_KEYBOARD),)
LOCAL_SRC_FILES += $(TWRP_CUSTOM_KEYBOARD)
diff --git a/gui/console.cpp b/gui/console.cpp
index 47caadb15..6b38d6137 100644
--- a/gui/console.cpp
+++ b/gui/console.cpp
@@ -158,39 +158,9 @@ int GUIConsole::RenderSlideout(void)
return 0;
}
-bool GUIConsole::AddLines()
-{
- if (mLastCount == gConsole.size())
- return false; // nothing to add
-
- size_t prevCount = mLastCount;
- mLastCount = gConsole.size();
-
- // Due to word wrap, figure out what / how the newly added text needs to be added to the render vector that is word wrapped
- // Note, that multiple consoles on different GUI pages may be different widths or use different fonts, so the word wrapping
- // may different in different console windows
- for (size_t i = prevCount; i < mLastCount; i++) {
- string curr_line = gConsole[i];
- string curr_color = gConsoleColor[i];
- for(;;) {
- size_t line_char_width = gr_maxExW(curr_line.c_str(), mFont->GetResource(), mRenderW);
- if (line_char_width < curr_line.size()) {
- rConsole.push_back(curr_line.substr(0, line_char_width));
- rConsoleColor.push_back(curr_color);
- curr_line = curr_line.substr(line_char_width);
- } else {
- rConsole.push_back(curr_line);
- rConsoleColor.push_back(curr_color);
- break;
- }
- }
- }
- return true;
-}
-
int GUIConsole::RenderConsole(void)
{
- AddLines();
+ AddLines(&gConsole, &gConsoleColor, &mLastCount, &rConsole, &rConsoleColor);
GUIScrollList::Render();
// if last line is fully visible, keep tracking the last line when new lines are added
@@ -241,7 +211,7 @@ int GUIConsole::Update(void)
scrollToEnd = true;
}
- if (AddLines()) {
+ if (AddLines(&gConsole, &gConsoleColor, &mLastCount, &rConsole, &rConsoleColor)) {
// someone added new text
// at least the scrollbar must be updated, even if the new lines are currently not visible
mUpdate = 1;
diff --git a/gui/devices/landscape/res/landscape.xml b/gui/devices/landscape/res/landscape.xml
index 57406d9c8..ec6f88ebd 100644
--- a/gui/devices/landscape/res/landscape.xml
+++ b/gui/devices/landscape/res/landscape.xml
@@ -2488,7 +2488,7 @@
</object>
<object type="button">
- <placement x="%slidervalue_x%" y="%row3_text_y%" />
+ <placement x="%slidervalue_x%" y="%row3_text_y%" textplacement="6" />
<condition var1="tw_screen_timeout_secs" op="=" var2="0" />
<condition var1="tw_no_screen_timeout" op="!=" var2="1" />
<text>Enable screen timeout.</text>
@@ -2497,7 +2497,7 @@
</object>
<object type="button">
- <placement x="%slidervalue_x%" y="%row3_text_y%" />
+ <placement x="%slidervalue_x%" y="%row3_text_y%" textplacement="6" />
<condition var1="tw_screen_timeout_secs" op="!=" var2="0" />
<condition var1="tw_no_screen_timeout" op="!=" var2="1" />
<text>Enable screen timeout.</text>
diff --git a/gui/devices/portrait/res/portrait.xml b/gui/devices/portrait/res/portrait.xml
index db54e5527..9c230675f 100644
--- a/gui/devices/portrait/res/portrait.xml
+++ b/gui/devices/portrait/res/portrait.xml
@@ -2512,7 +2512,7 @@
</object>
<object type="button">
- <placement x="%col1_x%" y="%row2_text_y%" />
+ <placement x="%col1_x%" y="%row2_text_y%" textplacement="6" />
<font resource="font" color="%text_color%" />
<condition var1="tw_screen_timeout_secs" op="=" var2="0" />
<condition var1="tw_no_screen_timeout" op="!=" var2="1" />
@@ -2522,7 +2522,7 @@
</object>
<object type="button">
- <placement x="%col1_x%" y="%row2_text_y%" />
+ <placement x="%col1_x%" y="%row2_text_y%" textplacement="6" />
<font resource="font" color="%text_color%" />
<condition var1="tw_screen_timeout_secs" op="!=" var2="0" />
<condition var1="tw_no_screen_timeout" op="!=" var2="1" />
diff --git a/gui/devices/watch/res/watch.xml b/gui/devices/watch/res/watch.xml
index 00780d00f..3adf1643b 100644
--- a/gui/devices/watch/res/watch.xml
+++ b/gui/devices/watch/res/watch.xml
@@ -2511,7 +2511,7 @@
</object>
<object type="button">
- <placement x="%col1_x%" y="%row2_text_y%" />
+ <placement x="%col1_x%" y="%row2_text_y%" textplacement="6" />
<font resource="font" color="%text_color%" />
<condition var1="tw_screen_timeout_secs" op="=" var2="0" />
<condition var1="tw_no_screen_timeout" op="!=" var2="1" />
@@ -2521,7 +2521,7 @@
</object>
<object type="button">
- <placement x="%col1_x%" y="%row2_text_y%" />
+ <placement x="%col1_x%" y="%row2_text_y%" textplacement="6" />
<font resource="font" color="%text_color%" />
<condition var1="tw_screen_timeout_secs" op="!=" var2="0" />
<condition var1="tw_no_screen_timeout" op="!=" var2="1" />
diff --git a/gui/objects.hpp b/gui/objects.hpp
index 73d8717d5..3d217c45f 100644
--- a/gui/objects.hpp
+++ b/gui/objects.hpp
@@ -545,6 +545,7 @@ protected:
int lastY, last2Y; // last 2 touch locations, used for tracking kinetic scroll speed
int fastScroll; // indicates that the inital touch was inside the fastscroll region - makes for easier fast scrolling as the touches don't have to stay within the fast scroll region and you drag your finger
int mUpdate; // indicates that a change took place and we need to re-render
+ bool AddLines(std::vector<std::string>* origText, std::vector<std::string>* origColor, size_t* lastCount, std::vector<std::string>* rText, std::vector<std::string>* rColor);
};
class GUIFileSelector : public GUIScrollList
@@ -680,6 +681,33 @@ protected:
bool updateList;
};
+class GUITextBox : public GUIScrollList
+{
+public:
+ GUITextBox(xml_node<>* node);
+
+public:
+ // Update - Update any UI component animations (called <= 30 FPS)
+ // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
+ virtual int Update(void);
+
+ // NotifyVarChange - Notify of a variable change
+ virtual int NotifyVarChange(const std::string& varName, const std::string& value);
+
+ // ScrollList interface
+ virtual size_t GetItemCount();
+ virtual void RenderItem(size_t itemindex, int yPos, bool selected);
+ virtual void NotifySelect(size_t item_selected);
+protected:
+
+ size_t mLastCount;
+ bool mIsStatic;
+ std::vector<std::string> mLastValue; // Parsed text - parsed for variables but not word wrapped
+ std::vector<std::string> mText; // Original text - not parsed for variables and not word wrapped
+ std::vector<std::string> rText; // Rendered text - what we actually see
+
+};
+
class GUIConsole : public GUIScrollList
{
public:
@@ -725,7 +753,6 @@ protected:
std::vector<std::string> rConsoleColor;
protected:
- bool AddLines();
int RenderSlideout(void);
int RenderConsole(void);
};
diff --git a/gui/pages.cpp b/gui/pages.cpp
index 9bff289d3..3abd28785 100644
--- a/gui/pages.cpp
+++ b/gui/pages.cpp
@@ -444,6 +444,13 @@ bool Page::ProcessNode(xml_node<>* page, std::vector<xml_node<>*> *templates, in
mRenders.push_back(element);
mActions.push_back(element);
}
+ else if (type == "textbox")
+ {
+ GUITextBox* element = new GUITextBox(child);
+ mObjects.push_back(element);
+ mRenders.push_back(element);
+ mActions.push_back(element);
+ }
else if (type == "template")
{
if (!templates || !child->first_attribute("name"))
diff --git a/gui/scrolllist.cpp b/gui/scrolllist.cpp
index a033205bb..d857e06b3 100644
--- a/gui/scrolllist.cpp
+++ b/gui/scrolllist.cpp
@@ -607,3 +607,43 @@ void GUIScrollList::SetPageFocus(int inFocus)
mUpdate = 1;
}
}
+
+bool GUIScrollList::AddLines(std::vector<std::string>* origText, std::vector<std::string>* origColor, size_t* lastCount, std::vector<std::string>* rText, std::vector<std::string>* rColor)
+{
+ if (*lastCount == origText->size())
+ return false; // nothing to add
+
+ size_t prevCount = *lastCount;
+ *lastCount = origText->size();
+
+ // Due to word wrap, figure out what / how the newly added text needs to be added to the render vector that is word wrapped
+ // Note, that multiple consoles on different GUI pages may be different widths or use different fonts, so the word wrapping
+ // may different in different console windows
+ for (size_t i = prevCount; i < *lastCount; i++) {
+ string curr_line = origText->at(i);
+ string curr_color;
+ if (origColor)
+ curr_color = origColor->at(i);
+ for(;;) {
+ size_t line_char_width = gr_ttf_maxExW(curr_line.c_str(), mFont->GetResource(), mRenderW);
+ if (line_char_width < curr_line.size()) {
+ //string left = curr_line.substr(0, line_char_width);
+ size_t wrap_pos = curr_line.find_last_of(" ,./:-_;", line_char_width - 1);
+ if (wrap_pos == string::npos)
+ wrap_pos = line_char_width;
+ else if (wrap_pos < line_char_width - 1)
+ wrap_pos++;
+ rText->push_back(curr_line.substr(0, wrap_pos));
+ if (origColor)
+ rColor->push_back(curr_color);
+ curr_line = curr_line.substr(wrap_pos);
+ } else {
+ rText->push_back(curr_line);
+ if (origColor)
+ rColor->push_back(curr_color);
+ break;
+ }
+ }
+ }
+ return true;
+}
diff --git a/gui/textbox.cpp b/gui/textbox.cpp
new file mode 100644
index 000000000..277297fec
--- /dev/null
+++ b/gui/textbox.cpp
@@ -0,0 +1,120 @@
+/*
+ Copyright 2015 bigbiff/Dees_Troy/_that TeamWin
+ This file is part of TWRP/TeamWin Recovery Project.
+
+ TWRP is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ TWRP is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with TWRP. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+// textbox.cpp - GUITextBox object
+
+#include <string>
+
+extern "C" {
+#include "../twcommon.h"
+#include "../minuitwrp/minui.h"
+}
+
+#include "rapidxml.hpp"
+#include "objects.hpp"
+
+GUITextBox::GUITextBox(xml_node<>* node) : GUIScrollList(node)
+{
+ xml_node<>* child;
+
+ mLastCount = 0;
+ mIsStatic = true;
+
+ allowSelection = false; // textbox doesn't support list item selections
+
+ child = FindNode(node, "color");
+ if (child)
+ {
+ mFontColor = LoadAttrColor(child, "foreground", mFontColor);
+ mBackgroundColor = LoadAttrColor(child, "background", mBackgroundColor);
+ //mScrollColor = LoadAttrColor(child, "scroll", mScrollColor);
+ }
+ child = FindNode(node, "text");
+ while (child) {
+ string txt = child->value();
+ mText.push_back(txt);
+ string lookup = gui_parse_text(txt);
+ if (lookup != txt)
+ mIsStatic = false;
+ mLastValue.push_back(lookup);
+ child = child->next_sibling("text");
+ }
+}
+
+int GUITextBox::Update(void)
+{
+ if (AddLines(&mLastValue, NULL, &mLastCount, &rText, NULL)) {
+ // someone added new text
+ // at least the scrollbar must be updated, even if the new lines are currently not visible
+ mUpdate = 1;
+ }
+
+ GUIScrollList::Update();
+
+ if (mUpdate) {
+ mUpdate = 0;
+ if (Render() == 0)
+ return 2;
+ }
+ return 0;
+}
+
+size_t GUITextBox::GetItemCount()
+{
+ return rText.size();
+}
+
+void GUITextBox::RenderItem(size_t itemindex, int yPos, bool selected __unused)
+{
+ // Set the color for the font
+ gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, mFontColor.alpha);
+
+ // render text
+ const char* text = rText[itemindex].c_str();
+ gr_textEx(mRenderX, yPos, text, mFont->GetResource());
+}
+
+void GUITextBox::NotifySelect(size_t item_selected __unused)
+{
+ // do nothing - textbox ignores selections
+}
+
+int GUITextBox::NotifyVarChange(const std::string& varName, const std::string& value)
+{
+ GUIScrollList::NotifyVarChange(varName, value);
+
+ if(!isConditionTrue() || mIsStatic)
+ return 0;
+
+ // Check to see if the variable exists in mText
+ for (size_t i = 0; i < mText.size(); i++) {
+ string lookup = gui_parse_text(mText.at(i));
+ if (lookup != mText.at(i)) {
+ mLastValue.at(i) = lookup;
+ mUpdate = 1;
+ // There are ways to improve efficiency here, but I am not
+ // sure if we will even use this feature in the stock theme
+ // at all except for language translation. If we start using
+ // variables in textboxes in the stock theme, we can circle
+ // back and make improvements here.
+ mLastCount = 0;
+ rText.clear();
+ }
+ }
+ return 0;
+}