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2016-03-29Improve input box text handlingEthan Yonker1-11/+24
Change-Id: I79cfaac1adf85d1ee5514bf5266930823c1a15ff
2016-01-27Update minuitwrp graphics in line with latest minuiEthan Yonker1-3/+7
Note: events.cpp is still old code renamed to cpp to make it easier to call functions like gr_fb_width(). I had to modify AOSP fbdev code to provide a separate memory surface for drawing to as drawing directly to the framebuffer resulted in rendering taking about 5 times longer. I also modified AOSP adf code to provide a separate memory surface for drawing for the same performance reasons. The Nexus 9 supports adf graphics. Overlay graphics work on at least one device. Overlay provides a separate memory buffer already so performance is good. I do not have a drm device yet that I know of. I made some attempt to update the drm code to determine the correct pixel format based on the drm graphics format, but what is available in pixel flinger and what is available in drm do not line up all that well. Reports are that the Pixel C is using drm graphics, but performance is slow, likely due to the use of a mmap instead of a memory buffyer. Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
2015-10-16Allow text to scale to fitEthan Yonker1-19/+21
Change-Id: Iacd4bb78f551b51d092ecde09521b5541e7dadcd
2015-03-11gui: support string resourcesthat1-37/+4
storing strings in a map (for fast lookup) in resource manager To define a string resource in <resources>: <string name="foo">Hello</string> To use a string, e.g.: <text>%@foo%</text> Not yet done: language-specific resources (should be solved not only for strings, but for all kinds of resources - e.g. for localized images) Change-Id: I3ba5cf5298c09e0d28a83973e9662f179271b33f
2015-02-21GUI: Support styles in xml to reduce xml file sizeEthan Yonker1-9/+5
Also allow sliders to have their own text label instead of requiring a whole separate text object for the label in the xml. Change-Id: I6e314efb4bb454d496555ff7e003d743063a1308
2015-02-15gui: make resources type safethat1-48/+10
- add string, int, color and resource loading helpers - use typed resource classes, and some cleanup in loading code - remove abstract GetResource() to enforce type safe access - add height and width query methods to resources and use them - minor cleanup - simplify LoadPlacement Change-Id: I9b81785109a80b3806ad6b50cba4d893b87b0db1
2014-10-14Add support for TrueType fontsVojtech Bocek1-1/+1
* Keeps original font system in place * Uses the same API as original font system: - You can render only one line at a time - You can only use one font and color for one gr_text* call * Caches all rendered text, with a string cache limited to 400 entries, then it trucates to 250, which results in memory usage hovering around 5-10MB Change-Id: I36107b9dcd8d57bae4486fce8b8f64e49ef3d906 Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
2014-02-12Cache results of GUIObject::isConditionTrue()Vojtech Bocek1-1/+3
Signed-off-by: Vojtech Bocek <vbocek@gmail.com> Change-Id: Ia50f7c365b2dc0a65ee046bb42972e3594264878
2014-02-12Conditional -> GUIObject and make all gui objects children of GUIObjectVojtech Bocek1-1/+1
Signed-off-by: Vojtech Bocek <vbocek@gmail.com> Change-Id: Ic0a7d6354dabe5919b83942f2f1aa0715625e522
2013-08-24Unify indentation and little clean-up in TWRP filesVojtech Bocek1-127/+133
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
2013-04-04Move all AOSP code out of recovery binaryDees_Troy1-2/+1
Improves license compatibility between GPL and Apache Change-Id: I2b165aa575bb6213af6b07936f99610c113443f0
2013-03-30Add partition list GUI elementDees_Troy1-1/+5
Add partition list GUI element and update backup, restore, mount, storage selection, and wipe sections of GUI and partition manager code to reflect the new GUI element. Update ORS engine to handle new backup and restore setup. Fix a bug with decrypt. Add 1080x1920 layout. Change-Id: Iaa2f44cb707167e66f935452f076ba00e68a2aa4
2012-10-19Add ability for buttons to have highlights on touchDees_Troy1-1/+23
2012-09-05TWRP-ify AOSP codeDees_Troy1-0/+212
Pull in most TWRP sources Stub out partition management code Make it compile -- probably will not boot Kind of a mess but have to start somewhere