#include #include #include #include #include #include #include #include #include #include #include #include #include #include "graphics.h" int main() { // It might be a good idea to add some blending tests. // The only blending done currently is around the font / text int i = 0; printf("Initializing graphics.\n"); if (gr_init() != 0) { printf("Error initializing graphics.\n"); return -1; } printf("Starting tests\n"); printf("Red\n"); gr_color(255, 0, 0, 255); gr_fill(0, 0, gr_fb_width(), gr_fb_height()); gr_flip(); sleep(1); printf("Green\n"); gr_color(0, 225, 0, 255); gr_fill(0, 0, gr_fb_width(), gr_fb_height()); gr_flip(); sleep(1); printf("Blue\n"); gr_color(0, 0, 255, 255); gr_fill(0, 0, gr_fb_width(), gr_fb_height()); gr_flip(); sleep(1); printf("White\n"); gr_color(255, 255, 255, 255); gr_fill(0, 0, gr_fb_width(), gr_fb_height()); gr_flip(); sleep(1); printf("4 colors, 1 in each corner\n"); gr_color(255, 0, 0, 255); gr_fill(0, 0, gr_fb_width() / 2, gr_fb_height() / 2); gr_color(0, 255, 0, 255); gr_fill(0, gr_fb_height() / 2, gr_fb_width() / 2, gr_fb_height()); gr_color(0, 0, 255, 255); gr_fill(gr_fb_width() / 2, 0, gr_fb_width(), gr_fb_height() / 2); gr_color(255, 255, 255, 255); gr_fill(gr_fb_width() / 2, gr_fb_height() / 2, gr_fb_width(), gr_fb_height()); gr_flip(); sleep(3); printf("4 colors, vertical stripes\n"); gr_color(255, 0, 0, 255); gr_fill(0, 0, gr_fb_width() / 4, gr_fb_height()); gr_color(0, 255, 0, 255); gr_fill(gr_fb_width() / 4, 0, gr_fb_width() / 2, gr_fb_height()); gr_color(0, 0, 255, 255); gr_fill(gr_fb_width() / 2, 0, gr_fb_width() * 3 / 4, gr_fb_height()); gr_color(255, 255, 255, 255); gr_fill(gr_fb_width() * 3 / 4, 0, gr_fb_width(), gr_fb_height()); gr_flip(); sleep(3); printf("Gradients, 1 in each corner\n"); gr_color(0, 0, 0, 255); gr_fill(0, 0, gr_fb_width(), gr_fb_height()); for (i = 0; i < 255; i++) { gr_color(i, 0, 0, 255); gr_fill(i, 0, i+1, gr_fb_height() / 2); gr_color(0, i, 0, 255); gr_fill(i, gr_fb_height() / 2, i+1, gr_fb_height()); gr_color(0, 0, i, 255); gr_fill(i + (gr_fb_width() / 2), 0, i + (gr_fb_width() / 2) + 1, gr_fb_height() / 2); gr_color(i, i, i, 255); gr_fill(i + (gr_fb_width() / 2), gr_fb_height() / 2, i + (gr_fb_width() / 2) + 1, gr_fb_height()); } gr_flip(); sleep(3); printf("White with RGB text\n"); gr_color(255, 255, 255, 255); gr_fill(0, 0, gr_fb_width(), gr_fb_height()); gr_color(255, 0, 0, 255); gr_text(gr_sys_font(), 10, 10, "RED red RED", false); gr_color(0, 255, 0, 255); gr_text(gr_sys_font(), 10, 50, "GREEN green GREEN", false); gr_color(0, 0, 255, 255); gr_text(gr_sys_font(), 10, 90, "BLUE blue BLUE", false); gr_flip(); sleep(3); printf("PNG test with /res/images/test.png\n"); GRSurface* icon[2]; gr_color(0, 0, 0, 255); gr_fill(0, 0, gr_fb_width(), gr_fb_height()); res_create_display_surface("test", icon); GRSurface* surface = icon[0]; gr_blit(surface, 0, 0, gr_get_width(surface), gr_get_height(surface), 10, 10); gr_flip(); res_free_surface(surface); sleep(3); printf("Exit graphics.\n"); gr_exit(); printf("Done.\n"); return 0; }