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-rw-r--r--wear_ui.cpp56
1 files changed, 4 insertions, 52 deletions
diff --git a/wear_ui.cpp b/wear_ui.cpp
index e6937755a..3ea1060e4 100644
--- a/wear_ui.cpp
+++ b/wear_ui.cpp
@@ -184,55 +184,10 @@ void WearRecoveryUI::draw_screen_locked()
}
}
-// Keeps the progress bar updated, even when the process is otherwise busy.
-void* WearRecoveryUI::progress_thread(void *cookie) {
- self->progress_loop();
- return NULL;
-}
-
-void WearRecoveryUI::progress_loop() {
- double interval = 1.0 / animation_fps;
- for (;;) {
- double start = now();
- pthread_mutex_lock(&updateMutex);
- bool redraw = false;
-
- if ((currentIcon == INSTALLING_UPDATE || currentIcon == ERASING)
- && !show_text) {
- if (!intro_done) {
- if (current_frame >= intro_frames - 1) {
- intro_done = true;
- current_frame = 0;
- } else {
- current_frame++;
- }
- } else {
- current_frame = (current_frame + 1) % loop_frames;
- }
- redraw = true;
- }
-
- // move the progress bar forward on timed intervals, if configured
- int duration = progressScopeDuration;
- if (progressBarType == DETERMINATE && duration > 0) {
- double elapsed = now() - progressScopeTime;
- float p = 1.0 * elapsed / duration;
- if (p > 1.0) p = 1.0;
- if (p > progress) {
- progress = p;
- redraw = true;
- }
- }
-
- if (redraw) update_screen_locked();
-
- pthread_mutex_unlock(&updateMutex);
- double end = now();
- // minimum of 20ms delay between frames
- double delay = interval - (end-start);
- if (delay < 0.02) delay = 0.02;
- usleep(static_cast<useconds_t>(delay * 1000000));
- }
+// TODO merge drawing routines with screen_ui
+void WearRecoveryUI::update_progress_locked() {
+ draw_screen_locked();
+ gr_flip();
}
void WearRecoveryUI::InitTextParams() {
@@ -253,9 +208,6 @@ void WearRecoveryUI::Init() {
backgroundIcon[ERASING] = backgroundIcon[INSTALLING_UPDATE];
LoadBitmap("icon_error", &backgroundIcon[ERROR]);
backgroundIcon[NO_COMMAND] = backgroundIcon[ERROR];
-
- pthread_create(&progress_t, NULL, progress_thread, NULL);
-
}
void WearRecoveryUI::SetStage(int current, int max)