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-rw-r--r--screen_ui.cpp88
1 files changed, 57 insertions, 31 deletions
diff --git a/screen_ui.cpp b/screen_ui.cpp
index fab348964..a7b03c50d 100644
--- a/screen_ui.cpp
+++ b/screen_ui.cpp
@@ -54,8 +54,6 @@ static double now() {
ScreenRecoveryUI::ScreenRecoveryUI() :
currentIcon(NONE),
locale(nullptr),
- intro_done(false),
- current_frame(0),
progressBarType(EMPTY),
progressScopeStart(0),
progressScopeSize(0),
@@ -76,6 +74,8 @@ ScreenRecoveryUI::ScreenRecoveryUI() :
file_viewer_text_(nullptr),
intro_frames(0),
loop_frames(0),
+ current_frame(0),
+ intro_done(false),
animation_fps(30), // TODO: there's currently no way to infer this.
stage(-1),
max_stage(-1),
@@ -106,29 +106,41 @@ int ScreenRecoveryUI::PixelsFromDp(int dp) {
// Here's the intended layout:
-// | regular large
-// ---------+--------------------
-// | 220dp 366dp
-// icon | (200dp) (200dp)
-// | 68dp 68dp
-// text | (14sp) (14sp)
-// | 32dp 32dp
-// progress | (2dp) (2dp)
-// | 194dp 340dp
+// | portrait large landscape large
+// ---------+-------------------------------------------------
+// gap | 220dp 366dp 142dp 284dp
+// icon | (200dp)
+// gap | 68dp 68dp 56dp 112dp
+// text | (14sp)
+// gap | 32dp 32dp 26dp 52dp
+// progress | (2dp)
+// gap | 194dp 340dp 131dp 262dp
// Note that "baseline" is actually the *top* of each icon (because that's how our drawing
// routines work), so that's the more useful measurement for calling code.
+enum Layout { PORTRAIT = 0, PORTRAIT_LARGE = 1, LANDSCAPE = 2, LANDSCAPE_LARGE = 3, LAYOUT_MAX };
+enum Dimension { PROGRESS = 0, TEXT = 1, ICON = 2, DIMENSION_MAX };
+static constexpr int kLayouts[LAYOUT_MAX][DIMENSION_MAX] = {
+ { 194, 32, 68, }, // PORTRAIT
+ { 340, 32, 68, }, // PORTRAIT_LARGE
+ { 131, 26, 56, }, // LANDSCAPE
+ { 262, 52, 112, }, // LANDSCAPE_LARGE
+};
+
int ScreenRecoveryUI::GetAnimationBaseline() {
- return GetTextBaseline() - PixelsFromDp(68) - gr_get_height(loopFrames[0]);
+ return GetTextBaseline() - PixelsFromDp(kLayouts[layout_][ICON]) -
+ gr_get_height(loopFrames[0]);
}
int ScreenRecoveryUI::GetTextBaseline() {
- return GetProgressBaseline() - PixelsFromDp(32) - gr_get_height(installing_text);
+ return GetProgressBaseline() - PixelsFromDp(kLayouts[layout_][TEXT]) -
+ gr_get_height(installing_text);
}
int ScreenRecoveryUI::GetProgressBaseline() {
- return gr_fb_height() - PixelsFromDp(is_large_ ? 340 : 194) - gr_get_height(progressBarFill);
+ return gr_fb_height() - PixelsFromDp(kLayouts[layout_][PROGRESS]) -
+ gr_get_height(progressBarFill);
}
// Clear the screen and draw the currently selected background icon (if any).
@@ -436,15 +448,24 @@ void ScreenRecoveryUI::SetSystemUpdateText(bool security_update) {
Redraw();
}
-void ScreenRecoveryUI::Init() {
+void ScreenRecoveryUI::InitTextParams() {
gr_init();
- density_ = static_cast<float>(android::base::GetIntProperty("ro.sf.lcd_density", 160)) / 160.f;
- is_large_ = gr_fb_height() > PixelsFromDp(800);
-
gr_font_size(gr_sys_font(), &char_width_, &char_height_);
text_rows_ = gr_fb_height() / char_height_;
text_cols_ = gr_fb_width() / char_width_;
+}
+
+void ScreenRecoveryUI::Init() {
+ RecoveryUI::Init();
+ InitTextParams();
+
+ density_ = static_cast<float>(android::base::GetIntProperty("ro.sf.lcd_density", 160)) / 160.f;
+
+ // Are we portrait or landscape?
+ layout_ = (gr_fb_width() > gr_fb_height()) ? LANDSCAPE : PORTRAIT;
+ // Are we the large variant of our base layout?
+ if (gr_fb_height() > PixelsFromDp(800)) ++layout_;
text_ = Alloc2d(text_rows_, text_cols_ + 1);
file_viewer_text_ = Alloc2d(text_rows_, text_cols_ + 1);
@@ -472,37 +493,42 @@ void ScreenRecoveryUI::Init() {
LoadAnimation();
pthread_create(&progress_thread_, nullptr, ProgressThreadStartRoutine, this);
-
- RecoveryUI::Init();
}
void ScreenRecoveryUI::LoadAnimation() {
- // How many frames of intro and loop do we have?
std::unique_ptr<DIR, decltype(&closedir)> dir(opendir("/res/images"), closedir);
dirent* de;
+ std::vector<std::string> intro_frame_names;
+ std::vector<std::string> loop_frame_names;
+
while ((de = readdir(dir.get())) != nullptr) {
- int value;
- if (sscanf(de->d_name, "intro%d", &value) == 1 && intro_frames < (value + 1)) {
- intro_frames = value + 1;
- } else if (sscanf(de->d_name, "loop%d", &value) == 1 && loop_frames < (value + 1)) {
- loop_frames = value + 1;
+ int value, num_chars;
+ if (sscanf(de->d_name, "intro%d%n.png", &value, &num_chars) == 1) {
+ intro_frame_names.emplace_back(de->d_name, num_chars);
+ } else if (sscanf(de->d_name, "loop%d%n.png", &value, &num_chars) == 1) {
+ loop_frame_names.emplace_back(de->d_name, num_chars);
}
}
+ intro_frames = intro_frame_names.size();
+ loop_frames = loop_frame_names.size();
+
// It's okay to not have an intro.
if (intro_frames == 0) intro_done = true;
// But you must have an animation.
if (loop_frames == 0) abort();
+ std::sort(intro_frame_names.begin(), intro_frame_names.end());
+ std::sort(loop_frame_names.begin(), loop_frame_names.end());
+
introFrames = new GRSurface*[intro_frames];
- for (int i = 0; i < intro_frames; ++i) {
- // TODO: remember the names above, so we don't have to hard-code the number of 0s.
- LoadBitmap(android::base::StringPrintf("intro%05d", i).c_str(), &introFrames[i]);
+ for (size_t i = 0; i < intro_frames; i++) {
+ LoadBitmap(intro_frame_names.at(i).c_str(), &introFrames[i]);
}
loopFrames = new GRSurface*[loop_frames];
- for (int i = 0; i < loop_frames; ++i) {
- LoadBitmap(android::base::StringPrintf("loop%05d", i).c_str(), &loopFrames[i]);
+ for (size_t i = 0; i < loop_frames; i++) {
+ LoadBitmap(loop_frame_names.at(i).c_str(), &loopFrames[i]);
}
}