| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I93c65973679894bb8587da4b38b410d38036b8bd
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Note: events.cpp is still old code renamed to cpp to make it
easier to call functions like gr_fb_width().
I had to modify AOSP fbdev code to provide a separate memory
surface for drawing to as drawing directly to the framebuffer
resulted in rendering taking about 5 times longer.
I also modified AOSP adf code to provide a separate memory surface
for drawing for the same performance reasons. The Nexus 9 supports
adf graphics.
Overlay graphics work on at least one device. Overlay provides a
separate memory buffer already so performance is good.
I do not have a drm device yet that I know of. I made some attempt
to update the drm code to determine the correct pixel format based
on the drm graphics format, but what is available in pixel flinger
and what is available in drm do not line up all that well. Reports
are that the Pixel C is using drm graphics, but performance is
slow, likely due to the use of a mmap instead of a memory buffyer.
Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
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Change-Id: I446f4499a43e6348a2b95846f3e5ea86967abbdc
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This is similar to https://gerrit.omnirom.org/#/c/14014
A lot of the features built in the older patch set have been split
out into separate patches, most of which have already been merged.
The remaining functionality here should all be directly related to
language selection and loading. We always load English as a base
before loading other languages over the top of the base. The idea
is that if another language is missing a translation, then we will
still display the English.
Maybe still to do: read the /cache/recovery/last_locale file and
load a language based on that. For me, this file contains just:
en_US
We probably won't bother with region specific translations so we
would have to look at either trimming off the _US or using some
other method like perhaps a symlink or a combination of the two.
Thanks to _that for twmsg.cpp class
Change-Id: I9647a22e47883a3ddd2de1da51f64aab7c328f74
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The GUI is initialized before DataManager loads the settings file,
so we need to update the checkboxes on page change too.
Change-Id: If4c694872608ec4014220364bd759c1399502994
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Mostly adding __unused where needed.
Change-Id: Ia4f675b9b360782728c361ed1699db0cc277c3a5
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Change-Id: Iea189ac53ec3d7c1bea83da7b77684778b1c0f46
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For an example of how to implement a list of check boxes, see:
http://bit.ly/1Giacw2
https://gerrit.omnirom.org/#/c/14284/2/
Change-Id: I0752a084625f4a0ef8cc6d99597f2fb9aa2ab9e0
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Also enable string insertion for list items.
Example how to make a menu item:
<listitem name="Lights on!">
<action>
<action function="setbrightness">255</action>
</action>
</listitem>
If no <data> element and no actions on any items exist, the list is
read only and no item selection is possible.
Change-Id: Ib2668a982df2514484d44faa0396dd17550f39f3
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- so derived lists can draw whatever they want (multi-line etc.)
- replace GetListItem with RenderItem
- minor cleanup
Change-Id: I062e0a354f1c18ce0a5232b7542c4987b480e232
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Also allow sliders to have their own text label instead of
requiring a whole separate text object for the label in the xml.
Change-Id: I6e314efb4bb454d496555ff7e003d743063a1308
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- add string, int, color and resource loading helpers
- use typed resource classes, and some cleanup in loading code
- remove abstract GetResource() to enforce type safe access
- add height and width query methods to resources and use them
- minor cleanup
- simplify LoadPlacement
Change-Id: I9b81785109a80b3806ad6b50cba4d893b87b0db1
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Base class must be called first, otherwise the condition can never
again become true. Fixes font size switching in Material theme.
Change-Id: I160a733549495e1bde3cead56b0a3582f0dc744c
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Resources are deleted by ~PageSet and do not need to be deleted
by the the scrollable list elements. This fixes a crash when
reloading the theme.
Also remove some deletes for items that should not be deleted in
button and input GUI elements.
Change-Id: Ie1c1b85c81c10f648d085746a5fdba6220468a5f
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The goal of this patch set is to eliminate the code duplication
caused by copy/paste of the code in the file selector, listbox,
and partition list GUI elements. Those classes will now utilize a
single GUIScrollList class that will handle rendering and
scrolling.
Change-Id: I0cb98ab36cf47178296034293435225658c779cd
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* Keeps original font system in place
* Uses the same API as original font system:
- You can render only one line at a time
- You can only use one font and color for one gr_text* call
* Caches all rendered text, with a string cache limited to 400
entries, then it trucates to 250, which results in memory
usage hovering around 5-10MB
Change-Id: I36107b9dcd8d57bae4486fce8b8f64e49ef3d906
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
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This is by no means comprehensive, but is quite a bit better already.
Change-Id: Ibc8654a5dfb0eec39cbd0b64bdb52bb4fbfe2f7e
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Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
Change-Id: Ia50f7c365b2dc0a65ee046bb42972e3594264878
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Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
Change-Id: Ic0a7d6354dabe5919b83942f2f1aa0715625e522
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Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
Change-Id: I7b0e27930857add1ac88671a71310bea56fc4e74
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Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
Change-Id: I925adda7f417c6e578f501babc8ef2bec638f66b
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Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
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Improves license compatibility between GPL and Apache
Change-Id: I2b165aa575bb6213af6b07936f99610c113443f0
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Add partition list GUI element and update backup, restore, mount,
storage selection, and wipe sections of GUI and partition manager
code to reflect the new GUI element. Update ORS engine to handle
new backup and restore setup.
Fix a bug with decrypt.
Add 1080x1920 layout.
Change-Id: Iaa2f44cb707167e66f935452f076ba00e68a2aa4
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Pull in most TWRP sources
Stub out partition management code
Make it compile -- probably will not boot
Kind of a mess but have to start somewhere
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