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* revert to tacky 3D recovery animationDoug Zongker2012-10-081-0/+0
| | | | | Bug: 7204420 Change-Id: I16d3346ce54b1aa5a0e6a02839ae9fbd4718fffa
* change recovery images to android with spinnerDoug Zongker2012-08-231-0/+0
| | | | | | Also make writing the locale a bit more robust. Change-Id: I803dd0aa0b9d6661fad74ea13fb085682402323c
* update recovery with new 3D imagesDoug Zongker2011-09-201-0/+0
| | | | Change-Id: I6d52fd1db27fdf1b61f41f598a2209b70385b106
* change recovery images to match blue holo themeDoug Zongker2011-08-201-0/+0
| | | | Change-Id: I912d3ab32973c5c5e7b6b1749698f8a71d884fa3
* convert recovery images to palettized PNGsDoug Zongker2011-03-041-0/+0
| | | | | | Cuts the byte size of the recovery images in half, roughly. Change-Id: I3c45b5e58423b57faca83fc67b4e24e8d643c5b1
* change the default recovery assets to be in holograph styleDoug Zongker2011-03-021-0/+0
Also remove the weird backwards compatibility thing for animations with fewer than 10 frames. Frames are always named "name01.png", "name02.png", ..., no matter how many there are. Change-Id: I7af64fdec1bfcdb0464998b735ec8d6c626ffe9d