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+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RECOVERY_UI_H
+#define RECOVERY_UI_H
+
+#include <linux/input.h> // KEY_MAX
+
+#include <atomic>
+#include <condition_variable>
+#include <functional>
+#include <mutex>
+#include <string>
+#include <thread>
+#include <vector>
+
+// Abstract class for controlling the user interface during recovery.
+class RecoveryUI {
+ public:
+ enum Icon {
+ NONE,
+ INSTALLING_UPDATE,
+ ERASING,
+ NO_COMMAND,
+ ERROR,
+ };
+
+ enum ProgressType {
+ EMPTY,
+ INDETERMINATE,
+ DETERMINATE,
+ };
+
+ enum KeyAction {
+ ENQUEUE,
+ TOGGLE,
+ REBOOT,
+ IGNORE,
+ };
+
+ enum class KeyError : int {
+ TIMED_OUT = -1,
+ INTERRUPTED = -2,
+ };
+
+ RecoveryUI();
+
+ virtual ~RecoveryUI();
+
+ // Initializes the object; called before anything else. UI texts will be initialized according
+ // to the given locale. Returns true on success.
+ virtual bool Init(const std::string& locale);
+
+ virtual std::string GetLocale() const = 0;
+
+ // Shows a stage indicator. Called immediately after Init().
+ virtual void SetStage(int current, int max) = 0;
+
+ // Sets the overall recovery state ("background image").
+ virtual void SetBackground(Icon icon) = 0;
+ virtual void SetSystemUpdateText(bool security_update) = 0;
+
+ // --- progress indicator ---
+ virtual void SetProgressType(ProgressType determinate) = 0;
+
+ // Shows a progress bar and define the scope of the next operation:
+ // portion - fraction of the progress bar the next operation will use
+ // seconds - expected time interval (progress bar moves at this minimum rate)
+ virtual void ShowProgress(float portion, float seconds) = 0;
+
+ // Sets progress bar position (0.0 - 1.0 within the scope defined by the last call to
+ // ShowProgress).
+ virtual void SetProgress(float fraction) = 0;
+
+ // --- text log ---
+
+ virtual void ShowText(bool visible) = 0;
+
+ virtual bool IsTextVisible() = 0;
+
+ virtual bool WasTextEverVisible() = 0;
+
+ // Writes a message to the on-screen log (shown if the user has toggled on the text display).
+ // Print() will also dump the message to stdout / log file, while PrintOnScreenOnly() not.
+ virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
+ virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0;
+
+ // Shows the contents of the given file. Caller ensures the patition that contains the file has
+ // been mounted.
+ virtual void ShowFile(const std::string& filename) = 0;
+
+ // --- key handling ---
+
+ // Waits for a key and return it. May return TIMED_OUT after timeout and
+ // KeyError::INTERRUPTED on a key interrupt.
+ virtual int WaitKey();
+
+ // Wakes up the UI if it is waiting on key input, causing WaitKey to return KeyError::INTERRUPTED.
+ virtual void InterruptKey();
+
+ virtual bool IsKeyPressed(int key);
+ virtual bool IsLongPress();
+
+ // Returns true if you have the volume up/down and power trio typical of phones and tablets, false
+ // otherwise.
+ virtual bool HasThreeButtons();
+
+ // Returns true if it has a power key.
+ virtual bool HasPowerKey() const;
+
+ // Returns true if it supports touch inputs.
+ virtual bool HasTouchScreen() const;
+
+ // Erases any queued-up keys.
+ virtual void FlushKeys();
+
+ // Called on each key press, even while operations are in progress. Return value indicates whether
+ // an immediate operation should be triggered (toggling the display, rebooting the device), or if
+ // the key should be enqueued for use by the main thread.
+ virtual KeyAction CheckKey(int key, bool is_long_press);
+
+ // Called when a key is held down long enough to have been a long-press (but before the key is
+ // released). This means that if the key is eventually registered (released without any other keys
+ // being pressed in the meantime), CheckKey will be called with 'is_long_press' true.
+ virtual void KeyLongPress(int key);
+
+ // Normally in recovery there's a key sequence that triggers immediate reboot of the device,
+ // regardless of what recovery is doing (with the default CheckKey implementation, it's pressing
+ // the power button 7 times in row). Call this to enable or disable that feature. It is enabled by
+ // default.
+ virtual void SetEnableReboot(bool enabled);
+
+ // --- menu display ---
+
+ virtual void SetTitle(const std::vector<std::string>& lines) = 0;
+
+ // Displays a menu with the given 'headers' and 'items'. The supplied 'key_handler' callback,
+ // which is typically bound to Device::HandleMenuKey(), should return the expected action for the
+ // given key code and menu visibility (e.g. to move the cursor or to select an item). Caller sets
+ // 'menu_only' to true to ensure only a menu item gets selected and returned. Otherwise if
+ // 'menu_only' is false, ShowMenu() will forward any non-negative value returned from the
+ // key_handler, which may be beyond the range of menu items. This could be used to trigger a
+ // device-specific action, even without that being listed in the menu. Caller needs to handle
+ // such a case accordingly (e.g. by calling Device::InvokeMenuItem() to process the action).
+ // Returns a non-negative value (the chosen item number or device-specific action code), or
+ // static_cast<size_t>(TIMED_OUT) if timed out waiting for input or
+ // static_cast<size_t>(ERR_KEY_INTERTUPT) if interrupted, such as by InterruptKey().
+ virtual size_t ShowMenu(const std::vector<std::string>& headers,
+ const std::vector<std::string>& items, size_t initial_selection,
+ bool menu_only, const std::function<int(int, bool)>& key_handler) = 0;
+
+ // Displays the localized wipe data menu with pre-generated graphs. If there's an issue
+ // with the graphs, falls back to use the backup string headers and items instead. The initial
+ // selection is the 0th item in the menu, which is expected to reboot the device without a wipe.
+ virtual size_t ShowPromptWipeDataMenu(const std::vector<std::string>& backup_headers,
+ const std::vector<std::string>& backup_items,
+ const std::function<int(int, bool)>& key_handler) = 0;
+ // Displays the localized wipe data confirmation menu with pre-generated images. Falls back to
+ // the text strings upon failures. The initial selection is the 0th item, which returns to the
+ // upper level menu.
+ virtual size_t ShowPromptWipeDataConfirmationMenu(
+ const std::vector<std::string>& backup_headers, const std::vector<std::string>& backup_items,
+ const std::function<int(int, bool)>& key_handler) = 0;
+
+ // Set whether or not the fastbootd logo is displayed.
+ void SetEnableFastbootdLogo(bool enable) {
+ fastbootd_logo_enabled_ = enable;
+ }
+
+ // Resets the key interrupt status.
+ void ResetKeyInterruptStatus() {
+ key_interrupted_ = false;
+ }
+
+ // Returns the key interrupt status.
+ bool IsKeyInterrupted() const {
+ return key_interrupted_;
+ }
+
+ protected:
+ void EnqueueKey(int key_code);
+
+ // The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25% of
+ // the max_brightness). Because the absolute values may vary across devices. These two values can
+ // be configured via subclassing. Setting brightness_normal_ to 0 to disable screensaver.
+ unsigned int brightness_normal_;
+ unsigned int brightness_dimmed_;
+ std::string brightness_file_;
+ std::string max_brightness_file_;
+
+ // Whether we should listen for touch inputs (default: false).
+ bool touch_screen_allowed_;
+
+ bool fastbootd_logo_enabled_;
+
+ private:
+ enum class ScreensaverState {
+ DISABLED,
+ NORMAL,
+ DIMMED,
+ OFF,
+ };
+
+ // The sensitivity when detecting a swipe.
+ const int touch_low_threshold_;
+ const int touch_high_threshold_;
+
+ void OnKeyDetected(int key_code);
+ void OnTouchDetected(int dx, int dy);
+ int OnInputEvent(int fd, uint32_t epevents);
+ void ProcessKey(int key_code, int updown);
+ void TimeKey(int key_code, int count);
+
+ bool IsUsbConnected();
+
+ bool InitScreensaver();
+ void SetScreensaverState(ScreensaverState state);
+ // Key event input queue
+ std::mutex key_queue_mutex;
+ std::condition_variable key_queue_cond;
+ bool key_interrupted_;
+ int key_queue[256], key_queue_len;
+ char key_pressed[KEY_MAX + 1]; // under key_queue_mutex
+ int key_last_down; // under key_queue_mutex
+ bool key_long_press; // under key_queue_mutex
+ int key_down_count; // under key_queue_mutex
+ bool enable_reboot; // under key_queue_mutex
+ int rel_sum;
+
+ int consecutive_power_keys;
+ int last_key;
+
+ bool has_power_key;
+ bool has_up_key;
+ bool has_down_key;
+ bool has_touch_screen;
+
+ // Touch event related variables. See the comments in RecoveryUI::OnInputEvent().
+ int touch_slot_;
+ int touch_X_;
+ int touch_Y_;
+ int touch_start_X_;
+ int touch_start_Y_;
+ bool touch_finger_down_;
+ bool touch_swiping_;
+ bool is_bootreason_recovery_ui_;
+
+ std::thread input_thread_;
+ std::atomic<bool> input_thread_stopped_{ false };
+
+ ScreensaverState screensaver_state_;
+
+ // The following two contain the absolute values computed from brightness_normal_ and
+ // brightness_dimmed_ respectively.
+ unsigned int brightness_normal_value_;
+ unsigned int brightness_dimmed_value_;
+};
+
+#endif // RECOVERY_UI_H