| Commit message (Collapse) | Author | Files | Lines |
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Also add a missing string in the recovery_l10n APP.
Bug: 30415666
Change-Id: Ice2a9f7cad4ebe332b427bc0c7a9adccb6cf3af3
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* Use const reference parameter type to avoid unnecessary copy.
* Use more efficient overloaded string methods.
Bug: 30407689
Bug: 30411878
Change-Id: Iefab05c077367f272abf545036b853e8a295c8cd
Test: build with WITH_TIDY=1
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BUG:23265085
Change-Id: Ibc521fae11dad22283d8469329326ef79525b414
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Some ADF drivers do some amount of state cleanup when the ADF device
node is closed, making and attempts to draw using it fail.
This changes the minui ADF backend to keep the adf_device open until it
is exited, fixing issues on such devices.
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matches_locale was expecting input locale string to have at most one
underscore; as a result "zh_CN_#Hans" ignores "zh_CN" and matches into
"zh". Fix the match function and add unit tests.
Bug: 27837319
Change-Id: I4e8a66f91cae6ac2a46b6bf21f670d5ea564c7c8
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Bug: 28220065
Change-Id: Ida199c66692a1638be6990d583d2ed42583fb592
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Switch to a Wear-like intro/loop system. We don't have an intro yet,
but hopefully this will let Wear delete more code when they move to N.
Unlike them, we don't hard-code the number of frames: we just look to
see what we have available. We do hard-code the fps though.
Also add a graphics test mode so you can see a demo of the UI components
without having to actually apply an OTA.
Also fix a bug where default locale is null rather than en-US: it's
more useful to show _some_ text if we don't have a locale (which should
only be during development anyway).
Bug: http://b/26548285
Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
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bootable/recovery/minui/resources.cpp:321:21: warning: Branch condition evaluates to a garbage value
if (surface[i]) free(surface[i]);
^~~~~~~~~~
bootable/recovery/minui/resources.cpp:424:13: warning: Value stored to 'len' during its initialization is never read
int len = row[4];
^~~ ~~~~~~
Bug: http://b/27264652
Change-Id: Icc1a914c59d6a89dab1b752b2cd2b40549566481
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Bug: 26906328
Change-Id: Iebaf03db0cb3054f91715f8c849be6087d01b27b
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This reverts commit e5879c3639789d61803605c12371a4f291e0b3cc.
The swap in page flip code is not needed any more.
New changes take care of ABGR and BGRA formats swapping bytes in
png and drawing routines
See commit fd778e3e406a7e83536ea66776996f032f24af64
Bug: 26243152
Change-Id: I313ee41bee2c143b4e5412515285a65ac394ec77
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We allow vendor-specific icon installing image but have defined private
animation_fps that can't be overridden. This CL changes the image
generator to optionally embed FPS (otherwise use the default value of
20) into the generated image.
For wear devices, they are using individual images instead of the
interlaced one. Change the animation_fps from private to protected so
that it can be customized.
Bug: 26009230
Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
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And a few trival fixes to suppress warnings.
Change-Id: Id28e3581aaca4bda59826afa80c0c1cdfb0442fc
(cherry picked from commit 80e46e08de5f65702fa7f7cd3ef83f905d919bbc)
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Bug: 22231636
Change-Id: I103c8e906b7dd9862b7bb89d8642268e9a3006b4
Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
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And a few trival fixes to suppress warnings.
Change-Id: I38734b5f4434643e85feab25f4807b46a45d8d65
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Also add missing TEMP_FAILURE_RETRYs on read, write, and lseek.
Bug: http://b/20625546
Change-Id: I03b198e11c1921b35518ee2dd005a7cfcf4fd94b
(cherry picked from commit 7bad7c4646ee8fd8d6e6ed0ffd3ddbb0c1b41a2f)
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Also add missing TEMP_FAILURE_RETRYs on read, write, and lseek.
Bug: http://b/20625546
Change-Id: I03b198e11c1921b35518ee2dd005a7cfcf4fd94b
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gr_surface was causing confusion for no good reason.
Change-Id: If7120187f9a00dd16297877fc49352185a4d4ea6
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This makes it easier for us to deal with arbitrary information at the
top, and means that headers added by specific commands don't overwrite
the default ones.
Add the fingerprint back, but broken up so it fits even on sprout's
display.
Change-Id: Id71da79ab1aa455a611d72756a3100a97ceb4c1c
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Change-Id: I59e08a304ae514a3fdb6fab58721f11670bc1b01
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Currently fugu has a custom subclass to handle this. The default code
supports devices with trackballs but not all shipping Nexus devices?
That's just silly.
Change-Id: Id2779c91284899a26b4bb1af41e7033aa889df10
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This lets us recognize whether we have up/down/power, say, and tailor
the UI accordingly.
Change-Id: If94e454f14243b59d2f473ac9a436bd60591da01
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Change-Id: I7376b9d3c1e11d19e164072d6e9d09c1183114a0
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Previously most devices would lose the character before a line wrap.
The log's text rendering was starting at offset 4 but none of the
arithmetic was taking this into account. It just happened to work
on the Nexus 9's 1536-pixel wide display (1536/18=85.3) but not on
a device such as the Nexus 5 (1080/18=60).
The only active part of this change is the change from 4 to 0 in the
gr_text call. The rest is just a few bits of trivial cleanup while I
was working out what was going on.
Change-Id: I9279ae323c77bc8b6ea87dc0fe009aaaec6bfa0e
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The zlib include was not required. libpng is now handled by referencing
the libpng static library
Change-Id: Ie4e0abad3fff5b763eba363d3d0fa96128ff49bc
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[Problem]
Droid and animation color in recovery mode are incorrect
[Modify]
- Add support for flipping (zero copy) with RECOVERY_ABGR.
- Decodes PNG files to BGRA directly, and other fills, text and alpha blending are also done directly in BGRA (i.e. blits can still bypass conversion)
- Remove the BGRA workaround added previous for single buffer mode (f766396)
Bug:19216535
Change-Id: Ie864419fc6da776ff58b2d02e130f203c194500f
Signed-off-by: Tony Kuo <tony.kuo@mediatek.com>
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Change-Id: I29c13a941067cd1bbdced3bd67fd93293347d7b6
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Allow factory test images to use minui functionaltiy
by making use of libminui dynamic library.
Change-Id: I63e77420d5addbcc6eebeedc213f629085766b4c
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Change-Id: I06ea08400efa511e627be37a4fd70fbdfadea2e6
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Fixes color palate of recovery mode when double buffer enabled.
Bug: 18169447
Change-Id: Ia50b0fb9afd8001dfd740c09ce109fa421e691f7
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Clear framebuffer at init.
[toddpoynor@google.com: forward port]
Change-Id: Ie98c7724cd974dcacef3e3559a6fe492864a5e72
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The re-designed recovery graphics code only supports RGB{_,X,A}
framebuffer, and this patch adds support for BGRA framebuffer.
Change-Id: I3780c8288088f497fa248f3492c54f43834a8598
Signed-off-by: Daniel Leung <daniel.leung@intel.com>
Reviewed-by: Jovanovic, Radivoje <radivoje.jovanovic@intel.com>
Reviewed-by: Parkinson, TimothyX L <timothyx.l.parkinson@intel.com>
Tested-by: Parkinson, TimothyX L <timothyx.l.parkinson@intel.com>
Reviewed-by: Boie, Andrew P <andrew.p.boie@intel.com>
Reviewed-by: Gumbel, Matthew K <matthew.k.gumbel@intel.com>
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Change-Id: I1ad97b5b62bddbcb1104fa0b4e54415b793a4194
Signed-off-by: Greg Hackmann <ghackmann@google.com>
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The PNG image loaders should support images that use palettes
requiring fewer than 8 bits.
Change-Id: Ibcb0ff6f04aea8de54b03c0efa7a79e9b3635146
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We were printing the address of channels instead of the value there.
Change-Id: I652340c7c1a0abaf01af555e54d2c0366d21ad78
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Reduce the number of copies of libpng boilerplate. Rename
res_create_* functions to be more clear. Make explicit the use of the
framebuffer pixel format for images, and handle more combinations of
input and output (eg, loading a grayscale image for display rather
than use as a text alpha channel).
Change-Id: I3d41c800a8f4c22b2f0167967ce6ee4d6b2b8846
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Change-Id: I92d5abd1a628feab3b0246924fab7f97ba3b9d34
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Isolate the code that interacts with fbdev, in preparation for adding
a new backend.
Change-Id: I19105e9da1ca6408cebc110f7e2bb5abfb481ee9
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Recovery now draws directly to the framebuffer by rolling its own
graphics code, rather than depending on libpixelflinger.
The recovery UI is modified slightly to eliminate operations that are
slow with the software implementation: when the text display / menu is
turned on, it now appears on a black background instead of a dimmed
version of the recovery icon.
There's probably substantial room for optimization of the graphics
operations.
Bug: 12131110
Change-Id: Iab6520e0a7aaec39e2ce39377c10aef82ae0c595
Conflicts:
minui/resources.c
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Instead of one 'base' installing image and a number of overlay images
that are drawn on top of it, we represent the installing animation
with one PNG that contains all the animation frames, interlaced by
row. The PNG is expected to have a text chunk with the keyword
'Frames' and a value that's the number of frames (as an ascii
string). This representation provides better compression, removes the
need to subclass ScreenRecoveryUI just to change the position of the
overlay or number of frames, and doesn't require gr_blit() to support
an alpha channel.
We also remove the 'indeterminate' progress bar used when wiping data
and/or cache. The main animation serves the same purpose (showing
that the device is still alive); the spinning progress bar has been
redundant for a while.
This changes the default recovery animation to include the
antenna-wiggling and gear-turning that's used in the Nexus 5 recovery
animation.
Change-Id: I51930a76035ac09969a25472f4e572b289418729
Conflicts:
screen_ui.cpp
screen_ui.h
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Isolate the code that interacts with fbdev, in preparation for adding
a new backend.
Change-Id: I19105e9da1ca6408cebc110f7e2bb5abfb481ee9
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Recovery now draws directly to the framebuffer by rolling its own
graphics code, rather than depending on libpixelflinger.
The recovery UI is modified slightly to eliminate operations that are
slow with the software implementation: when the text display / menu is
turned on, it now appears on a black background instead of a dimmed
version of the recovery icon.
There's probably substantial room for optimization of the graphics
operations.
Bug: 12131110
Change-Id: Iab6520e0a7aaec39e2ce39377c10aef82ae0c595
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Instead of one 'base' installing image and a number of overlay images
that are drawn on top of it, we represent the installing animation
with one PNG that contains all the animation frames, interlaced by
row. The PNG is expected to have a text chunk with the keyword
'Frames' and a value that's the number of frames (as an ascii
string). This representation provides better compression, removes the
need to subclass ScreenRecoveryUI just to change the position of the
overlay or number of frames, and doesn't require gr_blit() to support
an alpha channel.
We also remove the 'indeterminate' progress bar used when wiping data
and/or cache. The main animation serves the same purpose (showing
that the device is still alive); the spinning progress bar has been
redundant for a while.
This changes the default recovery animation to include the
antenna-wiggling and gear-turning that's used in the Nexus 5 recovery
animation.
Change-Id: I51930a76035ac09969a25472f4e572b289418729
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Use intptr_t/uintptr_t to cast between pointer and int to allow
building with -Werror=pointer-to-int-cast and
Werror=int-to-pointer-cast turned on.
Cast to char* instead of unsigned int for pointer arithmetic.
Change-Id: Ia862306fdcca53866b330e8cf726f3d62f2248a0
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Avoiding the use of gnu extensions improves code portability
Change-Id: I441a49ce08b6ecb1d735ca453552fa92026c5016
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Bug: 10934401
Change-Id: I471b30e5b2e877c620e4a0a524e950cddbc6d2c0
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Change-Id: I5db9987102201c18821acb45d1f824e9865a1451
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To allow use of ev_* functions with an external main loop.
Change-Id: If73717b64d7c455ca726b90a815a31c1edf52544
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Help enable external main loop combined with ev_*() key event processing.
Specify EPOLLWAKEUP to hold a wakelock on any event, assuming this is needed
(may need to make this optional).
Convert callback events parameter to unsigned int.
Change-Id: Ib5e09abbd7724ffd830e2cf8e25e7eb59d3aa072
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Remove usage of deprecated methods
Change-Id: I747568a2c8c0c65ecbc9a3da4bac7b9cac7708ab
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Remove usage of deprecated methods that were removed in 1.6
Change-Id: I2a669bf5201197f60adfdbe512fd729bebb74f9c
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Recovery currently has a random mix of messages printed to stdout and
messages printed to stderr, which can make logs hard to read. Move
everything to stdout.
Change-Id: Ie33bd4a9e1272e731302569cdec918e0534c48a6
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Get rid of the notion of a font's "ascent"; the reference point for
drawing is the top-left corner of the character box rather than the
baseline. Add some more space between the menu entries and make the
highlight bar around the text.
Replace the default font.png with two images; the build system will
include one or the other based on the resolutions of the device.
Restore the original compiled-in bitmap font, to fall back on when
font.png can't be found (eg, in the charger binary).
Add support for bold text (when a font.png image is used).
Change-Id: I6d211a486a3636f20208502b1cd2aeae8b9f5b02
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Instead of representing the font used for menus and log messages in
the recovery binary, load it from a resource PNG image. This allows
different devices to substitute their own font images.
Change-Id: Ib36b86db3d01298aa7ae2b62a26ca29e6ef18014
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If your screen is a TV, it may not actually be displaying the edges of
the framebuffer. Allow specifying an overscan percentage, and move
each edge of the framebuffer in by that percent of the width/height.
(The gr_* layer just lies to the caller about the size of the
framebuffer, telling the caller it's smaller than it really is, and
offsets all drawing commands to match.)
Change-Id: I11bb2feb39ae522bd3e957a14ebdecf3609e0fdc
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- protect against missing/malformed bitmaps: fail to display them but
don't crash.
- don't draw animation overlays until the overlay offset is computed.
- logging cleanup
Change-Id: Ieb1c155cfbb11e643000bdb5d1a57900c8757739
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- change locale filename to "last_locale" so the main system doesn't
delete it
- clean up some chatty logging
- update images with real German (other languages TBD)
Change-Id: I2ebb4ed4e054bd1808a3042d9efbb2c18f3a044d
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- recovery takes a --locale argument, which will be passed by the main
system
- the locale is saved in cache, in case the --locale argument is
missing (eg, when recovery is started from fastboot)
- we include images that have prerendered text for many locales
- we split the background states into four (installing update,
erasing, no command, error) so that appropriate text can be shown.
Change-Id: I731b8108e83d5ccc09a4aacfc1dbf7e86b397aaf
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After fixing three trivial warnings, libminui builds cleanly with clang.
Change-Id: Id7c6228295427a5ed3c774c5f90e88a28336c1f7
Author: Edwin Vane <edwin.vane@intel.com>
Reviewed-by: Kevin P Schoedel <kevin.p.schoedel@intel.com>
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yres_virtual value is set incorrectly, causing serveral images to be skipped.
Change this value according to the number of buffers to fix this issue.
from: codeaurora.org
minui: Display the battery charging image correctly
commit: 581a4dead6b96579a13ff22e2454c1f329731679
Change-Id: I10f5d1c6cc37705f0287c7dd517082de2e11d264
Signed-off-by: Iliyan Malchev <malchev@google.com>
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When we don't have enough video memory for double buffering we
fallback to "single buffering".
Change-Id: I8bfab6d8cd6b54f0cc6c67edc41a4c37d8fbd4ba
Signed-off-by: Octavian Purdila <octavian.purdila@intel.com>
Signed-off-by: Andrew Boie <andrew.p.boie@intel.com>
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Change-Id: I0bf22c87c51a34ee4a839c4966277fad8150bd59
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Change-Id: I423a23581048d451d53eef46e5f5eac485b77555
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Change-Id: I68a67a4c8edec9a74463b3d4766005ce27b51316
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If a key is down prior to the time of initialization, we would not get the
down event for the key, and thus think that the key is not pressed.
Add an interface that allows one to provide a callback to execute
on all keys that are currently down.
Change-Id: I2a4096c0cb4c7c7a9a80d207835f168a0b418413
Signed-off-by: Dima Zavin <dima@android.com>
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Change-Id: Ifa0b59e43eaf0bea9435aa4d96c5b0fc4f10fbfe
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Change-Id: I8283d7aaa0f66d488f462cd108350cc49657a745
Signed-off-by: Dima Zavin <dima@android.com>
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Change-Id: Iad52a6f2adcae0068d252d6163586f9d7b93121d
Signed-off-by: Dima Zavin <dima@android.com>
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Events are now delivered through a callback mechanism during
a call to ev_dispatch(). This will allow us to extend the events
code to handle other devices/fds, not just input. One such example
is the ability to process uevents.
During initialization, we provide an input callback to ev_init
that gets called when a new event is encountered during dispatch.
ev_get has been removed and replaced with ev_get_input() helper
function that can be called from inside the callback to attempt
to get an input event.
The existing client of ev_get in recovery has been split up such
that the input thread just calls ev_wait(); ev_dispatch(); and
the input_callback handles individual events by using the
ev_get_input() helper.
Change-Id: I24d8e71bd1533876b4ab1ae751ba200fea43c049
Signed-off-by: Dima Zavin <dima@android.com>
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Change-Id: I5c3ee61cbf6fadae50f10b9f2e73caceaa5048a7
Signed-off-by: Dima Zavin <dima@android.com>
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Change-Id: I5e8f477b7b205794f2975f12e6b6010c177f6052
Signed-off-by: Dima Zavin <dima@android.com>
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Set the BPP and other fields and write it back, so the line_length comes back correctly.
Change-Id: I85e4e8223c79b9394ae1fb609b3026de62027ab8
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Change-Id: Ifee94ac08028e62a40241a089ac7c36346fea3a3
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Recovery assumes any paletted images are in RGBA format. Make it
handle both RGB and RGBA paletted images.
Bug: 3514884
Change-Id: I517cd571aa3f434dacacc33a774236260aec20ef
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Change some of the UI parameters (# of indeterminate progress bar
frames, fps, etc.) from #defined constants to variables that can be
set by the device-specific recovery_ui code (via a new function).
Support overlaying different images on top of the base installation
icon to animate it. Make the FPS control more accurate.
Change-Id: I9268b389b7ea6b3ed9e0c7eae37baf4272e60edd
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Add "RECOVERY_24_BIT := true" to the device's BoardConfig.mk to use
24-bit framebuffers in the recovery ui.
Change-Id: Iaede138bf7870becf237f12f1c0e49c9ff82d007
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Make ui_init() clear the framebuffer memory it maps in so the user
isn't treated to a visible flash of random bits on recovery startup.
Call ui_set_background() (to show the installing icon) right after
ui_init() to display something while device_recovery_start() is
working (which can take a second or two on some devices).
Bug: 3145331
Change-Id: I11e7859fab5847370ea4f4932c3fb1558af26c5d
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Instead of six separate images for the left end, right end, and tiled
center portion of the full and empty progress bars, just use two
images: a full bar and an empty bar. Draw the left side of the full
bar and the right side of the empty one, moving the boundary rightward
to "fill" the bar. This makes recovery trivially smaller, and allows
fancier images to be used as progress bars.
Support paletted PNG images as resources.
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Take some device-specific details of the recovery UI (eg, what keys to
press to bring up the interface and perform actions, exact text of the
menu, etc.) and split them out into separate C functions. Arrange to
take implementations of those functions from the appropriate vendor
directory at build time. Provide a default implementation in case no
vendor-specific one is available.
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Signed-off-by: Rebecca Schultz Zavin <rebecca@android.com>
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about 60k from the recovery and system images.
Original author: dougz
Merged from: //branches/donutburger/...
Automated import of CL 143289
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about 60k from the recovery and system images.
Automated import of CL 143128
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