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2017-01-18Whitespace cleanupMatt Mower1-2/+2
Change-Id: I93c65973679894bb8587da4b38b410d38036b8bd
2016-04-04gui: don't mix up display value with actual valueSultan Qasim Khan1-29/+29
In the case of password entry, the two differ. Password entry was broken by the earlier commit entitled "Improve input box text handling" because it started using the displayValue as the actual value, even in cases where they differ because of a mask value. Change-Id: Iaf5a67e1d928f34595962a1f1b80eebb64e8b493
2016-03-29Improve input box text handlingEthan Yonker1-312/+155
Change-Id: I79cfaac1adf85d1ee5514bf5266930823c1a15ff
2016-01-27Update minuitwrp graphics in line with latest minuiEthan Yonker1-14/+14
Note: events.cpp is still old code renamed to cpp to make it easier to call functions like gr_fb_width(). I had to modify AOSP fbdev code to provide a separate memory surface for drawing to as drawing directly to the framebuffer resulted in rendering taking about 5 times longer. I also modified AOSP adf code to provide a separate memory surface for drawing for the same performance reasons. The Nexus 9 supports adf graphics. Overlay graphics work on at least one device. Overlay provides a separate memory buffer already so performance is good. I do not have a drm device yet that I know of. I made some attempt to update the drm code to determine the correct pixel format based on the drm graphics format, but what is available in pixel flinger and what is available in drm do not line up all that well. Reports are that the Pixel C is using drm graphics, but performance is slow, likely due to the use of a mmap instead of a memory buffyer. Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
2016-01-07gui: add keyboard support for Ctrl layer and more special keysthat1-44/+62
- rename NotifyKeyboard to NotifyCharInput - input: handle arrow keys in NotifyKey with standard KEY_* codes - fix page handler to return 0 from NotifyKey if key was handled - fix GUIAction::NotifyKey to not swallow all keys - change home button code from KEY_HOME to KEY_HOMEPAGE (to avoid collision with Home/End, conforms to Android 3.0+) Change-Id: Ib138afa492df8d0c1975415e8b5334c8778ccc90
2015-02-21GUI: Support styles in xml to reduce xml file sizeEthan Yonker1-40/+18
Also allow sliders to have their own text label instead of requiring a whole separate text object for the label in the xml. Change-Id: I6e314efb4bb454d496555ff7e003d743063a1308
2015-02-15gui: make resources type safethat1-28/+11
- add string, int, color and resource loading helpers - use typed resource classes, and some cleanup in loading code - remove abstract GetResource() to enforce type safe access - add height and width query methods to resources and use them - minor cleanup - simplify LoadPlacement Change-Id: I9b81785109a80b3806ad6b50cba4d893b87b0db1
2015-02-10Scale the GUI to fit the screenEthan Yonker1-1/+1
With this patch set, if needed, we scale the images during early boot. TTF support is needed to properly scale the font. No font scaling is done on the old style fixed width font used in the console. Special thanks to _that for figuring out the scaling and blending function calls to make this possible. Change-Id: If2f79bef16d6db2e1298bfc3d00c9bcca2bee37a
2015-02-10Remove deletes for images from scroll list GUI ElementsEthan Yonker1-2/+0
Resources are deleted by ~PageSet and do not need to be deleted by the the scrollable list elements. This fixes a crash when reloading the theme. Also remove some deletes for items that should not be deleted in button and input GUI elements. Change-Id: Ie1c1b85c81c10f648d085746a5fdba6220468a5f
2015-02-01gui: fix potential invalid memory accessthat1-5/+1
A single char should never be treated as a string. Change-Id: I5f8459495f7d0f907ac7c0ae6dd73a3428d92d23
2014-10-14Add support for TrueType fontsVojtech Bocek1-1/+1
* Keeps original font system in place * Uses the same API as original font system: - You can render only one line at a time - You can only use one font and color for one gr_text* call * Caches all rendered text, with a string cache limited to 400 entries, then it trucates to 250, which results in memory usage hovering around 5-10MB Change-Id: I36107b9dcd8d57bae4486fce8b8f64e49ef3d906 Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
2014-02-12Cache results of GUIObject::isConditionTrue()Vojtech Bocek1-1/+3
Signed-off-by: Vojtech Bocek <vbocek@gmail.com> Change-Id: Ia50f7c365b2dc0a65ee046bb42972e3594264878
2014-02-12Properly delete all GUIObjects and pages on theme reloadVojtech Bocek1-1/+0
Signed-off-by: Vojtech Bocek <vbocek@gmail.com> Change-Id: I8df41877f8f4439a434becfd47a9914b50649b34
2014-02-12Conditional -> GUIObject and make all gui objects children of GUIObjectVojtech Bocek1-1/+1
Signed-off-by: Vojtech Bocek <vbocek@gmail.com> Change-Id: Ic0a7d6354dabe5919b83942f2f1aa0715625e522
2013-10-24Update licenses to all matchDees Troy1-0/+18
Change-Id: I3be70a897e563658736b2dec3a9ea2697b69b225
2013-10-22Update licenses to all matchDees Troy1-0/+18
2013-08-24Unify indentation and little clean-up in TWRP filesVojtech Bocek1-52/+54
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
2013-04-04Move all AOSP code out of recovery binaryDees_Troy1-3/+2
Improves license compatibility between GPL and Apache Change-Id: I2b165aa575bb6213af6b07936f99610c113443f0
2012-09-05TWRP-ify AOSP codeDees_Troy1-0/+738
Pull in most TWRP sources Stub out partition management code Make it compile -- probably will not boot Kind of a mess but have to start somewhere