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2014-03-17refactor image resource loading code in minuiDoug Zongker1-4/+34
Reduce the number of copies of libpng boilerplate. Rename res_create_* functions to be more clear. Make explicit the use of the framebuffer pixel format for images, and handle more combinations of input and output (eg, loading a grayscale image for display rather than use as a text alpha channel). Change-Id: I3d41c800a8f4c22b2f0167967ce6ee4d6b2b8846
2014-03-11separate fbdev-specific code out from minuiDoug Zongker1-0/+2
Isolate the code that interacts with fbdev, in preparation for adding a new backend. Change-Id: I19105e9da1ca6408cebc110f7e2bb5abfb481ee9
2014-03-11remove pixelflinger from recoveryDoug Zongker1-5/+13
Recovery now draws directly to the framebuffer by rolling its own graphics code, rather than depending on libpixelflinger. The recovery UI is modified slightly to eliminate operations that are slow with the software implementation: when the text display / menu is turned on, it now appears on a black background instead of a dimmed version of the recovery icon. There's probably substantial room for optimization of the graphics operations. Bug: 12131110 Change-Id: Iab6520e0a7aaec39e2ce39377c10aef82ae0c595 Conflicts: minui/resources.c
2014-03-11change how recovery animation is implementedDoug Zongker1-0/+1
Instead of one 'base' installing image and a number of overlay images that are drawn on top of it, we represent the installing animation with one PNG that contains all the animation frames, interlaced by row. The PNG is expected to have a text chunk with the keyword 'Frames' and a value that's the number of frames (as an ascii string). This representation provides better compression, removes the need to subclass ScreenRecoveryUI just to change the position of the overlay or number of frames, and doesn't require gr_blit() to support an alpha channel. We also remove the 'indeterminate' progress bar used when wiping data and/or cache. The main animation serves the same purpose (showing that the device is still alive); the spinning progress bar has been redundant for a while. This changes the default recovery animation to include the antenna-wiggling and gear-turning that's used in the Nexus 5 recovery animation. Change-Id: I51930a76035ac09969a25472f4e572b289418729 Conflicts: screen_ui.cpp screen_ui.h
2014-03-11separate fbdev-specific code out from minuiDoug Zongker1-0/+2
Isolate the code that interacts with fbdev, in preparation for adding a new backend. Change-Id: I19105e9da1ca6408cebc110f7e2bb5abfb481ee9
2014-03-11remove pixelflinger from recoveryDoug Zongker1-5/+13
Recovery now draws directly to the framebuffer by rolling its own graphics code, rather than depending on libpixelflinger. The recovery UI is modified slightly to eliminate operations that are slow with the software implementation: when the text display / menu is turned on, it now appears on a black background instead of a dimmed version of the recovery icon. There's probably substantial room for optimization of the graphics operations. Bug: 12131110 Change-Id: Iab6520e0a7aaec39e2ce39377c10aef82ae0c595
2014-03-07change how recovery animation is implementedDoug Zongker1-0/+1
Instead of one 'base' installing image and a number of overlay images that are drawn on top of it, we represent the installing animation with one PNG that contains all the animation frames, interlaced by row. The PNG is expected to have a text chunk with the keyword 'Frames' and a value that's the number of frames (as an ascii string). This representation provides better compression, removes the need to subclass ScreenRecoveryUI just to change the position of the overlay or number of frames, and doesn't require gr_blit() to support an alpha channel. We also remove the 'indeterminate' progress bar used when wiping data and/or cache. The main animation serves the same purpose (showing that the device is still alive); the spinning progress bar has been redundant for a while. This changes the default recovery animation to include the antenna-wiggling and gear-turning that's used in the Nexus 5 recovery animation. Change-Id: I51930a76035ac09969a25472f4e572b289418729
2013-09-17recovery: fix epoll events type to uint32_tTodd Poynor1-2/+2
Change-Id: I5db9987102201c18821acb45d1f824e9865a1451
2013-09-12minui: add ev_get_epollfd() to retrieve epoll file descriptorTodd Poynor1-0/+1
To allow use of ev_* functions with an external main loop. Change-Id: If73717b64d7c455ca726b90a815a31c1edf52544
2013-09-12minui: convert ev_*() event interface to epollTodd Poynor1-2/+2
Help enable external main loop combined with ev_*() key event processing. Specify EPOLLWAKEUP to hold a wakelock on any event, assuming this is needed (may need to make this optional). Convert callback events parameter to unsigned int. Change-Id: Ib5e09abbd7724ffd830e2cf8e25e7eb59d3aa072
2013-03-07more font improvements and cleanupDoug Zongker1-1/+1
Get rid of the notion of a font's "ascent"; the reference point for drawing is the top-left corner of the character box rather than the baseline. Add some more space between the menu entries and make the highlight bar around the text. Replace the default font.png with two images; the build system will include one or the other based on the resolutions of the device. Restore the original compiled-in bitmap font, to fall back on when font.png can't be found (eg, in the charger binary). Add support for bold text (when a font.png image is used). Change-Id: I6d211a486a3636f20208502b1cd2aeae8b9f5b02
2012-12-19add optional overscan compensation to recovery graphicsDoug Zongker1-1/+1
If your screen is a TV, it may not actually be displaying the edges of the framebuffer. Allow specifying an overscan percentage, and move each edge of the framebuffer in by that percent of the width/height. (The gr_* layer just lies to the caller about the size of the framebuffer, telling the caller it's smaller than it really is, and offsets all drawing commands to match.) Change-Id: I11bb2feb39ae522bd3e957a14ebdecf3609e0fdc
2012-08-23add simple text to recovery UIDoug Zongker1-0/+2
- recovery takes a --locale argument, which will be passed by the main system - the locale is saved in cache, in case the --locale argument is missing (eg, when recovery is started from fastboot) - we include images that have prerendered text for many locales - we split the background states into four (installing update, erasing, no command, error) so that appropriate text can be shown. Change-Id: I731b8108e83d5ccc09a4aacfc1dbf7e86b397aaf
2011-10-31turn recovery into a C++ binaryDoug Zongker1-0/+8
Change-Id: I423a23581048d451d53eef46e5f5eac485b77555
2011-10-28turn recovery into a C++ binaryDoug Zongker1-0/+8
Change-Id: I68a67a4c8edec9a74463b3d4766005ce27b51316
2011-10-13minui: add ability to synchronize current key stateDima Zavin1-0/+2
If a key is down prior to the time of initialization, we would not get the down event for the key, and thus think that the key is not pressed. Add an interface that allows one to provide a callback to execute on all keys that are currently down. Change-Id: I2a4096c0cb4c7c7a9a80d207835f168a0b418413 Signed-off-by: Dima Zavin <dima@android.com>
2011-09-02minui: events: add ability to poll on non-input fdsDima Zavin1-0/+1
Change-Id: Iad52a6f2adcae0068d252d6163586f9d7b93121d Signed-off-by: Dima Zavin <dima@android.com>
2011-09-02minui: events: refactor event acquisitionDima Zavin1-2/+13
Events are now delivered through a callback mechanism during a call to ev_dispatch(). This will allow us to extend the events code to handle other devices/fds, not just input. One such example is the ability to process uevents. During initialization, we provide an input callback to ev_init that gets called when a new event is encountered during dispatch. ev_get has been removed and replaced with ev_get_input() helper function that can be called from inside the callback to attempt to get an input event. The existing client of ev_get in recovery has been split up such that the input thread just calls ev_wait(); ev_dispatch(); and the input_callback handles individual events by using the ev_get_input() helper. Change-Id: I24d8e71bd1533876b4ab1ae751ba200fea43c049 Signed-off-by: Dima Zavin <dima@android.com>
2011-08-30minui: graphics: add interface for framebuffer blank/unblankDima Zavin1-0/+3
Change-Id: I5c3ee61cbf6fadae50f10b9f2e73caceaa5048a7 Signed-off-by: Dima Zavin <dima@android.com>
2011-08-30minui: graphics: add ability to query font sizeDima Zavin1-0/+1
Change-Id: I5e8f477b7b205794f2975f12e6b6010c177f6052 Signed-off-by: Dima Zavin <dima@android.com>
2009-11-13eclair snapshotJean-Baptiste Queru1-16/+0
2009-06-11split out device-specific recovery UI code into vendor directoriesDoug Zongker1-16/+0
Take some device-specific details of the recovery UI (eg, what keys to press to bring up the interface and perform actions, exact text of the menu, etc.) and split them out into separate C functions. Arrange to take implementations of those functions from the appropriate vendor directory at build time. Provide a default implementation in case no vendor-specific one is available.
2009-03-04auto import from //depot/cupcake/@135843The Android Open Source Project1-0/+70
2009-03-04auto import from //depot/cupcake/@135843The Android Open Source Project1-70/+0