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path: root/MCServer/Plugins/Core/item.lua
blob: 30e8820a9347084f066885c74b43132510121e75 (plain) (tree)
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function HandleItemCommand(Split, Player)
	if ((#Split ~= 2) and (#Split ~=3)) then
		Player:SendMessage(cChatColor.Green .. "Usage: /item [ItemType/Name:Dmg] <Amount>");
		return true;
	end

	local Item = cItem(E_ITEM_EMPTY, 1);
	local FoundItem = StringToItem(Split[2], Item);
	
	if not(IsValidItem(Item.m_ItemType)) then  -- StringToItem does not check if item is valid
		FoundItem = false
	end

	if not(FoundItem) then
		Player:SendMessage( cChatColor.Green .. "Invalid Item type / name !" )
		return true
	end

	local ItemAmount = 1;
	if (#Split == 3) then
		ItemAmount = tonumber(Split[3]);
		if ((ItemAmount == nil) or (ItemAmount < 1) or (ItemAmount > 512)) then
			Player:SendMessage(cChatColor.Green .. "Invalid Amount!");
			return true;
		end
	end

	Item.m_ItemCount = ItemAmount;

	local ItemsGiven = Player:GetInventory():AddItem(Item);
	if (ItemsGiven == ItemAmount) then
		Player:SendMessage( cChatColor.Green .. "There you go !");
		LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage);
	else
		Player:SendMessage(cChatColor.Green .. "Not enough space in inventory, only gave " .. ItemsGiven);
		LOG("Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven);
	end
	return true;
end