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-rw-r--r--gui/animation.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/gui/animation.cpp b/gui/animation.cpp
new file mode 100644
index 000000000..3021f467b
--- /dev/null
+++ b/gui/animation.cpp
@@ -0,0 +1,137 @@
+// animation.cpp - GUIAnimation object
+
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <fcntl.h>
+#include <sys/reboot.h>
+#include <sys/stat.h>
+#include <sys/time.h>
+#include <sys/mman.h>
+#include <sys/types.h>
+#include <sys/ioctl.h>
+#include <time.h>
+#include <unistd.h>
+#include <stdlib.h>
+
+#include <string>
+
+extern "C" {
+#include "../common.h"
+#include "../minuitwrp/minui.h"
+#include "../recovery_ui.h"
+}
+
+#include "rapidxml.hpp"
+#include "objects.hpp"
+
+
+GUIAnimation::GUIAnimation(xml_node<>* node)
+{
+ xml_node<>* child;
+ xml_attribute<>* attr;
+
+ mAnimation = NULL;
+ mFrame = 1;
+ mFPS = 1;
+ mLoop = -1;
+ mRender = 1;
+ mUpdateCount = 0;
+
+ if (!node) return;
+
+ child = node->first_node("resource");
+ if (child)
+ {
+ attr = child->first_attribute("name");
+ if (attr)
+ mAnimation = (AnimationResource*) PageManager::FindResource(attr->value());
+ }
+
+ // Load the placement
+ LoadPlacement(node->first_node("placement"), &mRenderX, &mRenderY, NULL, NULL, &mPlacement);
+
+ child = node->first_node("speed");
+ if (child)
+ {
+ attr = child->first_attribute("fps");
+ if (attr)
+ mFPS = atoi(attr->value());
+ attr = child->first_attribute("render");
+ if (attr)
+ mRender = atoi(attr->value());
+ }
+ if (mFPS > 30) mFPS = 30;
+
+ child = node->first_node("loop");
+ if (child)
+ {
+ attr = child->first_attribute("frame");
+ if (attr)
+ mLoop = atoi(attr->value()) - 1;
+ attr = child->first_attribute("start");
+ if (attr)
+ mFrame = atoi(attr->value());
+ }
+
+ // Fetch the render sizes
+ if (mAnimation && mAnimation->GetResource())
+ {
+ mRenderW = gr_get_width(mAnimation->GetResource());
+ mRenderH = gr_get_height(mAnimation->GetResource());
+
+ // Adjust for placement
+ if (mPlacement != TOP_LEFT && mPlacement != BOTTOM_LEFT)
+ {
+ if (mPlacement == CENTER)
+ mRenderX -= (mRenderW / 2);
+ else
+ mRenderX -= mRenderW;
+ }
+ if (mPlacement != TOP_LEFT && mPlacement != TOP_RIGHT)
+ {
+ if (mPlacement == CENTER)
+ mRenderY -= (mRenderH / 2);
+ else
+ mRenderY -= mRenderH;
+ }
+ SetPlacement(TOP_LEFT);
+ }
+}
+
+int GUIAnimation::Render(void)
+{
+ if (!mAnimation || !mAnimation->GetResource(mFrame)) return -1;
+
+ gr_blit(mAnimation->GetResource(mFrame), 0, 0, mRenderW, mRenderH, mRenderX, mRenderY);
+ return 0;
+}
+
+int GUIAnimation::Update(void)
+{
+ if (!mAnimation) return -1;
+
+ // Handle the "end-of-animation" state
+ if (mLoop == -2) return 0;
+
+ // Determine if we need the next frame yet...
+ if (++mUpdateCount > 30 / mFPS)
+ {
+ mUpdateCount = 0;
+ if (++mFrame >= mAnimation->GetResourceCount())
+ {
+ if (mLoop < 0)
+ {
+ mFrame = mAnimation->GetResourceCount() - 1;
+ mLoop = -2;
+ }
+ else
+ mFrame = mLoop;
+ }
+ if (mRender == 2) return 2;
+ return (Render() == 0 ? 1 : -1);
+ }
+ return 0;
+}
+