/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "vr_ui.h" #include #include "minui/minui.h" constexpr int kDefaultStereoOffset = 0; VrRecoveryUI::VrRecoveryUI() : stereo_offset_( android::base::GetIntProperty("ro.recovery.ui.stereo_offset", kDefaultStereoOffset)) {} int VrRecoveryUI::ScreenWidth() const { return gr_fb_width() / 2; } int VrRecoveryUI::ScreenHeight() const { return gr_fb_height(); } void VrRecoveryUI::DrawSurface(const GRSurface* surface, int sx, int sy, int w, int h, int dx, int dy) const { gr_blit(surface, sx, sy, w, h, dx + stereo_offset_, dy); gr_blit(surface, sx, sy, w, h, dx - stereo_offset_ + ScreenWidth(), dy); } void VrRecoveryUI::DrawTextIcon(int x, int y, const GRSurface* surface) const { gr_texticon(x + stereo_offset_, y, surface); gr_texticon(x - stereo_offset_ + ScreenWidth(), y, surface); } int VrRecoveryUI::DrawTextLine(int x, int y, const std::string& line, bool bold) const { gr_text(gr_sys_font(), x + stereo_offset_, y, line.c_str(), bold); gr_text(gr_sys_font(), x - stereo_offset_ + ScreenWidth(), y, line.c_str(), bold); return char_height_ + 4; } int VrRecoveryUI::DrawHorizontalRule(int y) const { y += 4; gr_fill(margin_width_ + stereo_offset_, y, ScreenWidth() - margin_width_ + stereo_offset_, y + 2); gr_fill(ScreenWidth() + margin_width_ - stereo_offset_, y, gr_fb_width() - margin_width_ - stereo_offset_, y + 2); return y + 4; } void VrRecoveryUI::DrawHighlightBar(int /* x */, int y, int /* width */, int height) const { gr_fill(margin_width_ + stereo_offset_, y, ScreenWidth() - margin_width_ + stereo_offset_, y + height); gr_fill(ScreenWidth() + margin_width_ - stereo_offset_, y, gr_fb_width() - margin_width_ - stereo_offset_, y + height); } void VrRecoveryUI::DrawFill(int x, int y, int w, int h) const { gr_fill(x + stereo_offset_, y, w, h); gr_fill(x - stereo_offset_ + ScreenWidth(), y, w, h); }