/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "device.h" #include #include #include #include #include #include "ui.h" static std::vector> g_menu_actions{ { "Reboot system now", Device::REBOOT }, { "Reboot to bootloader", Device::REBOOT_BOOTLOADER }, { "Enter fastboot", Device::ENTER_FASTBOOT }, { "Apply update from ADB", Device::APPLY_ADB_SIDELOAD }, { "Apply update from SD card", Device::APPLY_SDCARD }, { "Wipe data/factory reset", Device::WIPE_DATA }, { "Wipe cache partition", Device::WIPE_CACHE }, { "Mount /system", Device::MOUNT_SYSTEM }, { "View recovery logs", Device::VIEW_RECOVERY_LOGS }, { "Run graphics test", Device::RUN_GRAPHICS_TEST }, { "Run locale test", Device::RUN_LOCALE_TEST }, { "Power off", Device::SHUTDOWN }, }; static std::vector g_menu_items; static void PopulateMenuItems() { g_menu_items.clear(); std::transform(g_menu_actions.cbegin(), g_menu_actions.cend(), std::back_inserter(g_menu_items), [](const auto& entry) { return entry.first; }); } Device::Device(RecoveryUI* ui) : ui_(ui) { PopulateMenuItems(); } void Device::RemoveMenuItemForAction(Device::BuiltinAction action) { g_menu_actions.erase( std::remove_if(g_menu_actions.begin(), g_menu_actions.end(), [action](const auto& entry) { return entry.second == action; })); CHECK(!g_menu_actions.empty()); // Re-populate the menu items. PopulateMenuItems(); } const std::vector& Device::GetMenuItems() { return g_menu_items; } Device::BuiltinAction Device::InvokeMenuItem(size_t menu_position) { return g_menu_actions[menu_position].second; } int Device::HandleMenuKey(int key, bool visible) { if (!visible) { return kNoAction; } switch (key) { case KEY_DOWN: case KEY_VOLUMEDOWN: return kHighlightDown; case KEY_UP: case KEY_VOLUMEUP: return kHighlightUp; case KEY_ENTER: case KEY_POWER: return kInvokeItem; default: // If you have all of the above buttons, any other buttons // are ignored. Otherwise, any button cycles the highlight. return ui_->HasThreeButtons() ? kNoAction : kHighlightDown; } }