/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RECOVERY_UI_H #define RECOVERY_UI_H #include // KEY_MAX #include #include #include #include #include #include #include // Abstract class for controlling the user interface during recovery. class RecoveryUI { public: enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR }; enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE }; enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE }; enum class KeyError : int { TIMED_OUT = -1, INTERRUPTED = -2, }; RecoveryUI(); virtual ~RecoveryUI(); // Initializes the object; called before anything else. UI texts will be initialized according to // the given locale. Returns true on success. virtual bool Init(const std::string& locale); virtual std::string GetLocale() const = 0; // Shows a stage indicator. Called immediately after Init(). virtual void SetStage(int current, int max) = 0; // Sets the overall recovery state ("background image"). virtual void SetBackground(Icon icon) = 0; virtual void SetSystemUpdateText(bool security_update) = 0; // --- progress indicator --- virtual void SetProgressType(ProgressType determinate) = 0; // Shows a progress bar and define the scope of the next operation: // portion - fraction of the progress bar the next operation will use // seconds - expected time interval (progress bar moves at this minimum rate) virtual void ShowProgress(float portion, float seconds) = 0; // Sets progress bar position (0.0 - 1.0 within the scope defined by the last call to // ShowProgress). virtual void SetProgress(float fraction) = 0; // --- text log --- virtual void ShowText(bool visible) = 0; virtual bool IsTextVisible() = 0; virtual bool WasTextEverVisible() = 0; // Writes a message to the on-screen log (shown if the user has toggled on the text display). // Print() will also dump the message to stdout / log file, while PrintOnScreenOnly() not. virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0; virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0; // Shows the contents of the given file. Caller ensures the patition that contains the file has // been mounted. virtual void ShowFile(const std::string& filename) = 0; // --- key handling --- // Waits for a key and return it. May return TIMED_OUT after timeout and // KeyError::INTERRUPTED on a key interrupt. virtual int WaitKey(); // Wakes up the UI if it is waiting on key input, causing WaitKey to return KeyError::INTERRUPTED. virtual void InterruptKey(); virtual bool IsKeyPressed(int key); virtual bool IsLongPress(); // Returns true if you have the volume up/down and power trio typical of phones and tablets, false // otherwise. virtual bool HasThreeButtons(); // Returns true if it has a power key. virtual bool HasPowerKey() const; // Returns true if it supports touch inputs. virtual bool HasTouchScreen() const; // Erases any queued-up keys. virtual void FlushKeys(); // Called on each key press, even while operations are in progress. Return value indicates whether // an immediate operation should be triggered (toggling the display, rebooting the device), or if // the key should be enqueued for use by the main thread. virtual KeyAction CheckKey(int key, bool is_long_press); // Called when a key is held down long enough to have been a long-press (but before the key is // released). This means that if the key is eventually registered (released without any other keys // being pressed in the meantime), CheckKey will be called with 'is_long_press' true. virtual void KeyLongPress(int key); // Normally in recovery there's a key sequence that triggers immediate reboot of the device, // regardless of what recovery is doing (with the default CheckKey implementation, it's pressing // the power button 7 times in row). Call this to enable or disable that feature. It is enabled by // default. virtual void SetEnableReboot(bool enabled); // --- menu display --- virtual void SetTitle(const std::vector& lines) = 0; // Displays a menu with the given 'headers' and 'items'. The supplied 'key_handler' callback, // which is typically bound to Device::HandleMenuKey(), should return the expected action for the // given key code and menu visibility (e.g. to move the cursor or to select an item). Caller sets // 'menu_only' to true to ensure only a menu item gets selected and returned. Otherwise if // 'menu_only' is false, ShowMenu() will forward any non-negative value returned from the // key_handler, which may be beyond the range of menu items. This could be used to trigger a // device-specific action, even without that being listed in the menu. Caller needs to handle // such a case accordingly (e.g. by calling Device::InvokeMenuItem() to process the action). // Returns a non-negative value (the chosen item number or device-specific action code), or // static_cast(TIMED_OUT) if timed out waiting for input or // static_cast(ERR_KEY_INTERTUPT) if interrupted, such as by InterruptKey(). virtual size_t ShowMenu(const std::vector& headers, const std::vector& items, size_t initial_selection, bool menu_only, const std::function& key_handler) = 0; // Displays the localized wipe data menu with pre-generated graphs. If there's an issue // with the graphs, falls back to use the backup string headers and items instead. The initial // selection is the 0th item in the menu, which is expected to reboot the device without a wipe. virtual size_t ShowPromptWipeDataMenu(const std::vector& backup_headers, const std::vector& backup_items, const std::function& key_handler) = 0; // Displays the localized wipe data confirmation menu with pre-generated images. Falls back to // the text strings upon failures. The initial selection is the 0th item, which returns to the // upper level menu. virtual size_t ShowPromptWipeDataConfirmationMenu( const std::vector& backup_headers, const std::vector& backup_items, const std::function& key_handler) = 0; // Set whether or not the fastbootd logo is displayed. void SetEnableFastbootdLogo(bool enable) { fastbootd_logo_enabled_ = enable; } // Resets the key interrupt status. void ResetKeyInterruptStatus() { key_interrupted_ = false; } // Returns the key interrupt status. bool IsKeyInterrupted() const { return key_interrupted_; } protected: void EnqueueKey(int key_code); // The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25% of // the max_brightness). Because the absolute values may vary across devices. These two values can // be configured via subclassing. Setting brightness_normal_ to 0 to disable screensaver. unsigned int brightness_normal_; unsigned int brightness_dimmed_; std::string brightness_file_; std::string max_brightness_file_; // Whether we should listen for touch inputs (default: false). bool touch_screen_allowed_; bool fastbootd_logo_enabled_; private: enum class ScreensaverState { DISABLED, NORMAL, DIMMED, OFF }; // The sensitivity when detecting a swipe. const int touch_low_threshold_; const int touch_high_threshold_; void OnKeyDetected(int key_code); void OnTouchDetected(int dx, int dy); int OnInputEvent(int fd, uint32_t epevents); void ProcessKey(int key_code, int updown); void TimeKey(int key_code, int count); bool IsUsbConnected(); bool InitScreensaver(); void SetScreensaverState(ScreensaverState state); // Key event input queue std::mutex key_queue_mutex; std::condition_variable key_queue_cond; bool key_interrupted_; int key_queue[256], key_queue_len; char key_pressed[KEY_MAX + 1]; // under key_queue_mutex int key_last_down; // under key_queue_mutex bool key_long_press; // under key_queue_mutex int key_down_count; // under key_queue_mutex bool enable_reboot; // under key_queue_mutex int rel_sum; int consecutive_power_keys; int last_key; bool has_power_key; bool has_up_key; bool has_down_key; bool has_touch_screen; // Touch event related variables. See the comments in RecoveryUI::OnInputEvent(). int touch_slot_; int touch_X_; int touch_Y_; int touch_start_X_; int touch_start_Y_; bool touch_finger_down_; bool touch_swiping_; bool is_bootreason_recovery_ui_; std::thread input_thread_; std::atomic input_thread_stopped_{ false }; ScreensaverState screensaver_state_; // The following two contain the absolute values computed from brightness_normal_ and // brightness_dimmed_ respectively. unsigned int brightness_normal_value_; unsigned int brightness_dimmed_value_; }; #endif // RECOVERY_UI_H