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-rw-r--r--ui.h109
1 files changed, 59 insertions, 50 deletions
diff --git a/ui.h b/ui.h
index fa7a53c19..6150bfd50 100644
--- a/ui.h
+++ b/ui.h
@@ -17,59 +17,68 @@
#ifndef RECOVERY_UI_H
#define RECOVERY_UI_H
-// Initialize the graphics system.
-void ui_init();
-
-// Use KEY_* codes from <linux/input.h> or KEY_DREAM_* from "minui/minui.h".
-int ui_wait_key(); // waits for a key/button press, returns the code
-int ui_key_pressed(int key); // returns >0 if the code is currently pressed
-int ui_text_visible(); // returns >0 if text log is currently visible
-int ui_text_ever_visible(); // returns >0 if text log was ever visible
-void ui_show_text(int visible);
-void ui_clear_key_queue();
-
-// Write a message to the on-screen log shown with Alt-L (also to stderr).
-// The screen is small, and users may need to report these messages to support,
-// so keep the output short and not too cryptic.
-void ui_print(const char *fmt, ...) __attribute__((format(printf, 1, 2)));
-
-// Display some header text followed by a menu of items, which appears
-// at the top of the screen (in place of any scrolling ui_print()
-// output, if necessary).
-void ui_start_menu(const char* const * headers, const char* const * items,
- int initial_selection);
-// Set the menu highlight to the given index, and return it (capped to
-// the range [0..numitems).
-int ui_menu_select(int sel);
-// End menu mode, resetting the text overlay so that ui_print()
-// statements will be displayed.
-void ui_end_menu();
-
-// Set the icon (normally the only thing visible besides the progress bar).
-enum {
- BACKGROUND_ICON_NONE,
- BACKGROUND_ICON_INSTALLING,
- BACKGROUND_ICON_ERROR,
- NUM_BACKGROUND_ICONS
-};
-void ui_set_background(int icon);
+// Abstract class for controlling the user interface during recovery.
+class RecoveryUI {
+ public:
+ virtual ~RecoveryUI() { }
+
+ // Initialize the object; called before anything else.
+ virtual void Init() = 0;
+
+ // Set the overall recovery state ("background image").
+ enum Icon { NONE, INSTALLING, ERROR };
+ virtual void SetBackground(Icon icon) = 0;
+
+ // --- progress indicator ---
+ enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
+ virtual void SetProgressType(ProgressType determinate) = 0;
+
+ // Show a progress bar and define the scope of the next operation:
+ // portion - fraction of the progress bar the next operation will use
+ // seconds - expected time interval (progress bar moves at this minimum rate)
+ virtual void ShowProgress(float portion, float seconds) = 0;
+
+ // Set progress bar position (0.0 - 1.0 within the scope defined
+ // by the last call to ShowProgress).
+ virtual void SetProgress(float fraction) = 0;
+
+ // --- text log ---
+
+ virtual void ShowText(bool visible) = 0;
-// Show a progress bar and define the scope of the next operation:
-// portion - fraction of the progress bar the next operation will use
-// seconds - expected time interval (progress bar moves at this minimum rate)
-void ui_show_progress(float portion, int seconds);
-void ui_set_progress(float fraction); // 0.0 - 1.0 within the defined scope
+ virtual bool IsTextVisible() = 0;
-// Default allocation of progress bar segments to operations
-static const int VERIFICATION_PROGRESS_TIME = 60;
-static const float VERIFICATION_PROGRESS_FRACTION = 0.25;
-static const float DEFAULT_FILES_PROGRESS_FRACTION = 0.4;
-static const float DEFAULT_IMAGE_PROGRESS_FRACTION = 0.1;
+ virtual bool WasTextEverVisible() = 0;
-// Show a rotating "barberpole" for ongoing operations. Updates automatically.
-void ui_show_indeterminate_progress();
+ // Write a message to the on-screen log (shown if the user has
+ // toggled on the text display).
+ virtual void Print(const char* fmt, ...) = 0; // __attribute__((format(printf, 1, 2))) = 0;
-// Hide and reset the progress bar.
-void ui_reset_progress();
+ // --- key handling ---
+
+ // Wait for keypress and return it. May return -1 after timeout.
+ virtual int WaitKey() = 0;
+
+ virtual bool IsKeyPressed(int key) = 0;
+
+ // Erase any queued-up keys.
+ virtual void FlushKeys() = 0;
+
+ // --- menu display ---
+
+ // Display some header text followed by a menu of items, which appears
+ // at the top of the screen (in place of any scrolling ui_print()
+ // output, if necessary).
+ virtual void StartMenu(const char* const * headers, const char* const * items,
+ int initial_selection) = 0;
+
+ // Set the menu highlight to the given index, and return it (capped to
+ // the range [0..numitems).
+ virtual int SelectMenu(int sel) = 0;
+
+ // End menu mode, resetting the text overlay so that ui_print()
+ // statements will be displayed.
+ virtual void EndMenu() = 0;
+};
#endif // RECOVERY_UI_H