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-rw-r--r--gui/patternpassword.cpp212
1 files changed, 175 insertions, 37 deletions
diff --git a/gui/patternpassword.cpp b/gui/patternpassword.cpp
index ed152851f..a6ab83128 100644
--- a/gui/patternpassword.cpp
+++ b/gui/patternpassword.cpp
@@ -9,6 +9,7 @@
#include <stdlib.h>
#include <string>
+#include <sstream>
extern "C" {
#include "../twcommon.h"
@@ -24,6 +25,11 @@ GUIPatternPassword::GUIPatternPassword(xml_node<>* node)
xml_attribute<>* attr;
xml_node<>* child;
+ // 3x3 is the default.
+ mGridSize = 3;
+ mDots = new Dot[mGridSize * mGridSize];
+ mConnectedDots = new int[mGridSize * mGridSize];
+
ResetActiveDots();
mTrackingTouch = false;
mNeedRender = true;
@@ -69,6 +75,14 @@ GUIPatternPassword::GUIPatternPassword(xml_node<>* node)
if(child)
mPassVar = LoadAttrString(child, "name", "");
+ child = FindNode(node, "size");
+ if(child) {
+ mSizeVar = LoadAttrString(child, "name", "");
+
+ // Use the configured default, if set.
+ size_t size = LoadAttrInt(child, "default", mGridSize);
+ Resize(size);
+ }
if(!mDotImage || !mDotImage->GetResource() || !mActiveDotImage || !mActiveDotImage->GetResource())
{
@@ -87,6 +101,9 @@ GUIPatternPassword::~GUIPatternPassword()
delete mActiveDotImage;
delete mAction;
+ delete[] mDots;
+ delete[] mConnectedDots;
+
if(mDotCircle)
gr_free_surface(mDotCircle);
@@ -98,7 +115,7 @@ void GUIPatternPassword::ResetActiveDots()
{
mConnectedDotsLen = 0;
mCurLineX = mCurLineY = -1;
- for(int i = 0; i < 9; ++i)
+ for(size_t i = 0; i < mGridSize * mGridSize; ++i)
mDots[i].active = false;
}
@@ -122,17 +139,28 @@ int GUIPatternPassword::SetRenderPos(int x, int y, int w, int h)
void GUIPatternPassword::CalculateDotPositions(void)
{
- const int step_x = (mRenderW - mDotRadius*2) / 2;
- const int step_y = (mRenderH - mDotRadius*2) / 2;
+ const int num_gaps = mGridSize - 1;
+ const int step_x = (mRenderW - mDotRadius*2) / num_gaps;
+ const int step_y = (mRenderH - mDotRadius*2) / num_gaps;
int x = mRenderX;
int y = mRenderY;
- for(int r = 0; r < 3; ++r)
+ /* Order is important for keyphrase generation:
+ *
+ * 0 1 2 3 ... n-1
+ * n n+1 n+2 n+3 ... 2n-1
+ * 2n 2n+1 2n+2 2n+3 ... 3n-1
+ * 3n 3n+1 3n+2 3n+3 ... 4n-1
+ * : : : :
+ * n*n-1
+ */
+
+ for(size_t r = 0; r < mGridSize; ++r)
{
- for(int c = 0; c < 3; ++c)
+ for(size_t c = 0; c < mGridSize; ++c)
{
- mDots[3*r+c].x = x;
- mDots[3*r+c].y = y;
+ mDots[mGridSize*r + c].x = x;
+ mDots[mGridSize*r + c].y = y;
x += step_x;
}
x = mRenderX;
@@ -157,7 +185,7 @@ int GUIPatternPassword::Render(void)
gr_line(dc.x + mDotRadius, dc.y + mDotRadius, mCurLineX, mCurLineY, mLineWidth);
}
- for(int i = 0; i < 9; ++i) {
+ for(size_t i = 0; i < mGridSize * mGridSize; ++i) {
if(mDotCircle) {
gr_blit(mDotCircle, 0, 0, gr_get_width(mDotCircle), gr_get_height(mDotCircle), mDots[i].x, mDots[i].y);
if(mDots[i].active) {
@@ -185,15 +213,39 @@ int GUIPatternPassword::Update(void)
return res;
}
-bool GUIPatternPassword::IsInRect(int x, int y, int rx, int ry, int rw, int rh)
+void GUIPatternPassword::Resize(size_t n) {
+ if(mGridSize == n)
+ return;
+
+ delete[] mDots;
+ delete[] mConnectedDots;
+
+ mGridSize = n;
+ mDots = new Dot[n*n];
+ mConnectedDots = new int[n*n];
+
+ ResetActiveDots();
+ CalculateDotPositions();
+ mTrackingTouch = false;
+ mNeedRender = true;
+}
+
+static int pow(int x, int i)
+{
+ while(i-- > 1)
+ x *= x;
+ return x;
+}
+
+static bool IsInCircle(int x, int y, int ox, int oy, int r)
{
- return x >= rx && y >= ry && x <= rx+rw && y <= ry+rh;
+ return pow(x - ox, 2) + pow(y - oy, 2) <= pow(r, 2);
}
int GUIPatternPassword::InDot(int x, int y)
{
- for(int i = 0; i < 9; ++i) {
- if(IsInRect(x, y, mDots[i].x - mDotRadius*1.5, mDots[i].y - mDotRadius*1.5, mDotRadius*6, mDotRadius*6))
+ for(size_t i = 0; i < mGridSize * mGridSize; ++i) {
+ if(IsInCircle(x, y, mDots[i].x + mDotRadius, mDots[i].y + mDotRadius, mDotRadius*3))
return i;
}
return -1;
@@ -210,7 +262,7 @@ bool GUIPatternPassword::DotUsed(int dot_idx)
void GUIPatternPassword::ConnectDot(int dot_idx)
{
- if(mConnectedDotsLen >= 9)
+ if(mConnectedDotsLen >= mGridSize * mGridSize)
{
LOGERR("mConnectedDots in GUIPatternPassword has overflown!\n");
return;
@@ -220,30 +272,66 @@ void GUIPatternPassword::ConnectDot(int dot_idx)
mDots[dot_idx].active = true;
}
-void GUIPatternPassword::ConnectIntermediateDots(int dot_idx)
+void GUIPatternPassword::ConnectIntermediateDots(int next_dot_idx)
{
if(mConnectedDotsLen == 0)
return;
- const int last_dot = mConnectedDots[mConnectedDotsLen-1];
- int mid = -1;
-
- // The line is vertical and has crossed a point in the middle
- if(dot_idx%3 == last_dot%3 && abs(dot_idx - last_dot) > 3) {
- mid = 3 + dot_idx%3;
- // the line is horizontal and has crossed a point in the middle
- } else if(dot_idx/3 == last_dot/3 && abs(dot_idx - last_dot) > 1) {
- mid = (dot_idx/3)*3 + 1;
- // the line is diagonal and has crossed the middle point
- } else if((dot_idx == 0 && last_dot == 8) || (dot_idx == 8 && last_dot == 0) ||
- (dot_idx == 2 && last_dot == 6) || (dot_idx == 6 && last_dot == 2)) {
- mid = 4;
- } else {
+ const int prev_dot_idx = mConnectedDots[mConnectedDotsLen-1];
+
+ int px = prev_dot_idx % mGridSize;
+ int py = prev_dot_idx / mGridSize;
+
+ int nx = next_dot_idx % mGridSize;
+ int ny = next_dot_idx / mGridSize;
+
+ /*
+ * We connect all dots that are in a straight line between the previous dot
+ * and the next one. This is simple for 3x3, but is more complicated for
+ * larger grids.
+ *
+ * Weirdly, Android doesn't do the logical thing when it comes to connecting
+ * dots between two points. Rather than simply adding all points that lie
+ * on the line between the start and end points, it instead only connects
+ * dots that are adjacent in only three directions -- horizontal, vertical
+ * and diagonal (45°).
+ *
+ * So we can just iterate over the correct axes, taking care to ensure that
+ * the order in which the intermediate points are added to the pattern is
+ * correct.
+ */
+
+ int x = px;
+ int y = py;
+
+ int Dx = (nx > px) ? 1 : -1;
+ int Dy = (ny > py) ? 1 : -1;
+
+ // Vertical lines.
+ if(px == nx)
+ Dx = 0;
+
+ // Horizontal lines.
+ else if(py == ny)
+ Dy = 0;
+
+ // Diagonal lines (|∆x| = |∆y|).
+ else if(abs(px - nx) == abs(py - ny))
+ ;
+
+ // No valid intermediate dots.
+ else
return;
- }
- if(!DotUsed(mid))
- ConnectDot(mid);
+ // Iterate along axis, adding dots in the correct order.
+ while((Dy == 0 || y != ny - Dy) && (Dx == 0 || x != nx - Dx)) {
+ x += Dx;
+ y += Dy;
+
+ int idx = mGridSize * y + x;
+ if(!DotUsed(idx))
+ ConnectDot(idx);
+ }
}
int GUIPatternPassword::NotifyTouch(TOUCH_STATE state, int x, int y)
@@ -303,15 +391,65 @@ int GUIPatternPassword::NotifyTouch(TOUCH_STATE state, int x, int y)
return 0;
}
+int GUIPatternPassword::NotifyVarChange(const std::string& varName, const std::string& value)
+{
+ if(!isConditionTrue())
+ return 0;
+
+ if(varName == mSizeVar) {
+ Resize(atoi(value.c_str()));
+ mUpdate = true;
+ }
+ return 0;
+}
+
+std::string GUIPatternPassword::GeneratePassphrase()
+{
+ char pattern[mConnectedDotsLen];
+ for(size_t i = 0; i < mConnectedDotsLen; i++) {
+ pattern[i] = (char) mConnectedDots[i];
+ }
+
+ std::stringstream pass;
+
+ for(size_t i = 0; i < mConnectedDotsLen; i++) {
+ int digit = pattern[i] & 0xff;
+
+ /*
+ * Okay, rant time.
+ * It turns out that Android and CyanogenMod have *two* separate methods
+ * for generating passphrases from patterns. This is a legacy issue, as
+ * Android only supports 3x3 grids, and so we need to support both.
+ * Luckily, CyanogenMod is in the same boat as us and needs to support
+ * Android's 3x3 encryption style.
+ *
+ * In order to generate a 3x3 passphrase, add 1 to each dot index
+ * and concatenate the string representation of the integers. No
+ * padding should be added.
+ *
+ * For *all* other NxN passphrases (until a 16x16 grid comes along),
+ * they are generated by taking "%.2x" for each dot index and
+ * concatenating the results (without adding 1).
+ */
+
+ if(mGridSize == 3)
+ // Android (legacy) 3x3 grids.
+ pass << digit + 1;
+ else {
+ // Other NxN grids.
+ char buffer[3];
+ snprintf(buffer, 3, "%.2x", digit);
+ pass << std::string(buffer);
+ }
+ }
+
+ return pass.str();
+}
+
void GUIPatternPassword::PatternDrawn()
{
if(!mPassVar.empty() && mConnectedDotsLen > 0)
- {
- std::string pass;
- for(size_t i = 0; i < mConnectedDotsLen; ++i)
- pass += '1' + mConnectedDots[i];
- DataManager::SetValue(mPassVar, pass);
- }
+ DataManager::SetValue(mPassVar, GeneratePassphrase());
if(mAction)
mAction->doActions();