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RECOVERY_GRAPHICS_FORCE_SINGLE_BUFFER := true
Change-Id: Id5144ea772c3b7ae382b064c41c23acdd0decb84
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Change-Id: Ib114dcc7b48219142602a2fbc256e2a0258b26e0
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Changes to fb_var_screeninfo can cause changes to
fb_fix_screeninfo. So, write back the force changes before fi is
read.
Change-Id: I721a960fa401ac5203ffc90bd3bfa2d7d0cfb292
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On some devices TWRP tries to access the framebuffer before all
device nodes have been created. Retry opening instead of crashing later.
Change-Id: I189a8fe80a8906b46fb6cece53c0bf83c00c0e09
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Fix: use row_bytes instead of xres (should help on Shield tablet)
Speed: Moving the calculations out of the inner loop
Change-Id: Ie43ae5e94ae88822360900c7b4d852b7aab4379b
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* Required for devices like Sony Huashan (dual backlighting paths)
Change-Id: I0f84623431aec91fafee6617c1d4c542e4566caf
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While not all of these old build flags are active or implemented
yet (and they may not ever be implemeted until we find a device
that needs them), we need to make sure that the old build flags
are only applied when actually needed. Since there are a lot of
device trees that probably won't get updated due to lack of device
maintainers, we will rename the build flags and fix up devices on
a case by case basis.
Also added some pixel format related build flags to the make file
from AOSP so that AOSP devices should work in TWRP without
additional build flags.
Change-Id: I11ab475297d02b6aeffe89404fe50b4799a36be3
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Change-Id: Ide3510d2efc1c1b39c756691776938e42424b61d
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Change-Id: I436bab6ef679168d3625d8e1837917077cf89908
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Note: events.cpp is still old code renamed to cpp to make it
easier to call functions like gr_fb_width().
I had to modify AOSP fbdev code to provide a separate memory
surface for drawing to as drawing directly to the framebuffer
resulted in rendering taking about 5 times longer.
I also modified AOSP adf code to provide a separate memory surface
for drawing for the same performance reasons. The Nexus 9 supports
adf graphics.
Overlay graphics work on at least one device. Overlay provides a
separate memory buffer already so performance is good.
I do not have a drm device yet that I know of. I made some attempt
to update the drm code to determine the correct pixel format based
on the drm graphics format, but what is available in pixel flinger
and what is available in drm do not line up all that well. Reports
are that the Pixel C is using drm graphics, but performance is
slow, likely due to the use of a mmap instead of a memory buffyer.
Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
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This reverts commit e5879c3639789d61803605c12371a4f291e0b3cc.
The swap in page flip code is not needed any more.
New changes take care of ABGR and BGRA formats swapping bytes in
png and drawing routines
See commit fd778e3e406a7e83536ea66776996f032f24af64
Bug: 26243152
Change-Id: I313ee41bee2c143b4e5412515285a65ac394ec77
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gr_surface was causing confusion for no good reason.
Change-Id: If7120187f9a00dd16297877fc49352185a4d4ea6
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Change-Id: I59e08a304ae514a3fdb6fab58721f11670bc1b01
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[Problem]
Droid and animation color in recovery mode are incorrect
[Modify]
- Add support for flipping (zero copy) with RECOVERY_ABGR.
- Decodes PNG files to BGRA directly, and other fills, text and alpha blending are also done directly in BGRA (i.e. blits can still bypass conversion)
- Remove the BGRA workaround added previous for single buffer mode (f766396)
Bug:19216535
Change-Id: Ie864419fc6da776ff58b2d02e130f203c194500f
Signed-off-by: Tony Kuo <tony.kuo@mediatek.com>
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Change-Id: I06ea08400efa511e627be37a4fd70fbdfadea2e6
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Fixes color palate of recovery mode when double buffer enabled.
Bug: 18169447
Change-Id: Ia50b0fb9afd8001dfd740c09ce109fa421e691f7
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We will wait for CAF to give us a new libminui that supports
qualcomm overlay before moving up to the new format if possible.
Attempt to fix up old libminui to work with new libpng.
Change-Id: I494b7287b347f4730aa8f9d27d4cc17b6e93919a
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Clear framebuffer at init.
[toddpoynor@google.com: forward port]
Change-Id: Ie98c7724cd974dcacef3e3559a6fe492864a5e72
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The re-designed recovery graphics code only supports RGB{_,X,A}
framebuffer, and this patch adds support for BGRA framebuffer.
Change-Id: I3780c8288088f497fa248f3492c54f43834a8598
Signed-off-by: Daniel Leung <daniel.leung@intel.com>
Reviewed-by: Jovanovic, Radivoje <radivoje.jovanovic@intel.com>
Reviewed-by: Parkinson, TimothyX L <timothyx.l.parkinson@intel.com>
Tested-by: Parkinson, TimothyX L <timothyx.l.parkinson@intel.com>
Reviewed-by: Boie, Andrew P <andrew.p.boie@intel.com>
Reviewed-by: Gumbel, Matthew K <matthew.k.gumbel@intel.com>
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Change-Id: I92d5abd1a628feab3b0246924fab7f97ba3b9d34
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Isolate the code that interacts with fbdev, in preparation for adding
a new backend.
Change-Id: I19105e9da1ca6408cebc110f7e2bb5abfb481ee9
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Isolate the code that interacts with fbdev, in preparation for adding
a new backend.
Change-Id: I19105e9da1ca6408cebc110f7e2bb5abfb481ee9
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