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-rw-r--r--screen_ui.h103
1 files changed, 52 insertions, 51 deletions
diff --git a/screen_ui.h b/screen_ui.h
index 8231a2ba0..9bbdbf5df 100644
--- a/screen_ui.h
+++ b/screen_ui.h
@@ -32,6 +32,17 @@ struct GRSurface;
// (shows an icon + a progress bar, text logging, menu, etc.)
class ScreenRecoveryUI : public RecoveryUI {
public:
+ enum UIElement {
+ HEADER,
+ MENU,
+ MENU_SEL_BG,
+ MENU_SEL_BG_ACTIVE,
+ MENU_SEL_FG,
+ LOG,
+ TEXT_FILL,
+ INFO
+ };
+
ScreenRecoveryUI();
bool Init(const std::string& locale) override;
@@ -67,16 +78,6 @@ class ScreenRecoveryUI : public RecoveryUI {
void Redraw();
- enum UIElement {
- HEADER,
- MENU,
- MENU_SEL_BG,
- MENU_SEL_BG_ACTIVE,
- MENU_SEL_FG,
- LOG,
- TEXT_FILL,
- INFO
- };
void SetColor(UIElement e) const;
protected:
@@ -89,7 +90,47 @@ class ScreenRecoveryUI : public RecoveryUI {
const int kAnimationFps;
// The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
- const float density_;
+ const float kDensity;
+
+ virtual bool InitTextParams();
+
+ virtual void draw_background_locked();
+ virtual void draw_foreground_locked();
+ virtual void draw_screen_locked();
+ virtual void update_screen_locked();
+ virtual void update_progress_locked();
+
+ GRSurface* GetCurrentFrame() const;
+ GRSurface* GetCurrentText() const;
+
+ static void* ProgressThreadStartRoutine(void* data);
+ void ProgressThreadLoop();
+
+ virtual void ShowFile(FILE*);
+ virtual void PrintV(const char*, bool, va_list);
+ void PutChar(char);
+ void ClearText();
+
+ void LoadAnimation();
+ void LoadBitmap(const char* filename, GRSurface** surface);
+ void LoadLocalizedBitmap(const char* filename, GRSurface** surface);
+
+ int PixelsFromDp(int dp) const;
+ virtual int GetAnimationBaseline() const;
+ virtual int GetProgressBaseline() const;
+ virtual int GetTextBaseline() const;
+
+ // Draws a highlight bar at (x, y) - (x + width, y + height).
+ virtual void DrawHighlightBar(int x, int y, int width, int height) const;
+ // Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis.
+ virtual int DrawHorizontalRule(int y) const;
+ // Draws a line of text. Returns the offset it should be moving along Y-axis.
+ virtual int DrawTextLine(int x, int y, const char* line, bool bold) const;
+ // Draws multiple text lines. Returns the offset it should be moving along Y-axis.
+ int DrawTextLines(int x, int y, const char* const* lines) const;
+ // Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines.
+ // Returns the offset it should be moving along Y-axis.
+ int DrawWrappedTextLines(int x, int y, const char* const* lines) const;
Icon currentIcon;
@@ -151,46 +192,6 @@ class ScreenRecoveryUI : public RecoveryUI {
int char_height_;
pthread_mutex_t updateMutex;
-
- virtual bool InitTextParams();
-
- virtual void draw_background_locked();
- virtual void draw_foreground_locked();
- virtual void draw_screen_locked();
- virtual void update_screen_locked();
- virtual void update_progress_locked();
-
- GRSurface* GetCurrentFrame() const;
- GRSurface* GetCurrentText() const;
-
- static void* ProgressThreadStartRoutine(void* data);
- void ProgressThreadLoop();
-
- virtual void ShowFile(FILE*);
- virtual void PrintV(const char*, bool, va_list);
- void PutChar(char);
- void ClearText();
-
- void LoadAnimation();
- void LoadBitmap(const char* filename, GRSurface** surface);
- void LoadLocalizedBitmap(const char* filename, GRSurface** surface);
-
- int PixelsFromDp(int dp) const;
- virtual int GetAnimationBaseline() const;
- virtual int GetProgressBaseline() const;
- virtual int GetTextBaseline() const;
-
- // Draws a highlight bar at (x, y) - (x + width, y + height).
- virtual void DrawHighlightBar(int x, int y, int width, int height) const;
- // Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis.
- virtual int DrawHorizontalRule(int y) const;
- // Draws a line of text. Returns the offset it should be moving along Y-axis.
- virtual int DrawTextLine(int x, int y, const char* line, bool bold) const;
- // Draws multiple text lines. Returns the offset it should be moving along Y-axis.
- int DrawTextLines(int x, int y, const char* const* lines) const;
- // Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines.
- // Returns the offset it should be moving along Y-axis.
- int DrawWrappedTextLines(int x, int y, const char* const* lines) const;
};
#endif // RECOVERY_UI_H