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* Update background text for recovery UITianjie Xu2016-04-285-0/+0
| | | | | | | | | Pull in new translations and regenerate the background strings for recovery UI. Bug:27837319 Bug:26548285 Change-Id: I274938a5039421b947878da82336443e9647df24
* Go back to the old ear-wiggling Android animation.Elliott Hughes2016-04-2191-0/+0
| | | | | | | | | | | | | But keep the new code so we can easily test new animations when we have them. This change includes tbao's de-interlace script, plus a one-liner that's necessary to play the animation at the correct speed when there's no progress bar showing. (This was always a bug, it's just way more noticeable when your animation only has 7 frames.) Bug: http://b/28316654 Bug: http://b/26548285 Change-Id: I32c601c352d6be235d1b44f14fca7e125defd77d
* Regenerate background text imgs in recoveryTianjie Xu2016-04-195-0/+0
| | | | | | | | | | | Add a image for "installing security update"; and make the text looks larger in the image. Also extend the length of string wrapper for high definition devices, so the text will fit better on the screen. Bug: 22465983 Bug: 27837319 Change-Id: I2a8b7437f96a834660d6d8d8861c722dcde812f2
* Update the system update animation.Elliott Hughes2016-04-1592-0/+0
| | | | | | | | | | | | | | | | | Switch to a Wear-like intro/loop system. We don't have an intro yet, but hopefully this will let Wear delete more code when they move to N. Unlike them, we don't hard-code the number of frames: we just look to see what we have available. We do hard-code the fps though. Also add a graphics test mode so you can see a demo of the UI components without having to actually apply an OTA. Also fix a bug where default locale is null rather than en-US: it's more useful to show _some_ text if we don't have a locale (which should only be during development anyway). Bug: http://b/26548285 Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
* res: Embed FPS into icon_installing.png.Tao Bao2015-12-161-0/+0
| | | | | | | | | | | | | | We allow vendor-specific icon installing image but have defined private animation_fps that can't be overridden. This CL changes the image generator to optionally embed FPS (otherwise use the default value of 20) into the generated image. For wear devices, they are using individual images instead of the interlaced one. Change the animation_fps from private to protected so that it can be customized. Bug: 26009230 Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
* restore holo UI in recoveryDoug Zongker2014-06-062-0/+0
| | | | | | | Return to the recovery to the holo appearance. Bug: 15424396 Change-Id: Id4d3f23e0a6251a12aa42f3793cff347f38b4243
* make density-specific recovery assetsDoug Zongker2014-04-0410-0/+0
Provide different recovery UI resources for different display densities. Right now only the text images and the progress bars are rescaled; the main icon will get scaled when it's updated for QP. Lightly quantum-ify the rest of the recovery interface. (Light background, progress bars, etc.) Change-Id: Ia639c4ce8534b01bc843524efbc4b040c1cf38b3