#pragma once
#include "ItemHandler.h"
class cItemLeavesHandler:
public cItemHandler
{
using Super = cItemHandler;
public:
cItemLeavesHandler(int a_ItemType):
Super(a_ItemType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
bool res = Super::GetPlacementBlockTypeMeta(
a_World, a_Player,
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
a_CursorX, a_CursorY, a_CursorZ,
a_BlockType, a_BlockMeta
);
a_BlockMeta = a_BlockMeta | 0x4; // 0x4 bit set means this is a player-placed leaves block, not to be decayed
return res;
}
} ;