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Change-Id: I2397d0bd221dcf5c9d0f971ba157519bcf014a70
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Note: events.cpp is still old code renamed to cpp to make it
easier to call functions like gr_fb_width().
I had to modify AOSP fbdev code to provide a separate memory
surface for drawing to as drawing directly to the framebuffer
resulted in rendering taking about 5 times longer.
I also modified AOSP adf code to provide a separate memory surface
for drawing for the same performance reasons. The Nexus 9 supports
adf graphics.
Overlay graphics work on at least one device. Overlay provides a
separate memory buffer already so performance is good.
I do not have a drm device yet that I know of. I made some attempt
to update the drm code to determine the correct pixel format based
on the drm graphics format, but what is available in pixel flinger
and what is available in drm do not line up all that well. Reports
are that the Pixel C is using drm graphics, but performance is
slow, likely due to the use of a mmap instead of a memory buffyer.
Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
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- rename NotifyKeyboard to NotifyCharInput
- input: handle arrow keys in NotifyKey with standard KEY_* codes
- fix page handler to return 0 from NotifyKey if key was handled
- fix GUIAction::NotifyKey to not swallow all keys
- change home button code from KEY_HOME to KEY_HOMEPAGE
(to avoid collision with Home/End, conforms to Android 3.0+)
Change-Id: Ib138afa492df8d0c1975415e8b5334c8778ccc90
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Change-Id: Iacd4bb78f551b51d092ecde09521b5541e7dadcd
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To position the longpress label:
<longpress font="..." textcolor="..." x="5" y="0"/>
x and y is the distance from the upper right corner.
- extract method GUIKeyboard::DrawKey
- clean up handling of currently pressed key
- integrate key highlighting into main key drawing loops
Change-Id: I80ccf2975d30cffa2a48627a74ab3693c84e4fa4
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Change-Id: I9f05c85f8d43ab012228a78b79220a27876a299d
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Also minor cleanups:
- move array limits from #defines to a protected enum
- zero fill layouts in ctor
Change-Id: I8fe0f8465ebc646ad3bf3cc3f8490dbdd384f43d
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Change-Id: I6cd0251dd9d933e6ebef977a553be7473e2d7034
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This was questionable design and is unused anyway.
Also reduced a few redundant #includes.
Change-Id: I65bb01120e6072c5695755920242f6f9d73c816e
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Also allow sliders to have their own text label instead of
requiring a whole separate text object for the label in the xml.
Change-Id: I6e314efb4bb454d496555ff7e003d743063a1308
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- add string, int, color and resource loading helpers
- use typed resource classes, and some cleanup in loading code
- remove abstract GetResource() to enforce type safe access
- add height and width query methods to resources and use them
- minor cleanup
- simplify LoadPlacement
Change-Id: I9b81785109a80b3806ad6b50cba4d893b87b0db1
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With this patch set, if needed, we scale the images during early
boot. TTF support is needed to properly scale the font. No font
scaling is done on the old style fixed width font used in the
console.
Special thanks to _that for figuring out the scaling and blending
function calls to make this possible.
Change-Id: If2f79bef16d6db2e1298bfc3d00c9bcca2bee37a
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- merge duplicated code into new ParseKey method
- convert some unsigned int to int to avoid warnings
- add local variable for current key in NotifyTouch to reduce clutter
Change-Id: I98ddbaca50d487c97ab6e98938df91ef03b9aed5
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Change-Id: I4be3849ff0485536575395d798aa5edbe12651a7
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Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
Change-Id: I8df41877f8f4439a434becfd47a9914b50649b34
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Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
Change-Id: Ic0a7d6354dabe5919b83942f2f1aa0715625e522
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Improve location / timing of vibration
Split out vibrate settings for buttons, keyboard, and long actions
Change-Id: I282825cc5f3e44ed6dcabe65dc1f4cb21b407b67
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Change-Id: I15d723f73c0b0bb4a40645d1c3f4c1c616f36998
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Change-Id: I3be70a897e563658736b2dec3a9ea2697b69b225
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Improves license compatibility between GPL and Apache
Change-Id: I2b165aa575bb6213af6b07936f99610c113443f0
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Pull in most TWRP sources
Stub out partition management code
Make it compile -- probably will not boot
Kind of a mess but have to start somewhere
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