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Note: events.cpp is still old code renamed to cpp to make it
easier to call functions like gr_fb_width().
I had to modify AOSP fbdev code to provide a separate memory
surface for drawing to as drawing directly to the framebuffer
resulted in rendering taking about 5 times longer.
I also modified AOSP adf code to provide a separate memory surface
for drawing for the same performance reasons. The Nexus 9 supports
adf graphics.
Overlay graphics work on at least one device. Overlay provides a
separate memory buffer already so performance is good.
I do not have a drm device yet that I know of. I made some attempt
to update the drm code to determine the correct pixel format based
on the drm graphics format, but what is available in pixel flinger
and what is available in drm do not line up all that well. Reports
are that the Pixel C is using drm graphics, but performance is
slow, likely due to the use of a mmap instead of a memory buffyer.
Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
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Change-Id: Iacd4bb78f551b51d092ecde09521b5541e7dadcd
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This will significantly reduce theme maintainence and should be a
lot more sustainable over time. Eliminate most themes leaving only
5 remaining in 3 categores:
* watch_mdpi: 320x320
* portrait_mdpi: 480x800
* portrait_hdpi: 1080x1920
* landscape_mdpi: 800x480
* landscape_hdpi: 1920x1200
Add handling to map the old DEVICE RESOLUTION to the new TW_THEME
build flag. New devices should specify a theme using the new
TW_THEME build flag using one of the 5 values from the list above.
Long term we will eliminate the use of the DEVICE_RESOLUTION flag
in favor of the new flag.
Change the way sliders render so that they completely follow the
placement="5". This will probably break some custom themes but is
necessary so that we can retain the aspect ratio on slider images
and still have them rendered at the center of the screen.
Add code to the console slideout button so that it can be centered.
Centering the slideout button allows us to keep the button at the
center of the screen when retaining aspect ratios on the image.
Add more retain aspect ratios for home, back, slideout, folder,
file, and lock screen images.
Change the way we build the top bar in TWRP. It is now mostly
drawn using fill objects and the TWRP logo is a separate image so
that we can retain its aspect ratio during scaling. Thanks to Mark
Norelus for providing the TWRP logo.
Change-Id: I801a7b3163cad9ef353461f4c327690a9ccbb3aa
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Also allow sliders to have their own text label instead of
requiring a whole separate text object for the label in the xml.
Change-Id: I6e314efb4bb454d496555ff7e003d743063a1308
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- add string, int, color and resource loading helpers
- use typed resource classes, and some cleanup in loading code
- remove abstract GetResource() to enforce type safe access
- add height and width query methods to resources and use them
- minor cleanup
- simplify LoadPlacement
Change-Id: I9b81785109a80b3806ad6b50cba4d893b87b0db1
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This is by no means comprehensive, but is quite a bit better already.
Change-Id: Ibc8654a5dfb0eec39cbd0b64bdb52bb4fbfe2f7e
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Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
Change-Id: Ic0a7d6354dabe5919b83942f2f1aa0715625e522
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Improve location / timing of vibration
Split out vibrate settings for buttons, keyboard, and long actions
Change-Id: I282825cc5f3e44ed6dcabe65dc1f4cb21b407b67
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Change-Id: I15d723f73c0b0bb4a40645d1c3f4c1c616f36998
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Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
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Improves license compatibility between GPL and Apache
Change-Id: I2b165aa575bb6213af6b07936f99610c113443f0
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Pull in most TWRP sources
Stub out partition management code
Make it compile -- probably will not boot
Kind of a mess but have to start somewhere
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