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-rw-r--r--screen_ui.h223
1 files changed, 123 insertions, 100 deletions
diff --git a/screen_ui.h b/screen_ui.h
index a2322c36c..8231a2ba0 100644
--- a/screen_ui.h
+++ b/screen_ui.h
@@ -21,6 +21,7 @@
#include <stdio.h>
#include <string>
+#include <vector>
#include "ui.h"
@@ -30,144 +31,166 @@ struct GRSurface;
// Implementation of RecoveryUI appropriate for devices with a screen
// (shows an icon + a progress bar, text logging, menu, etc.)
class ScreenRecoveryUI : public RecoveryUI {
- public:
- ScreenRecoveryUI();
+ public:
+ ScreenRecoveryUI();
- bool Init(const std::string& locale) override;
+ bool Init(const std::string& locale) override;
- // overall recovery state ("background image")
- void SetBackground(Icon icon);
- void SetSystemUpdateText(bool security_update);
+ // overall recovery state ("background image")
+ void SetBackground(Icon icon) override;
+ void SetSystemUpdateText(bool security_update) override;
- // progress indicator
- void SetProgressType(ProgressType type) override;
- void ShowProgress(float portion, float seconds) override;
- void SetProgress(float fraction) override;
+ // progress indicator
+ void SetProgressType(ProgressType type) override;
+ void ShowProgress(float portion, float seconds) override;
+ void SetProgress(float fraction) override;
- void SetStage(int current, int max) override;
+ void SetStage(int current, int max) override;
- // text log
- void ShowText(bool visible) override;
- bool IsTextVisible() override;
- bool WasTextEverVisible() override;
+ // text log
+ void ShowText(bool visible) override;
+ bool IsTextVisible() override;
+ bool WasTextEverVisible() override;
- // printing messages
- void Print(const char* fmt, ...) __printflike(2, 3);
- void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3);
- void ShowFile(const char* filename);
+ // printing messages
+ void Print(const char* fmt, ...) override __printflike(2, 3);
+ void PrintOnScreenOnly(const char* fmt, ...) override __printflike(2, 3);
+ void ShowFile(const char* filename) override;
- // menu display
- void StartMenu(const char* const * headers, const char* const * items,
- int initial_selection);
- int SelectMenu(int sel);
- void EndMenu();
+ // menu display
+ void StartMenu(const char* const* headers, const char* const* items,
+ int initial_selection) override;
+ int SelectMenu(int sel) override;
+ void EndMenu() override;
- void KeyLongPress(int);
+ void KeyLongPress(int) override;
- void Redraw();
+ void Redraw();
- enum UIElement {
- HEADER, MENU, MENU_SEL_BG, MENU_SEL_BG_ACTIVE, MENU_SEL_FG, LOG, TEXT_FILL, INFO
- };
- void SetColor(UIElement e);
+ enum UIElement {
+ HEADER,
+ MENU,
+ MENU_SEL_BG,
+ MENU_SEL_BG_ACTIVE,
+ MENU_SEL_FG,
+ LOG,
+ TEXT_FILL,
+ INFO
+ };
+ void SetColor(UIElement e) const;
- protected:
- Icon currentIcon;
+ protected:
+ // The margin that we don't want to use for showing texts (e.g. round screen, or screen with
+ // rounded corners).
+ const int kMarginWidth;
+ const int kMarginHeight;
- // The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
- float density_;
- // The layout to use.
- int layout_;
+ // Number of frames per sec (default: 30) for both parts of the animation.
+ const int kAnimationFps;
- GRSurface* error_icon;
+ // The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
+ const float density_;
- GRSurface* erasing_text;
- GRSurface* error_text;
- GRSurface* installing_text;
- GRSurface* no_command_text;
+ Icon currentIcon;
- GRSurface** introFrames;
- GRSurface** loopFrames;
+ // The layout to use.
+ int layout_;
- GRSurface* progressBarEmpty;
- GRSurface* progressBarFill;
- GRSurface* stageMarkerEmpty;
- GRSurface* stageMarkerFill;
+ GRSurface* error_icon;
- ProgressType progressBarType;
+ GRSurface* erasing_text;
+ GRSurface* error_text;
+ GRSurface* installing_text;
+ GRSurface* no_command_text;
- float progressScopeStart, progressScopeSize, progress;
- double progressScopeTime, progressScopeDuration;
+ GRSurface** introFrames;
+ GRSurface** loopFrames;
- // true when both graphics pages are the same (except for the progress bar).
- bool pagesIdentical;
+ GRSurface* progressBarEmpty;
+ GRSurface* progressBarFill;
+ GRSurface* stageMarkerEmpty;
+ GRSurface* stageMarkerFill;
- size_t text_cols_, text_rows_;
+ ProgressType progressBarType;
- // Log text overlay, displayed when a magic key is pressed.
- char** text_;
- size_t text_col_, text_row_, text_top_;
+ float progressScopeStart, progressScopeSize, progress;
+ double progressScopeTime, progressScopeDuration;
- bool show_text;
- bool show_text_ever; // has show_text ever been true?
+ // true when both graphics pages are the same (except for the progress bar).
+ bool pagesIdentical;
- char** menu_;
- const char* const* menu_headers_;
- bool show_menu;
- int menu_items, menu_sel;
+ size_t text_cols_, text_rows_;
- // An alternate text screen, swapped with 'text_' when we're viewing a log file.
- char** file_viewer_text_;
+ // Log text overlay, displayed when a magic key is pressed.
+ char** text_;
+ size_t text_col_, text_row_, text_top_;
- pthread_t progress_thread_;
+ bool show_text;
+ bool show_text_ever; // has show_text ever been true?
- // Number of intro frames and loop frames in the animation.
- size_t intro_frames;
- size_t loop_frames;
+ std::vector<std::string> menu_;
+ const char* const* menu_headers_;
+ bool show_menu;
+ int menu_items, menu_sel;
- size_t current_frame;
- bool intro_done;
+ // An alternate text screen, swapped with 'text_' when we're viewing a log file.
+ char** file_viewer_text_;
- // Number of frames per sec (default: 30) for both parts of the animation.
- int animation_fps;
+ pthread_t progress_thread_;
- int stage, max_stage;
+ // Number of intro frames and loop frames in the animation.
+ size_t intro_frames;
+ size_t loop_frames;
- int char_width_;
- int char_height_;
- pthread_mutex_t updateMutex;
+ size_t current_frame;
+ bool intro_done;
- virtual bool InitTextParams();
+ int stage, max_stage;
- virtual void draw_background_locked();
- virtual void draw_foreground_locked();
- virtual void draw_screen_locked();
- virtual void update_screen_locked();
- virtual void update_progress_locked();
+ int char_width_;
+ int char_height_;
- GRSurface* GetCurrentFrame();
- GRSurface* GetCurrentText();
+ pthread_mutex_t updateMutex;
- static void* ProgressThreadStartRoutine(void* data);
- void ProgressThreadLoop();
+ virtual bool InitTextParams();
- virtual void ShowFile(FILE*);
- virtual void PrintV(const char*, bool, va_list);
- void PutChar(char);
- void ClearText();
+ virtual void draw_background_locked();
+ virtual void draw_foreground_locked();
+ virtual void draw_screen_locked();
+ virtual void update_screen_locked();
+ virtual void update_progress_locked();
- void LoadAnimation();
- void LoadBitmap(const char* filename, GRSurface** surface);
- void LoadLocalizedBitmap(const char* filename, GRSurface** surface);
+ GRSurface* GetCurrentFrame() const;
+ GRSurface* GetCurrentText() const;
- int PixelsFromDp(int dp) const;
- virtual int GetAnimationBaseline();
- virtual int GetProgressBaseline();
- virtual int GetTextBaseline();
+ static void* ProgressThreadStartRoutine(void* data);
+ void ProgressThreadLoop();
- void DrawHorizontalRule(int* y);
- void DrawTextLine(int x, int* y, const char* line, bool bold) const;
- void DrawTextLines(int x, int* y, const char* const* lines) const;
+ virtual void ShowFile(FILE*);
+ virtual void PrintV(const char*, bool, va_list);
+ void PutChar(char);
+ void ClearText();
+
+ void LoadAnimation();
+ void LoadBitmap(const char* filename, GRSurface** surface);
+ void LoadLocalizedBitmap(const char* filename, GRSurface** surface);
+
+ int PixelsFromDp(int dp) const;
+ virtual int GetAnimationBaseline() const;
+ virtual int GetProgressBaseline() const;
+ virtual int GetTextBaseline() const;
+
+ // Draws a highlight bar at (x, y) - (x + width, y + height).
+ virtual void DrawHighlightBar(int x, int y, int width, int height) const;
+ // Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis.
+ virtual int DrawHorizontalRule(int y) const;
+ // Draws a line of text. Returns the offset it should be moving along Y-axis.
+ virtual int DrawTextLine(int x, int y, const char* line, bool bold) const;
+ // Draws multiple text lines. Returns the offset it should be moving along Y-axis.
+ int DrawTextLines(int x, int y, const char* const* lines) const;
+ // Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines.
+ // Returns the offset it should be moving along Y-axis.
+ int DrawWrappedTextLines(int x, int y, const char* const* lines) const;
};
#endif // RECOVERY_UI_H