// button.cpp - GUIButton object #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include extern "C" { #include "../common.h" #include "../minuitwrp/minui.h" #include "../recovery_ui.h" } #include "rapidxml.hpp" #include "objects.hpp" GUIButton::GUIButton(xml_node<>* node) : Conditional(node) { xml_attribute<>* attr; xml_node<>* child; mButtonImg = NULL; mButtonIcon = NULL; mButtonLabel = NULL; mAction = NULL; mRendered = false; if (!node) return; // Three of the four can be loaded directly from the node mButtonImg = new GUIImage(node); mButtonLabel = new GUIText(node); mAction = new GUIAction(node); if (mButtonImg->Render() < 0) { LOGE("Unable to locate button image\n"); delete mButtonImg; mButtonImg = NULL; } if (mButtonLabel->Render() < 0) { delete mButtonLabel; mButtonLabel = NULL; } // The icon is a special case child = node->first_node("icon"); if (child) { attr = child->first_attribute("resource"); if (attr) mButtonIcon = PageManager::FindResource(attr->value()); } int x, y, w, h; if (mButtonImg) mButtonImg->GetRenderPos(x, y, w, h); SetRenderPos(x, y, w, h); return; } GUIButton::~GUIButton() { if (mButtonImg) delete mButtonImg; if (mButtonLabel) delete mButtonLabel; if (mAction) delete mAction; if (mButtonIcon) delete mButtonIcon; } int GUIButton::Render(void) { if (!isConditionTrue()) { mRendered = false; return 0; } int ret = 0; if (mButtonImg) ret = mButtonImg->Render(); if (ret < 0) return ret; if (mButtonIcon && mButtonIcon->GetResource()) gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY); if (mButtonLabel) ret = mButtonLabel->Render(); if (ret < 0) return ret; mRendered = true; return ret; } int GUIButton::Update(void) { if (!isConditionTrue()) return (mRendered ? 2 : 0); if (!mRendered) return 2; int ret = 0, ret2 = 0; if (mButtonImg) ret = mButtonImg->Update(); if (ret < 0) return ret; if (ret == 0) { if (mButtonLabel) ret2 = mButtonLabel->Update(); if (ret2 < 0) return ret2; if (ret2 > ret) ret = ret2; } else if (ret == 1) { // The button re-rendered, so everyone else is a render if (mButtonIcon && mButtonIcon->GetResource()) gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY); if (mButtonLabel) ret = mButtonLabel->Render(); if (ret < 0) return ret; ret = 1; } else { // Aparently, the button needs a background update ret = 2; } return ret; } int GUIButton::SetRenderPos(int x, int y, int w, int h) { mRenderX = x; mRenderY = y; if (w || h) { mRenderW = w; mRenderH = h; } mIconW = 0; mIconH = 0; if (mButtonIcon && mButtonIcon->GetResource()) { mIconW = gr_get_width(mButtonIcon->GetResource()); mIconH = gr_get_height(mButtonIcon->GetResource()); } mTextH = 0; mTextW = 0; mIconX = mRenderX + ((mRenderW - mIconW) / 2); if (mButtonLabel) mButtonLabel->GetCurrentBounds(mTextW, mTextH); if (mTextW) { // As a special case, we'll allow large text which automatically moves it to the right. if (mTextW > mRenderW) { mTextX = mRenderW + mRenderX + 5; mRenderW += mTextW + 5; } else { mTextX = mRenderX + ((mRenderW - mTextW) / 2); } } if (mIconH == 0 || mTextH == 0 || mIconH + mTextH > mRenderH) { mIconY = mRenderY + (mRenderH / 2) - (mIconH / 2); mTextY = mRenderY + (mRenderH / 2) - (mTextH / 2); } else { int divisor = mRenderH - (mIconH + mTextH); mIconY = mRenderY + (divisor / 3); mTextY = mRenderY + (divisor * 2 / 3) + mIconH; } if (mButtonLabel) mButtonLabel->SetRenderPos(mTextX, mTextY); if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH); SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH); return 0; } int GUIButton::NotifyTouch(TOUCH_STATE state, int x, int y) { if (!isConditionTrue()) return -1; return (mAction ? mAction->NotifyTouch(state, x, y) : 1); }