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* Whitespace cleanupMatt Mower2017-01-181-2/+2
| | | | Change-Id: I93c65973679894bb8587da4b38b410d38036b8bd
* gui: don't mix up display value with actual valueSultan Qasim Khan2016-04-041-29/+29
| | | | | | | | | In the case of password entry, the two differ. Password entry was broken by the earlier commit entitled "Improve input box text handling" because it started using the displayValue as the actual value, even in cases where they differ because of a mask value. Change-Id: Iaf5a67e1d928f34595962a1f1b80eebb64e8b493
* Improve input box text handlingEthan Yonker2016-03-291-312/+155
| | | | Change-Id: I79cfaac1adf85d1ee5514bf5266930823c1a15ff
* Update minuitwrp graphics in line with latest minuiEthan Yonker2016-01-271-14/+14
| | | | | | | | | | | | | | | | | | | | | | | | | Note: events.cpp is still old code renamed to cpp to make it easier to call functions like gr_fb_width(). I had to modify AOSP fbdev code to provide a separate memory surface for drawing to as drawing directly to the framebuffer resulted in rendering taking about 5 times longer. I also modified AOSP adf code to provide a separate memory surface for drawing for the same performance reasons. The Nexus 9 supports adf graphics. Overlay graphics work on at least one device. Overlay provides a separate memory buffer already so performance is good. I do not have a drm device yet that I know of. I made some attempt to update the drm code to determine the correct pixel format based on the drm graphics format, but what is available in pixel flinger and what is available in drm do not line up all that well. Reports are that the Pixel C is using drm graphics, but performance is slow, likely due to the use of a mmap instead of a memory buffyer. Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
* gui: add keyboard support for Ctrl layer and more special keysthat2016-01-071-44/+62
| | | | | | | | | | | - rename NotifyKeyboard to NotifyCharInput - input: handle arrow keys in NotifyKey with standard KEY_* codes - fix page handler to return 0 from NotifyKey if key was handled - fix GUIAction::NotifyKey to not swallow all keys - change home button code from KEY_HOME to KEY_HOMEPAGE (to avoid collision with Home/End, conforms to Android 3.0+) Change-Id: Ib138afa492df8d0c1975415e8b5334c8778ccc90
* GUI: Support styles in xml to reduce xml file sizeEthan Yonker2015-02-211-40/+18
| | | | | | | Also allow sliders to have their own text label instead of requiring a whole separate text object for the label in the xml. Change-Id: I6e314efb4bb454d496555ff7e003d743063a1308
* gui: make resources type safethat2015-02-151-28/+11
| | | | | | | | | | | - add string, int, color and resource loading helpers - use typed resource classes, and some cleanup in loading code - remove abstract GetResource() to enforce type safe access - add height and width query methods to resources and use them - minor cleanup - simplify LoadPlacement Change-Id: I9b81785109a80b3806ad6b50cba4d893b87b0db1
* Scale the GUI to fit the screenEthan Yonker2015-02-101-1/+1
| | | | | | | | | | | | With this patch set, if needed, we scale the images during early boot. TTF support is needed to properly scale the font. No font scaling is done on the old style fixed width font used in the console. Special thanks to _that for figuring out the scaling and blending function calls to make this possible. Change-Id: If2f79bef16d6db2e1298bfc3d00c9bcca2bee37a
* Remove deletes for images from scroll list GUI ElementsEthan Yonker2015-02-101-2/+0
| | | | | | | | | | | Resources are deleted by ~PageSet and do not need to be deleted by the the scrollable list elements. This fixes a crash when reloading the theme. Also remove some deletes for items that should not be deleted in button and input GUI elements. Change-Id: Ie1c1b85c81c10f648d085746a5fdba6220468a5f
* gui: fix potential invalid memory accessthat2015-02-011-5/+1
| | | | | | A single char should never be treated as a string. Change-Id: I5f8459495f7d0f907ac7c0ae6dd73a3428d92d23
* Add support for TrueType fontsVojtech Bocek2014-10-141-1/+1
| | | | | | | | | | | | | * Keeps original font system in place * Uses the same API as original font system: - You can render only one line at a time - You can only use one font and color for one gr_text* call * Caches all rendered text, with a string cache limited to 400 entries, then it trucates to 250, which results in memory usage hovering around 5-10MB Change-Id: I36107b9dcd8d57bae4486fce8b8f64e49ef3d906 Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
* Cache results of GUIObject::isConditionTrue()Vojtech Bocek2014-02-121-1/+3
| | | | | | Signed-off-by: Vojtech Bocek <vbocek@gmail.com> Change-Id: Ia50f7c365b2dc0a65ee046bb42972e3594264878
* Properly delete all GUIObjects and pages on theme reloadVojtech Bocek2014-02-121-1/+0
| | | | | | Signed-off-by: Vojtech Bocek <vbocek@gmail.com> Change-Id: I8df41877f8f4439a434becfd47a9914b50649b34
* Conditional -> GUIObject and make all gui objects children of GUIObjectVojtech Bocek2014-02-121-1/+1
| | | | | | Signed-off-by: Vojtech Bocek <vbocek@gmail.com> Change-Id: Ic0a7d6354dabe5919b83942f2f1aa0715625e522
* Update licenses to all matchDees Troy2013-10-221-0/+18
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* Unify indentation and little clean-up in TWRP filesVojtech Bocek2013-08-241-52/+54
| | | | Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
* Move all AOSP code out of recovery binaryDees_Troy2013-04-041-3/+2
| | | | | | Improves license compatibility between GPL and Apache Change-Id: I2b165aa575bb6213af6b07936f99610c113443f0
* TWRP-ify AOSP codeDees_Troy2012-09-051-0/+738
Pull in most TWRP sources Stub out partition management code Make it compile -- probably will not boot Kind of a mess but have to start somewhere