1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
/*
------------------------------------------------------------------------------
rand.c: By Bob Jenkins. My random number generator, ISAAC. Public Domain.
MODIFIED:
960327: Creation (addition of randinit, really)
970719: use context, not global variables, for internal state
980324: added main (ifdef'ed out), also rearranged randinit()
010626: Note that this is public domain
------------------------------------------------------------------------------
*/
#ifndef STANDARD
#include "standard.h"
#endif
#ifndef RAND
#include "rand.h"
#endif
#define ind(mm,x) (*(ub4 *)((ub1 *)(mm) + ((x) & ((RANDSIZ-1)<<2))))
#define rngstep(mix,a,b,mm,m,m2,r,x) \
{ \
x = *m; \
a = (a^(mix)) + *(m2++); \
*(m++) = y = ind(mm,x) + a + b; \
*(r++) = b = ind(mm,y>>RANDSIZL) + x; \
}
void isaac(ctx)
randctx *ctx;
{
register ub4 a,b,x,y,*m,*mm,*m2,*r,*mend;
mm=ctx->randmem; r=ctx->randrsl;
a = ctx->randa; b = ctx->randb + (++ctx->randc);
for (m = mm, mend = m2 = m+(RANDSIZ/2); m<mend; )
{
rngstep( a<<13, a, b, mm, m, m2, r, x);
rngstep( a>>6 , a, b, mm, m, m2, r, x);
rngstep( a<<2 , a, b, mm, m, m2, r, x);
rngstep( a>>16, a, b, mm, m, m2, r, x);
}
for (m2 = mm; m2<mend; )
{
rngstep( a<<13, a, b, mm, m, m2, r, x);
rngstep( a>>6 , a, b, mm, m, m2, r, x);
rngstep( a<<2 , a, b, mm, m, m2, r, x);
rngstep( a>>16, a, b, mm, m, m2, r, x);
}
ctx->randb = b; ctx->randa = a;
}
#define mix(a,b,c,d,e,f,g,h) \
{ \
a^=b<<11; d+=a; b+=c; \
b^=c>>2; e+=b; c+=d; \
c^=d<<8; f+=c; d+=e; \
d^=e>>16; g+=d; e+=f; \
e^=f<<10; h+=e; f+=g; \
f^=g>>4; a+=f; g+=h; \
g^=h<<8; b+=g; h+=a; \
h^=a>>9; c+=h; a+=b; \
}
/* if (flag==TRUE), then use the contents of randrsl[] to initialize mm[]. */
void randinit(ctx, flag)
randctx *ctx;
word flag;
{
word i;
ub4 a,b,c,d,e,f,g,h;
ub4 *m,*r;
ctx->randa = ctx->randb = ctx->randc = 0;
m=ctx->randmem;
r=ctx->randrsl;
a=b=c=d=e=f=g=h=0x9e3779b9; /* the golden ratio */
for (i=0; i<4; ++i) /* scramble it */
{
mix(a,b,c,d,e,f,g,h);
}
if (flag)
{
/* initialize using the contents of r[] as the seed */
for (i=0; i<RANDSIZ; i+=8)
{
a+=r[i ]; b+=r[i+1]; c+=r[i+2]; d+=r[i+3];
e+=r[i+4]; f+=r[i+5]; g+=r[i+6]; h+=r[i+7];
mix(a,b,c,d,e,f,g,h);
m[i ]=a; m[i+1]=b; m[i+2]=c; m[i+3]=d;
m[i+4]=e; m[i+5]=f; m[i+6]=g; m[i+7]=h;
}
/* do a second pass to make all of the seed affect all of m */
for (i=0; i<RANDSIZ; i+=8)
{
a+=m[i ]; b+=m[i+1]; c+=m[i+2]; d+=m[i+3];
e+=m[i+4]; f+=m[i+5]; g+=m[i+6]; h+=m[i+7];
mix(a,b,c,d,e,f,g,h);
m[i ]=a; m[i+1]=b; m[i+2]=c; m[i+3]=d;
m[i+4]=e; m[i+5]=f; m[i+6]=g; m[i+7]=h;
}
}
else
{
/* fill in m[] with messy stuff */
for (i=0; i<RANDSIZ; i+=8)
{
mix(a,b,c,d,e,f,g,h);
m[i ]=a; m[i+1]=b; m[i+2]=c; m[i+3]=d;
m[i+4]=e; m[i+5]=f; m[i+6]=g; m[i+7]=h;
}
}
isaac(ctx); /* fill in the first set of results */
ctx->randcnt=RANDSIZ; /* prepare to use the first set of results */
}
#ifdef NEVER
int main()
{
ub4 i,j;
randctx ctx;
ctx.randa=ctx.randb=ctx.randc=(ub4)0;
for (i=0; i<256; ++i) ctx.randrsl[i]=(ub4)0;
randinit(&ctx, TRUE);
for (i=0; i<2; ++i)
{
isaac(&ctx);
for (j=0; j<256; ++j)
{
printf("%.8lx",ctx.randrsl[j]);
if ((j&7)==7) printf("\n");
}
}
}
#endif
|