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This lets us recognize whether we have up/down/power, say, and tailor
the UI accordingly.
Change-Id: If94e454f14243b59d2f473ac9a436bd60591da01
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Previously most devices would lose the character before a line wrap.
The log's text rendering was starting at offset 4 but none of the
arithmetic was taking this into account. It just happened to work
on the Nexus 9's 1536-pixel wide display (1536/18=85.3) but not on
a device such as the Nexus 5 (1080/18=60).
The only active part of this change is the change from 4 to 0 in the
gr_text call. The rest is just a few bits of trivial cleanup while I
was working out what was going on.
Change-Id: I9279ae323c77bc8b6ea87dc0fe009aaaec6bfa0e
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The zlib include was not required. libpng is now handled by referencing
the libpng static library
Change-Id: Ie4e0abad3fff5b763eba363d3d0fa96128ff49bc
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[Problem]
Droid and animation color in recovery mode are incorrect
[Modify]
- Add support for flipping (zero copy) with RECOVERY_ABGR.
- Decodes PNG files to BGRA directly, and other fills, text and alpha blending are also done directly in BGRA (i.e. blits can still bypass conversion)
- Remove the BGRA workaround added previous for single buffer mode (f766396)
Bug:19216535
Change-Id: Ie864419fc6da776ff58b2d02e130f203c194500f
Signed-off-by: Tony Kuo <tony.kuo@mediatek.com>
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Allow factory test images to use minui functionaltiy
by making use of libminui dynamic library.
Change-Id: I63e77420d5addbcc6eebeedc213f629085766b4c
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Change-Id: I1ad97b5b62bddbcb1104fa0b4e54415b793a4194
Signed-off-by: Greg Hackmann <ghackmann@google.com>
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Isolate the code that interacts with fbdev, in preparation for adding
a new backend.
Change-Id: I19105e9da1ca6408cebc110f7e2bb5abfb481ee9
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Isolate the code that interacts with fbdev, in preparation for adding
a new backend.
Change-Id: I19105e9da1ca6408cebc110f7e2bb5abfb481ee9
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If your screen is a TV, it may not actually be displaying the edges of
the framebuffer. Allow specifying an overscan percentage, and move
each edge of the framebuffer in by that percent of the width/height.
(The gr_* layer just lies to the caller about the size of the
framebuffer, telling the caller it's smaller than it really is, and
offsets all drawing commands to match.)
Change-Id: I11bb2feb39ae522bd3e957a14ebdecf3609e0fdc
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Change-Id: I0bf22c87c51a34ee4a839c4966277fad8150bd59
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Change-Id: Ifee94ac08028e62a40241a089ac7c36346fea3a3
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Add "RECOVERY_24_BIT := true" to the device's BoardConfig.mk to use
24-bit framebuffers in the recovery ui.
Change-Id: Iaede138bf7870becf237f12f1c0e49c9ff82d007
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