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* Update to AOSP 8.0 baseEthan Yonker2017-09-081-11/+10
| | | | Change-Id: I29fe722b4eb9718765327902779046840a01433e
* Add missing license headersMatt Mower2017-01-181-0/+18
| | | | Change-Id: I7f807a2f140068181524d8e868d029b4d94c70e8
* gui: fix font scaling for zip themesthat2016-03-171-10/+1
| | | | | | | | | | All fonts were extracted to /tmp/extract.bin which was deleted after the initial load, so reloading for scaling failed. - extract fonts to /tmp with original name and don't delete them - minor code cleanup Change-Id: If8a0f657a7ef4c418fd5cc8550a24de44a38f303
* Update minuitwrp graphics in line with latest minuiEthan Yonker2016-01-271-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | Note: events.cpp is still old code renamed to cpp to make it easier to call functions like gr_fb_width(). I had to modify AOSP fbdev code to provide a separate memory surface for drawing to as drawing directly to the framebuffer resulted in rendering taking about 5 times longer. I also modified AOSP adf code to provide a separate memory surface for drawing for the same performance reasons. The Nexus 9 supports adf graphics. Overlay graphics work on at least one device. Overlay provides a separate memory buffer already so performance is good. I do not have a drm device yet that I know of. I made some attempt to update the drm code to determine the correct pixel format based on the drm graphics format, but what is available in pixel flinger and what is available in drm do not line up all that well. Reports are that the Pixel C is using drm graphics, but performance is slow, likely due to the use of a mmap instead of a memory buffyer. Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
* Multiple Language SupportEthan Yonker2015-12-191-2/+19
| | | | | | | | | | | | | | | | | | | | | | | This is similar to https://gerrit.omnirom.org/#/c/14014 A lot of the features built in the older patch set have been split out into separate patches, most of which have already been merged. The remaining functionality here should all be directly related to language selection and loading. We always load English as a base before loading other languages over the top of the base. The idea is that if another language is missing a translation, then we will still display the English. Maybe still to do: read the /cache/recovery/last_locale file and load a language based on that. For me, this file contains just: en_US We probably won't bother with region specific translations so we would have to look at either trimming off the _US or using some other method like perhaps a symlink or a combination of the two. Thanks to _that for twmsg.cpp class Change-Id: I9647a22e47883a3ddd2de1da51f64aab7c328f74
* gui: move retainaspect handling to the resource ctorsthat2015-06-011-2/+2
| | | | | | | LoadResources should only decide on the resource type, everything else is handled by the resources themselves. Change-Id: I30f68293960c23560979f650efc4393992cf5824
* gui: support string resourcesthat2015-03-111-1/+7
| | | | | | | | | | | | | | | storing strings in a map (for fast lookup) in resource manager To define a string resource in <resources>: <string name="foo">Hello</string> To use a string, e.g.: <text>%@foo%</text> Not yet done: language-specific resources (should be solved not only for strings, but for all kinds of resources - e.g. for localized images) Change-Id: I3ba5cf5298c09e0d28a83973e9662f179271b33f
* gui: type safe resources part 2that2015-03-111-9/+7
| | | | | | | | | - separate collections for fonts, images, animations - no more ugly casts - fix crash if main ui.xml did not define any resources but include did - don't stop loading resources if one "type" attribute is missing Change-Id: I70c1c9ca66ca65d9fba1ba3eded34f3d8a07488e
* gui: make resources type safethat2015-02-151-7/+17
| | | | | | | | | | | - add string, int, color and resource loading helpers - use typed resource classes, and some cleanup in loading code - remove abstract GetResource() to enforce type safe access - add height and width query methods to resources and use them - minor cleanup - simplify LoadPlacement Change-Id: I9b81785109a80b3806ad6b50cba4d893b87b0db1
* Scale the GUI to fit the screenEthan Yonker2015-02-101-2/+4
| | | | | | | | | | | | With this patch set, if needed, we scale the images during early boot. TTF support is needed to properly scale the font. No font scaling is done on the old style fixed width font used in the console. Special thanks to _that for figuring out the scaling and blending function calls to make this possible. Change-Id: If2f79bef16d6db2e1298bfc3d00c9bcca2bee37a
* gui: fix hardware keyboardthat2015-02-011-0/+4
| | | | | | | | | | - Power+voldown works again for taking screenshots - Right shift key isn't stuck until users presses "s" - Don't use DataManager for local variables - Simplify handling of Shift keys - Clean up #includes a bit Change-Id: Iff0453107beaa336a9c04422b43e92225fdbe069
* gui: simplify blanktimerthat2015-01-111-8/+0
| | | | | | | | | - get rid of separate thread, check timer in rendering thread instead - use an enum for the blanking state instead of magic integers - move #ifdefs for TW_NO_SCREEN_TIMEOUT inside blanktimer class - move some #includes and enum TOUCH_STATE to pages.hpp Change-Id: Id4b104e3680dc5db41d8ba85e32d722cf4086299
* Use one mizip for allEthan Yonker2014-12-101-4/+0
| | | | | | | | | | | | The new minzip did not compile in older trees due to needing mmap64. For older trees we will just use mmap instead. Remove all files and code pertaining to minzipold. Updater should now build properly in older trees as well. Eliminate use of PLATFORM_VERSION in favor of PLATFORM_SDK_VERSION which should be more consistent and reliable. Change-Id: I38d2b604a73d1b17a2072c7d60e990b81ece0c10
* Thanks to _that, return null if vector is emptybigbiff2014-11-161-2/+2
| | | | Change-Id: Idc44455dd0c971c876ae283528c4367a82e145bd
* Add support for TrueType fontsVojtech Bocek2014-10-141-0/+9
| | | | | | | | | | | | | * Keeps original font system in place * Uses the same API as original font system: - You can render only one line at a time - You can only use one font and color for one gr_text* call * Caches all rendered text, with a string cache limited to 400 entries, then it trucates to 250, which results in memory usage hovering around 5-10MB Change-Id: I36107b9dcd8d57bae4486fce8b8f64e49ef3d906 Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
* Allow ui.xml to include additional xml files to readEthan Yonker2014-07-281-0/+1
| | | | | | | Use common portrait and landscape xml files based on resolution defined by the device. Change-Id: Iec528f9d846d49857ff98de1ac201e25dbb60339
* Whitespace and minor code cleanupMatt Mower2014-06-041-1/+1
| | | | | | This is by no means comprehensive, but is quite a bit better already. Change-Id: Ibc8654a5dfb0eec39cbd0b64bdb52bb4fbfe2f7e
* Kang in older minzip for building in CM9 & CM7Dees Troy2013-09-101-0/+6
| | | | CM7 and CM9 do not have libselinux needed in the newer minzip.
* Unify indentation and little clean-up in TWRP filesVojtech Bocek2013-08-241-28/+27
| | | | Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
* TWRP-ify AOSP codeDees_Troy2012-09-051-0/+87
Pull in most TWRP sources Stub out partition management code Make it compile -- probably will not boot Kind of a mess but have to start somewhere