diff options
-rw-r--r-- | device.h | 27 | ||||
-rw-r--r-- | recovery.cpp | 20 | ||||
-rw-r--r-- | screen_ui.cpp | 2 | ||||
-rw-r--r-- | screen_ui.h | 2 | ||||
-rw-r--r-- | stub_ui.h | 2 | ||||
-rw-r--r-- | ui.h | 2 |
6 files changed, 26 insertions, 29 deletions
@@ -19,6 +19,7 @@ #include <stddef.h> +#include <memory> #include <string> #include <vector> @@ -51,17 +52,15 @@ class Device { explicit Device(RecoveryUI* ui) : ui_(ui) {} virtual ~Device() {} - // Called to obtain the UI object that should be used to display the recovery user interface for - // this device. You should not have called Init() on the UI object already, the caller will do - // that after this method returns. + // Returns a raw pointer to the RecoveryUI object. virtual RecoveryUI* GetUI() { - return ui_; + return ui_.get(); } - // Sets the UI object to the given UI. Used to override the default UI in case initialization - // failed, or we want a stub for some reason. - virtual void SetUI(RecoveryUI* ui) { - ui_ = ui; + // Resets the UI object to the given UI. Used to override the default UI in case initialization + // failed, or we want a different UI for some reason. The device object will take the ownership. + virtual void ResetUI(RecoveryUI* ui) { + ui_.reset(ui); } // Called when recovery starts up (after the UI has been obtained and initialized and after the @@ -70,16 +69,15 @@ class Device { // Called from the main thread when recovery is at the main menu and waiting for input, and a key // is pressed. (Note that "at" the main menu does not necessarily mean the menu is visible; - // recovery will be at the main menu with it invisible after an unsuccessful operation [ie OTA - // package failure], or if recovery is started with no command.) + // recovery will be at the main menu with it invisible after an unsuccessful operation, such as + // failed to install an OTA package, or if recovery is started with no command.) // // 'key' is the code of the key just pressed. (You can call IsKeyPressed() on the RecoveryUI - // object you returned from GetUI if you want to find out if other keys are held down.) + // object you returned from GetUI() if you want to find out if other keys are held down.) // // 'visible' is true if the menu is visible. // // Returns one of the defined constants below in order to: - // // - move the menu highlight (kHighlight{Up,Down}: negative value) // - invoke the highlighted item (kInvokeItem: negative value) // - do nothing (kNoAction: negative value) @@ -87,7 +85,7 @@ class Device { virtual int HandleMenuKey(int key, bool visible); // Returns the list of menu items (a vector of strings). The menu_position passed to - // InvokeMenuItem will correspond to the indexes into this array. + // InvokeMenuItem() will correspond to the indexes into this array. virtual const std::vector<std::string>& GetMenuItems(); // Performs a recovery action selected from the menu. 'menu_position' will be the index of the @@ -112,7 +110,8 @@ class Device { } private: - RecoveryUI* ui_; + // The RecoveryUI object that should be used to display the user interface for this device. + std::unique_ptr<RecoveryUI> ui_; }; // The device-specific library must define this function (or the default one will be used, if there diff --git a/recovery.cpp b/recovery.cpp index 5d14e7329..38784b0b3 100644 --- a/recovery.cpp +++ b/recovery.cpp @@ -230,8 +230,8 @@ static void set_sdcard_update_bootloader_message() { // Clear the recovery command and prepare to boot a (hopefully working) system, // copy our log file to cache as well (for the system to read). This function is // idempotent: call it as many times as you like. -static void finish_recovery(Device* device) { - std::string locale = device->GetUI()->GetLocale(); +static void finish_recovery() { + std::string locale = ui->GetLocale(); // Save the locale to cache, so if recovery is next started up without a '--locale' argument // (e.g., directly from the bootloader) it will use the last-known locale. if (!locale.empty() && has_cache) { @@ -808,7 +808,7 @@ static int apply_from_sdcard(Device* device, bool* wipe_cache) { // which is to reboot or shutdown depending on if the --shutdown_after flag was passed to recovery. static Device::BuiltinAction prompt_and_wait(Device* device, int status) { for (;;) { - finish_recovery(device); + finish_recovery(); switch (status) { case INSTALL_SUCCESS: case INSTALL_NONE: @@ -1193,16 +1193,14 @@ int start_recovery(int argc, char** argv) { Device* device = make_device(); if (android::base::GetBoolProperty("ro.boot.quiescent", false)) { printf("Quiescent recovery mode.\n"); - ui = new StubRecoveryUI(); + device->ResetUI(new StubRecoveryUI()); } else { - ui = device->GetUI(); - - if (!ui->Init(locale)) { - printf("Failed to initialize UI, use stub UI instead.\n"); - ui = new StubRecoveryUI(); + if (!device->GetUI()->Init(locale)) { + printf("Failed to initialize UI; using stub UI instead.\n"); + device->ResetUI(new StubRecoveryUI()); } } - device->SetUI(ui); + ui = device->GetUI(); // Set background string to "installing security update" for security update, // otherwise set it to "installing system update". @@ -1369,7 +1367,7 @@ int start_recovery(int argc, char** argv) { } // Save logs and clean up before rebooting or shutting down. - finish_recovery(device); + finish_recovery(); switch (after) { case Device::SHUTDOWN: diff --git a/screen_ui.cpp b/screen_ui.cpp index c0fb2cfba..f5dadf7f0 100644 --- a/screen_ui.cpp +++ b/screen_ui.cpp @@ -751,7 +751,7 @@ bool ScreenRecoveryUI::Init(const std::string& locale) { return true; } -std::string ScreenRecoveryUI::GetLocale() { +std::string ScreenRecoveryUI::GetLocale() const { return locale_; } diff --git a/screen_ui.h b/screen_ui.h index 293696d22..2d6b621d5 100644 --- a/screen_ui.h +++ b/screen_ui.h @@ -114,7 +114,7 @@ class ScreenRecoveryUI : public RecoveryUI { explicit ScreenRecoveryUI(bool scrollable_menu); bool Init(const std::string& locale) override; - std::string GetLocale() override; + std::string GetLocale() const override; // overall recovery state ("background image") void SetBackground(Icon icon) override; @@ -28,7 +28,7 @@ class StubRecoveryUI : public RecoveryUI { public: StubRecoveryUI() = default; - std::string GetLocale() override { + std::string GetLocale() const override { return ""; } void SetBackground(Icon /* icon */) override {} @@ -57,7 +57,7 @@ class RecoveryUI { // the given locale. Returns true on success. virtual bool Init(const std::string& locale); - virtual std::string GetLocale() = 0; + virtual std::string GetLocale() const = 0; // Shows a stage indicator. Called immediately after Init(). virtual void SetStage(int current, int max) = 0; |