From 0470ceea381775b09eee931858c3320be88cc637 Mon Sep 17 00:00:00 2001 From: Tao Bao Date: Wed, 2 Aug 2017 17:11:04 -0700 Subject: Allow customizing WearRecoveryUI via Makefile variables. With the following Makefile variables, we can reduce the work of writing (copy/pasting) device-specific WearRecoveryUI classes. The list of Makefile variables (the ones useful for Wear devices): - TARGET_RECOVERY_UI_MARGIN_HEIGHT (default: 0) - TARGET_RECOVERY_UI_MARGIN_WIDTH (default: 0) Specify the margin space that we don't want to display texts. They replace the former outer_width and outer_height. - TARGET_RECOVERY_UI_TOUCH_LOW_THRESHOLD (default: 50) - TARGET_RECOVERY_UI_TOUCH_HIGH_THRESHOLD (default: 90) Specify the sensitivity of recognizing a swipe. Devices give absolute positions, so for some devices we need to adjust the thresholds. - TARGET_RECOVERY_UI_PROGRESS_BAR_BASELINE Specify the progress bar vertical position, which should be adjusted to the actual height of a device. It replaces the former progress_bar_y. - TARGET_RECOVERY_UI_ANIMATION_FPS (default: 30) Specify the animation FPS if using device-specific animation images. It replaces the former animation_fps. Devices can specify "TARGET_RECOVERY_UI_LIB := librecovery_ui_wear", with optionally defined Makefile vars above, in BoardConfig.mk to customize their WearRecoveryUI. Also remove the obsolete wear_touch.{cpp,h}, which has been merged into ui.cpp in commit 5f8dd9951d986b65d98d6a9ea38003427e9e46df. Bug: 64307776 Test: Change the device BoardConfig.mk and test recovery image. Change-Id: Id0fb2d4e3977ab5ddd31e71f9535470cab70e41b --- screen_ui.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'screen_ui.h') diff --git a/screen_ui.h b/screen_ui.h index 8402fac00..1f40164af 100644 --- a/screen_ui.h +++ b/screen_ui.h @@ -84,6 +84,9 @@ class ScreenRecoveryUI : public RecoveryUI { const int kMarginWidth; const int kMarginHeight; + // Number of frames per sec (default: 30) for both parts of the animation. + const int kAnimationFps; + // The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi. const float density_; @@ -141,9 +144,6 @@ class ScreenRecoveryUI : public RecoveryUI { size_t current_frame; bool intro_done; - // Number of frames per sec (default: 30) for both parts of the animation. - int animation_fps; - int stage, max_stage; int char_width_; -- cgit v1.2.3