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We don't need the dependency in the header.
Test: mmma -j bootable/recovery
Change-Id: I03741ae7911a7e8bf1284b2821cf986ca0ab434e
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Add a new option "Run locale test" to check the background text
images (i.e. texts for "erasing", "error", "no_command" and "installing"
with different locales.)
Use volume up/down button to cycle through all the locales embedded in
the png file, and power button to go back to recovery main menu.
Test: Run locale test with bullhead.
Change-Id: Ib16e119f372110cdb5e611ef497b0f9b9b418f51
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Most of the changes are trivial.
Also update a dead reference to device_handle_key() in device.h comment,
and add some comments to get_menu_selection() function.
Test: `mmma bootable/recovery`
Change-Id: I59ef9213ec88ab35c0e7b8a7813ccf9c56dbd5c5
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This patch enables sideloading an OTA on A/B devices while running from
recovery. Recovery accepts the same OTA package format as recent
versions of GMS, which consists of .zip file with the payload in it.
Bug: 27178350
TEST=`adb sideload` successfully a full OTA (*)
TEST=Failed to take several invalid payloads (wrong product,
fingerprint, update type, serial, etc).
<small>(*) with no postinstall script.</small>
Change-Id: I951869340100feb5a37e41fac0ee59c10095659e
(cherry picked from commit 4344d636d4f8687054593f88ddd7509ff8581419)
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Bug: http://b/28748484
Test: mmma bootable/recovery
Change-Id: Ie86a265f4699503471e7c717d65677a916dbd25b
(cherry picked from commit 01fcbe160bd49891c0680b80c5688cd4feb2adbc)
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This patch enables sideloading an OTA on A/B devices while running from
recovery. Recovery accepts the same OTA package format as recent
versions of GMS, which consists of .zip file with the payload in it.
Bug: 27178350
TEST=`adb sideload` successfully a full OTA (*)
TEST=Failed to take several invalid payloads (wrong product,
fingerprint, update type, serial, etc).
<small>(*) with no postinstall script.</small>
Change-Id: I951869340100feb5a37e41fac0ee59c10095659e
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Bug: http://b/28748484
Change-Id: Ie86a265f4699503471e7c717d65677a916dbd25b
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Switch to a Wear-like intro/loop system. We don't have an intro yet,
but hopefully this will let Wear delete more code when they move to N.
Unlike them, we don't hard-code the number of frames: we just look to
see what we have available. We do hard-code the fps though.
Also add a graphics test mode so you can see a demo of the UI components
without having to actually apply an OTA.
Also fix a bug where default locale is null rather than en-US: it's
more useful to show _some_ text if we don't have a locale (which should
only be during development anyway).
Bug: http://b/26548285
Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
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This makes it easier for us to deal with arbitrary information at the
top, and means that headers added by specific commands don't overwrite
the default ones.
Add the fingerprint back, but broken up so it fits even on sprout's
display.
Change-Id: Id71da79ab1aa455a611d72756a3100a97ceb4c1c
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Change-Id: Ie77a5584e301467c6a5e164d2c62d6f036b2c0c0
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Everyone's adding secret key combinations for this anyway, and it's
very useful when debugging.
Change-Id: Iad549452b872a7af963dd649f283ebcd3ea24234
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The current abstract class was a nice idea but has led to a lot of
copy & paste in practice. Right now, no one we know of has any extra
menu items, so let's make the default menu available to everyone.
(If we assume that someone somewhere really does need custom
device-specific menu options, a better API would let them add to
our menu rather than replacing it.)
Change-Id: I59f6a92f3ecd830c2ce78ce9da19eaaf472c5dfa
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