From 5d2e3bd109539282d1829e3579c1f762a9486382 Mon Sep 17 00:00:00 2001 From: Tao Bao Date: Fri, 23 Jun 2017 22:23:50 -0700 Subject: Formatting RecoveryUI related files. All cosmetic changes about indentation reformatting in this CL. Test: mmma bootable/recovery Change-Id: I4539e6244697d1f356b7eb10b961b52d7db561f7 --- ui.h | 296 +++++++++++++++++++++++++++++++++---------------------------------- 1 file changed, 148 insertions(+), 148 deletions(-) (limited to 'ui.h') diff --git a/ui.h b/ui.h index 823eb6574..ef63e1d70 100644 --- a/ui.h +++ b/ui.h @@ -25,163 +25,163 @@ // Abstract class for controlling the user interface during recovery. class RecoveryUI { - public: - RecoveryUI(); + public: + RecoveryUI(); - virtual ~RecoveryUI() { } + virtual ~RecoveryUI() {} - // Initialize the object; called before anything else. UI texts will be - // initialized according to the given locale. Returns true on success. - virtual bool Init(const std::string& locale); + // Initialize the object; called before anything else. UI texts will be + // initialized according to the given locale. Returns true on success. + virtual bool Init(const std::string& locale); - // Show a stage indicator. Call immediately after Init(). - virtual void SetStage(int current, int max) = 0; + // Show a stage indicator. Call immediately after Init(). + virtual void SetStage(int current, int max) = 0; - // Set the overall recovery state ("background image"). - enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR }; - virtual void SetBackground(Icon icon) = 0; - virtual void SetSystemUpdateText(bool security_update) = 0; + // Set the overall recovery state ("background image"). + enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR }; + virtual void SetBackground(Icon icon) = 0; + virtual void SetSystemUpdateText(bool security_update) = 0; - // --- progress indicator --- - enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE }; - virtual void SetProgressType(ProgressType determinate) = 0; - - // Show a progress bar and define the scope of the next operation: - // portion - fraction of the progress bar the next operation will use - // seconds - expected time interval (progress bar moves at this minimum rate) - virtual void ShowProgress(float portion, float seconds) = 0; - - // Set progress bar position (0.0 - 1.0 within the scope defined - // by the last call to ShowProgress). - virtual void SetProgress(float fraction) = 0; - - // --- text log --- - - virtual void ShowText(bool visible) = 0; - - virtual bool IsTextVisible() = 0; - - virtual bool WasTextEverVisible() = 0; - - // Write a message to the on-screen log (shown if the user has - // toggled on the text display). Print() will also dump the message - // to stdout / log file, while PrintOnScreenOnly() not. - virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0; - virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0; - - virtual void ShowFile(const char* filename) = 0; + // --- progress indicator --- + enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE }; + virtual void SetProgressType(ProgressType determinate) = 0; + + // Show a progress bar and define the scope of the next operation: + // portion - fraction of the progress bar the next operation will use + // seconds - expected time interval (progress bar moves at this minimum rate) + virtual void ShowProgress(float portion, float seconds) = 0; + + // Set progress bar position (0.0 - 1.0 within the scope defined + // by the last call to ShowProgress). + virtual void SetProgress(float fraction) = 0; + + // --- text log --- + + virtual void ShowText(bool visible) = 0; + + virtual bool IsTextVisible() = 0; + + virtual bool WasTextEverVisible() = 0; + + // Write a message to the on-screen log (shown if the user has + // toggled on the text display). Print() will also dump the message + // to stdout / log file, while PrintOnScreenOnly() not. + virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0; + virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0; + + virtual void ShowFile(const char* filename) = 0; - // --- key handling --- + // --- key handling --- - // Wait for a key and return it. May return -1 after timeout. - virtual int WaitKey(); + // Wait for a key and return it. May return -1 after timeout. + virtual int WaitKey(); - virtual bool IsKeyPressed(int key); - virtual bool IsLongPress(); + virtual bool IsKeyPressed(int key); + virtual bool IsLongPress(); - // Returns true if you have the volume up/down and power trio typical - // of phones and tablets, false otherwise. - virtual bool HasThreeButtons(); - - // Erase any queued-up keys. - virtual void FlushKeys(); - - // Called on each key press, even while operations are in progress. - // Return value indicates whether an immediate operation should be - // triggered (toggling the display, rebooting the device), or if - // the key should be enqueued for use by the main thread. - enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE }; - virtual KeyAction CheckKey(int key, bool is_long_press); - - // Called when a key is held down long enough to have been a - // long-press (but before the key is released). This means that - // if the key is eventually registered (released without any other - // keys being pressed in the meantime), CheckKey will be called with - // 'is_long_press' true. - virtual void KeyLongPress(int key); - - // Normally in recovery there's a key sequence that triggers - // immediate reboot of the device, regardless of what recovery is - // doing (with the default CheckKey implementation, it's pressing - // the power button 7 times in row). Call this to enable or - // disable that feature. It is enabled by default. - virtual void SetEnableReboot(bool enabled); - - // --- menu display --- - - // Display some header text followed by a menu of items, which appears - // at the top of the screen (in place of any scrolling ui_print() - // output, if necessary). - virtual void StartMenu(const char* const * headers, const char* const * items, - int initial_selection) = 0; - - // Set the menu highlight to the given index, wrapping if necessary. - // Returns the actual item selected. - virtual int SelectMenu(int sel) = 0; - - // End menu mode, resetting the text overlay so that ui_print() - // statements will be displayed. - virtual void EndMenu() = 0; - - protected: - void EnqueueKey(int key_code); - - // The locale that's used to show the rendered texts. - std::string locale_; - bool rtl_locale_; - - // The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25% - // of the max_brightness). Because the absolute values may vary across devices. These two - // values can be configured via subclassing. Setting brightness_normal_ to 0 to disable - // screensaver. - unsigned int brightness_normal_; - unsigned int brightness_dimmed_; - - private: - // Key event input queue - pthread_mutex_t key_queue_mutex; - pthread_cond_t key_queue_cond; - int key_queue[256], key_queue_len; - char key_pressed[KEY_MAX + 1]; // under key_queue_mutex - int key_last_down; // under key_queue_mutex - bool key_long_press; // under key_queue_mutex - int key_down_count; // under key_queue_mutex - bool enable_reboot; // under key_queue_mutex - int rel_sum; - - int consecutive_power_keys; - int last_key; - - bool has_power_key; - bool has_up_key; - bool has_down_key; - - struct key_timer_t { - RecoveryUI* ui; - int key_code; - int count; - }; - - pthread_t input_thread_; - - void OnKeyDetected(int key_code); - int OnInputEvent(int fd, uint32_t epevents); - void ProcessKey(int key_code, int updown); - - bool IsUsbConnected(); - - static void* time_key_helper(void* cookie); - void time_key(int key_code, int count); - - void SetLocale(const std::string&); - - enum class ScreensaverState { DISABLED, NORMAL, DIMMED, OFF }; - ScreensaverState screensaver_state_; - // The following two contain the absolute values computed from brightness_normal_ and - // brightness_dimmed_ respectively. - unsigned int brightness_normal_value_; - unsigned int brightness_dimmed_value_; - bool InitScreensaver(); + // Returns true if you have the volume up/down and power trio typical + // of phones and tablets, false otherwise. + virtual bool HasThreeButtons(); + + // Erase any queued-up keys. + virtual void FlushKeys(); + + // Called on each key press, even while operations are in progress. + // Return value indicates whether an immediate operation should be + // triggered (toggling the display, rebooting the device), or if + // the key should be enqueued for use by the main thread. + enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE }; + virtual KeyAction CheckKey(int key, bool is_long_press); + + // Called when a key is held down long enough to have been a + // long-press (but before the key is released). This means that + // if the key is eventually registered (released without any other + // keys being pressed in the meantime), CheckKey will be called with + // 'is_long_press' true. + virtual void KeyLongPress(int key); + + // Normally in recovery there's a key sequence that triggers + // immediate reboot of the device, regardless of what recovery is + // doing (with the default CheckKey implementation, it's pressing + // the power button 7 times in row). Call this to enable or + // disable that feature. It is enabled by default. + virtual void SetEnableReboot(bool enabled); + + // --- menu display --- + + // Display some header text followed by a menu of items, which appears + // at the top of the screen (in place of any scrolling ui_print() + // output, if necessary). + virtual void StartMenu(const char* const* headers, const char* const* items, + int initial_selection) = 0; + + // Set the menu highlight to the given index, wrapping if necessary. + // Returns the actual item selected. + virtual int SelectMenu(int sel) = 0; + + // End menu mode, resetting the text overlay so that ui_print() + // statements will be displayed. + virtual void EndMenu() = 0; + + protected: + void EnqueueKey(int key_code); + + // The locale that's used to show the rendered texts. + std::string locale_; + bool rtl_locale_; + + // The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25% + // of the max_brightness). Because the absolute values may vary across devices. These two + // values can be configured via subclassing. Setting brightness_normal_ to 0 to disable + // screensaver. + unsigned int brightness_normal_; + unsigned int brightness_dimmed_; + + private: + // Key event input queue + pthread_mutex_t key_queue_mutex; + pthread_cond_t key_queue_cond; + int key_queue[256], key_queue_len; + char key_pressed[KEY_MAX + 1]; // under key_queue_mutex + int key_last_down; // under key_queue_mutex + bool key_long_press; // under key_queue_mutex + int key_down_count; // under key_queue_mutex + bool enable_reboot; // under key_queue_mutex + int rel_sum; + + int consecutive_power_keys; + int last_key; + + bool has_power_key; + bool has_up_key; + bool has_down_key; + + struct key_timer_t { + RecoveryUI* ui; + int key_code; + int count; + }; + + pthread_t input_thread_; + + void OnKeyDetected(int key_code); + int OnInputEvent(int fd, uint32_t epevents); + void ProcessKey(int key_code, int updown); + + bool IsUsbConnected(); + + static void* time_key_helper(void* cookie); + void time_key(int key_code, int count); + + void SetLocale(const std::string&); + + enum class ScreensaverState { DISABLED, NORMAL, DIMMED, OFF }; + ScreensaverState screensaver_state_; + // The following two contain the absolute values computed from brightness_normal_ and + // brightness_dimmed_ respectively. + unsigned int brightness_normal_value_; + unsigned int brightness_dimmed_value_; + bool InitScreensaver(); }; #endif // RECOVERY_UI_H -- cgit v1.2.3