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* Fix Droid and animation color in recovery modeTony Kuo2015-02-121-0/+12
| | | | | | | | | | | | | | [Problem] Droid and animation color in recovery mode are incorrect [Modify] - Add support for flipping (zero copy) with RECOVERY_ABGR. - Decodes PNG files to BGRA directly, and other fills, text and alpha blending are also done directly in BGRA (i.e. blits can still bypass conversion) - Remove the BGRA workaround added previous for single buffer mode (f766396) Bug:19216535 Change-Id: Ie864419fc6da776ff58b2d02e130f203c194500f Signed-off-by: Tony Kuo <tony.kuo@mediatek.com>
* Add missing includes.Elliott Hughes2015-01-301-0/+1
| | | | Change-Id: I06ea08400efa511e627be37a4fd70fbdfadea2e6
* restore minui support for paletted images with < 8 bitsDoug Zongker2014-03-201-1/+1
| | | | | | | The PNG image loaders should support images that use palettes requiring fewer than 8 bits. Change-Id: Ibcb0ff6f04aea8de54b03c0efa7a79e9b3635146
* fix error log statementDoug Zongker2014-03-181-1/+1
| | | | | | We were printing the address of channels instead of the value there. Change-Id: I652340c7c1a0abaf01af555e54d2c0366d21ad78
* refactor image resource loading code in minuiDoug Zongker2014-03-171-233/+207
| | | | | | | | | | Reduce the number of copies of libpng boilerplate. Rename res_create_* functions to be more clear. Make explicit the use of the framebuffer pixel format for images, and handle more combinations of input and output (eg, loading a grayscale image for display rather than use as a text alpha channel). Change-Id: I3d41c800a8f4c22b2f0167967ce6ee4d6b2b8846
* Recovery 64-bit compile issuesMark Salyzyn2014-03-141-1/+1
| | | | Change-Id: I92d5abd1a628feab3b0246924fab7f97ba3b9d34
* remove pixelflinger from recoveryDoug Zongker2014-03-111-64/+33
| | | | | | | | | | | | | | | | | | | Recovery now draws directly to the framebuffer by rolling its own graphics code, rather than depending on libpixelflinger. The recovery UI is modified slightly to eliminate operations that are slow with the software implementation: when the text display / menu is turned on, it now appears on a black background instead of a dimmed version of the recovery icon. There's probably substantial room for optimization of the graphics operations. Bug: 12131110 Change-Id: Iab6520e0a7aaec39e2ce39377c10aef82ae0c595 Conflicts: minui/resources.c
* change how recovery animation is implementedDoug Zongker2014-03-111-3/+179
| | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of one 'base' installing image and a number of overlay images that are drawn on top of it, we represent the installing animation with one PNG that contains all the animation frames, interlaced by row. The PNG is expected to have a text chunk with the keyword 'Frames' and a value that's the number of frames (as an ascii string). This representation provides better compression, removes the need to subclass ScreenRecoveryUI just to change the position of the overlay or number of frames, and doesn't require gr_blit() to support an alpha channel. We also remove the 'indeterminate' progress bar used when wiping data and/or cache. The main animation serves the same purpose (showing that the device is still alive); the spinning progress bar has been redundant for a while. This changes the default recovery animation to include the antenna-wiggling and gear-turning that's used in the Nexus 5 recovery animation. Change-Id: I51930a76035ac09969a25472f4e572b289418729 Conflicts: screen_ui.cpp screen_ui.h
* Update libpng API usageJohn Reck2013-08-271-12/+12
| | | | | | Remove usage of deprecated methods Change-Id: I747568a2c8c0c65ecbc9a3da4bac7b9cac7708ab
* recovery: change font for menus to be an imageDoug Zongker2013-03-051-8/+12
| | | | | | | | Instead of representing the font used for menus and log messages in the recovery binary, load it from a resource PNG image. This allows different devices to substitute their own font images. Change-Id: Ib36b86db3d01298aa7ae2b62a26ca29e6ef18014
* minor recovery fixesDoug Zongker2012-09-041-5/+2
| | | | | | | | | | | - protect against missing/malformed bitmaps: fail to display them but don't crash. - don't draw animation overlays until the overlay offset is computed. - logging cleanup Change-Id: Ieb1c155cfbb11e643000bdb5d1a57900c8757739
* Merge "recovery locale handling fixes" into jb-mr1-devDoug Zongker2012-08-301-8/+0
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| * recovery locale handling fixesDoug Zongker2012-08-301-8/+0
| | | | | | | | | | | | | | | | | | | | | | - change locale filename to "last_locale" so the main system doesn't delete it - clean up some chatty logging - update images with real German (other languages TBD) Change-Id: I2ebb4ed4e054bd1808a3042d9efbb2c18f3a044d
* | am bddbb5b3: Merge "Fixing trivial warnings for libminui"Jean-Baptiste Queru2012-08-241-2/+2
|\ \ | |/ |/| | | | | * commit 'bddbb5b370d925d6e5ae62d560f5e7ad09a6ffac': Fixing trivial warnings for libminui
| * Fixing trivial warnings for libminuiEdwin Vane2012-08-211-2/+2
| | | | | | | | | | | | | | | | After fixing three trivial warnings, libminui builds cleanly with clang. Change-Id: Id7c6228295427a5ed3c774c5f90e88a28336c1f7 Author: Edwin Vane <edwin.vane@intel.com> Reviewed-by: Kevin P Schoedel <kevin.p.schoedel@intel.com>
* | add simple text to recovery UIDoug Zongker2012-08-231-0/+150
|/ | | | | | | | | | | | | | | - recovery takes a --locale argument, which will be passed by the main system - the locale is saved in cache, in case the --locale argument is missing (eg, when recovery is started from fastboot) - we include images that have prerendered text for many locales - we split the background states into four (installing update, erasing, no command, error) so that appropriate text can be shown. Change-Id: I731b8108e83d5ccc09a4aacfc1dbf7e86b397aaf
* allow paletted RGB images in recoveryDoug Zongker2011-03-051-2/+7
| | | | | | | | Recovery assumes any paletted images are in RGBA format. Make it handle both RGB and RGBA paletted images. Bug: 3514884 Change-Id: I517cd571aa3f434dacacc33a774236260aec20ef
* make recovery UI images more general; allow for installation animationDoug Zongker2011-03-011-0/+2
| | | | | | | | | | | Change some of the UI parameters (# of indeterminate progress bar frames, fps, etc.) from #defined constants to variables that can be set by the device-specific recovery_ui code (via a new function). Support overlaying different images on top of the base installation icon to animate it. Make the FPS control more accurate. Change-Id: I9268b389b7ea6b3ed9e0c7eae37baf4272e60edd
* simplify construction of the recovery progress barDoug Zongker2009-10-091-3/+8
| | | | | | | | | | | Instead of six separate images for the left end, right end, and tiled center portion of the full and empty progress bars, just use two images: a full bar and an empty bar. Draw the left side of the full bar and the right side of the empty one, moving the boundary rightward to "fill" the bar. This makes recovery trivially smaller, and allows fancier images to be used as progress bars. Support paletted PNG images as resources.
* AI 143289: am: CL 143128 Use PNG instead of BMP for recovery image icons. This savesDoug Zongker2009-03-281-100/+67
| | | | | | | | about 60k from the recovery and system images. Original author: dougz Merged from: //branches/donutburger/... Automated import of CL 143289
* auto import from //depot/cupcake/@135843The Android Open Source Project2009-03-041-0/+202
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* auto import from //depot/cupcake/@135843The Android Open Source Project2009-03-041-202/+0
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* Initial ContributionThe Android Open Source Project2008-10-211-0/+202