/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include "graphics.h" #include "minui/minui.h" class GRSurfaceFbdev : public GRSurface { public: uint8_t* data() override { return buffer_; } private: friend class MinuiBackendFbdev; // Points to the start of the buffer: either the mmap'd framebuffer or one allocated in-memory. uint8_t* buffer_; }; class MinuiBackendFbdev : public MinuiBackend { public: GRSurface* Init() override; GRSurface* Flip() override; void Blank(bool) override; ~MinuiBackendFbdev() override; MinuiBackendFbdev(); private: void SetDisplayedFramebuffer(unsigned n); GRSurfaceFbdev gr_framebuffer[2]; bool double_buffered; GRSurfaceFbdev* gr_draw; int displayed_buffer; fb_var_screeninfo vi; int fb_fd; };