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* Drop '#include "ui.h"' from device.h.Tao Bao2018-05-011-0/+2
| | | | | | | We don't need the dependency in the header. Test: mmma -j bootable/recovery Change-Id: I03741ae7911a7e8bf1284b2821cf986ca0ab434e
* Add a new option in recovery menu to test the background textsTianjie Xu2017-09-271-21/+23
| | | | | | | | | | | | Add a new option "Run locale test" to check the background text images (i.e. texts for "erasing", "error", "no_command" and "installing" with different locales.) Use volume up/down button to cycle through all the locales embedded in the png file, and power button to go back to recovery main menu. Test: Run locale test with bullhead. Change-Id: Ib16e119f372110cdb5e611ef497b0f9b9b418f51
* recovery: Move a few int to bool.Tao Bao2017-03-081-1/+1
| | | | | | | | | | Most of the changes are trivial. Also update a dead reference to device_handle_key() in device.h comment, and add some comments to get_menu_selection() function. Test: `mmma bootable/recovery` Change-Id: I59ef9213ec88ab35c0e7b8a7813ccf9c56dbd5c5
* Call update_engine_sideload from recovery.Alex Deymo2016-08-121-24/+8
| | | | | | | | | | | | | | | This patch enables sideloading an OTA on A/B devices while running from recovery. Recovery accepts the same OTA package format as recent versions of GMS, which consists of .zip file with the payload in it. Bug: 27178350 TEST=`adb sideload` successfully a full OTA (*) TEST=Failed to take several invalid payloads (wrong product, fingerprint, update type, serial, etc). <small>(*) with no postinstall script.</small> Change-Id: I951869340100feb5a37e41fac0ee59c10095659e
* Disable the meaningless parts of the UI for A/B.Elliott Hughes2016-05-241-14/+40
| | | | | Bug: http://b/28748484 Change-Id: Ie86a265f4699503471e7c717d65677a916dbd25b
* Update the system update animation.Elliott Hughes2016-04-151-1/+3
| | | | | | | | | | | | | | | | | Switch to a Wear-like intro/loop system. We don't have an intro yet, but hopefully this will let Wear delete more code when they move to N. Unlike them, we don't hard-code the number of frames: we just look to see what we have available. We do hard-code the fps though. Also add a graphics test mode so you can see a demo of the UI components without having to actually apply an OTA. Also fix a bug where default locale is null rather than en-US: it's more useful to show _some_ text if we don't have a locale (which should only be during development anyway). Bug: http://b/26548285 Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
* Move the menu header out of the menu.Elliott Hughes2015-04-141-18/+0
| | | | | | | | | | | This makes it easier for us to deal with arbitrary information at the top, and means that headers added by specific commands don't overwrite the default ones. Add the fingerprint back, but broken up so it fits even on sprout's display. Change-Id: Id71da79ab1aa455a611d72756a3100a97ceb4c1c
* Auto-detect whether to use the long-press UI.Elliott Hughes2015-04-111-7/+43
| | | | Change-Id: Ie77a5584e301467c6a5e164d2c62d6f036b2c0c0
* Move "Mount /system" to the main menu.Elliott Hughes2015-04-101-3/+5
| | | | | | | Everyone's adding secret key combinations for this anyway, and it's very useful when debugging. Change-Id: Iad549452b872a7af963dd649f283ebcd3ea24234
* Move default implementations into Device.Elliott Hughes2015-04-091-0/+54
The current abstract class was a nice idea but has led to a lot of copy & paste in practice. Right now, no one we know of has any extra menu items, so let's make the default menu available to everyone. (If we assume that someone somewhere really does need custom device-specific menu options, a better API would let them add to our menu rather than replacing it.) Change-Id: I59f6a92f3ecd830c2ce78ce9da19eaaf472c5dfa