/* Copyright 2012 bigbiff/Dees_Troy TeamWin This file is part of TWRP/TeamWin Recovery Project. TWRP is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. TWRP is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with TWRP. If not, see . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../data.hpp" #include extern "C" { #include "../twcommon.h" } #include "../minuitwrp/minui.h" #include "rapidxml.hpp" #include "objects.hpp" GUIButton::GUIButton(xml_node<>* node) : GUIObject(node) { mButtonImg = NULL; mButtonIcon = NULL; mButtonLabel = NULL; mAction = NULL; mRendered = false; hasHighlightColor = false; renderHighlight = false; hasFill = false; if (!node) return; // These can be loaded directly from the node mButtonLabel = new GUIText(node); mAction = new GUIAction(node); mButtonImg = new GUIImage(node); if (mButtonImg->Render() < 0) { delete mButtonImg; mButtonImg = NULL; } if (mButtonLabel->Render() < 0) { delete mButtonLabel; mButtonLabel = NULL; } // Load fill if it exists mFillColor = LoadAttrColor(FindNode(node, "fill"), "color", &hasFill); if (!hasFill && mButtonImg == NULL) { LOGERR("No image resource or fill specified for button.\n"); } // The icon is a special case mButtonIcon = LoadAttrImage(FindNode(node, "icon"), "resource"); mHighlightColor = LoadAttrColor(FindNode(node, "highlight"), "color", &hasHighlightColor); int x = 0, y = 0, w = 0, h = 0; TextPlacement = TOP_LEFT; if (mButtonImg) { mButtonImg->GetRenderPos(x, y, w, h); } else if (hasFill) { LoadPlacement(FindNode(node, "placement"), &x, &y, &w, &h, &TextPlacement); } SetRenderPos(x, y, w, h); if (mButtonLabel) { TextPlacement = (Placement)LoadAttrInt(FindNode(node, "placement"), "textplacement", TOP_LEFT); if (TextPlacement != TEXT_ONLY_RIGHT) { mButtonLabel->scaleWidth = 1; mButtonLabel->SetMaxWidth(w); mButtonLabel->SetPlacement(CENTER); mTextX = ((mRenderW / 2) + mRenderX); mTextY = mRenderY + (mRenderH / 2); mButtonLabel->SetRenderPos(mTextX, mTextY); } else { mTextX = mRenderW + mRenderX + 5; mButtonLabel->GetCurrentBounds(mTextW, mTextH); mRenderW += mTextW + 5; mTextY = mRenderY + (mRenderH / 2) - (mTextH / 2); mButtonLabel->SetRenderPos(mTextX, mTextY); if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH); SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH); } } } GUIButton::~GUIButton() { delete mButtonImg; delete mButtonLabel; delete mAction; } int GUIButton::Render(void) { if (!isConditionTrue()) { mRendered = false; return 0; } int ret = 0; if (mButtonImg) ret = mButtonImg->Render(); if (ret < 0) return ret; if (hasFill) { gr_color(mFillColor.red, mFillColor.green, mFillColor.blue, mFillColor.alpha); gr_fill(mRenderX, mRenderY, mRenderW, mRenderH); } if (mButtonIcon && mButtonIcon->GetResource()) gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY); if (mButtonLabel) { int w, h; mButtonLabel->GetCurrentBounds(w, h); if (w != mTextW) { mTextW = w; } ret = mButtonLabel->Render(); if (ret < 0) return ret; } if (renderHighlight && hasHighlightColor) { gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha); gr_fill(mRenderX, mRenderY, mRenderW, mRenderH); } mRendered = true; return ret; } int GUIButton::Update(void) { if (!isConditionTrue()) return (mRendered ? 2 : 0); if (!mRendered) return 2; int ret = 0, ret2 = 0; if (mButtonImg) ret = mButtonImg->Update(); if (ret < 0) return ret; if (ret == 0) { if (mButtonLabel) { ret2 = mButtonLabel->Update(); if (ret2 < 0) return ret2; if (ret2 > ret) ret = ret2; } } else if (ret == 1) { // The button re-rendered, so everyone else is a render if (mButtonIcon && mButtonIcon->GetResource()) gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY); if (mButtonLabel) ret = mButtonLabel->Render(); if (ret < 0) return ret; ret = 1; } else { // Aparently, the button needs a background update ret = 2; } return ret; } int GUIButton::SetRenderPos(int x, int y, int w, int h) { mRenderX = x; mRenderY = y; if (w || h) { mRenderW = w; mRenderH = h; } mIconW = mIconH = 0; if (mButtonIcon && mButtonIcon->GetResource()) { mIconW = mButtonIcon->GetWidth(); mIconH = mButtonIcon->GetHeight(); } mTextH = 0; mTextW = 0; mIconX = mRenderX + ((mRenderW - mIconW) / 2); if (mButtonLabel) mButtonLabel->GetCurrentBounds(mTextW, mTextH); if (mTextW && TextPlacement == TEXT_ONLY_RIGHT) { mRenderW += mTextW + 5; } if (mIconH == 0 || mTextH == 0 || mIconH + mTextH > mRenderH) { mIconY = mRenderY + (mRenderH / 2) - (mIconH / 2); } else { int divisor = mRenderH - (mIconH + mTextH); mIconY = mRenderY + (divisor / 3); } if (mButtonLabel) mButtonLabel->SetRenderPos(mTextX, mTextY); if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH); SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH); return 0; } int GUIButton::NotifyTouch(TOUCH_STATE state, int x, int y) { static int last_state = 0; if (!isConditionTrue()) return -1; if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH || state == TOUCH_RELEASE) { if (last_state == 1) { last_state = 0; if (mButtonLabel != NULL) mButtonLabel->isHighlighted = false; if (mButtonImg != NULL) mButtonImg->isHighlighted = false; renderHighlight = false; mRendered = false; } } else { if (last_state == 0) { last_state = 1; #ifndef TW_NO_HAPTICS DataManager::Vibrate("tw_button_vibrate"); #endif if (mButtonLabel != NULL) mButtonLabel->isHighlighted = true; if (mButtonImg != NULL) mButtonImg->isHighlighted = true; renderHighlight = true; mRendered = false; } } if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH) return 0; return (mAction ? mAction->NotifyTouch(state, x, y) : 1); }