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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-15 14:16:42 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-15 14:16:42 +0100 |
commit | 5e1033c567064ffc4a81ac5a2f916db98e3a50ee (patch) | |
tree | 8409761d37e1bc62ea21faa4689dd85f6bcc5063 /Plugins | |
parent | Slight cleanup - removed old code, some additional comments on dangerous functions (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | Plugins/Core/onblockplace.lua | 67 | ||||
-rw-r--r-- | Plugins/Core/playerlist.lua | 12 | ||||
-rw-r--r-- | Plugins/Core/web_playerlist.lua | 29 |
3 files changed, 48 insertions, 60 deletions
diff --git a/Plugins/Core/onblockplace.lua b/Plugins/Core/onblockplace.lua index 45d9a082e..64ab54920 100644 --- a/Plugins/Core/onblockplace.lua +++ b/Plugins/Core/onblockplace.lua @@ -1,5 +1,3 @@ -local BlockData = {}
-
function OnBlockPlace( Block, Player )
-- dont check if the direction is in the air
@@ -12,8 +10,39 @@ function OnBlockPlace( Block, Player ) if( Y >= 128 or Y < 0 ) then
return true
end
+
+ local CheckCollision = function( Player )
+ -- drop the decimals, we only care about the full block X,Y,Z
+ local PlayerX = math.floor(Player:GetPosX(), 0)
+ local PlayerY = math.floor(Player:GetPosY(), 0)
+ local PlayerZ = math.floor(Player:GetPosZ(), 0)
+
+ local BlockX = Block.m_PosX
+ local BlockY = Block.m_PosY
+ local BlockZ = Block.m_PosZ
+
+ -- player height is 2 blocks, so we check the position and then offset it up one
+ -- so they can't place a block on there face
+
+ local collision = false
+ if Block.m_Direction == 0 then if PlayerY == BlockY-2 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end
+ if Block.m_Direction == 1 then if PlayerY == BlockY+1 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end
- BlockData = Block
+ if Block.m_Direction == 2 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end
+ if Block.m_Direction == 2 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end
+
+ if Block.m_Direction == 3 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end
+ if Block.m_Direction == 3 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end
+
+ if Block.m_Direction == 4 then if PlayerY == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end
+ if Block.m_Direction == 4 then if PlayerY+1 == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end
+
+ if Block.m_Direction == 5 then if PlayerY == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end
+ if Block.m_Direction == 5 then if PlayerY+1 == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end
+
+ return collision
+ end
+
if( Player:GetWorld():ForEachPlayer( CheckCollision ) == false ) then
return true
else
@@ -24,36 +53,4 @@ function OnBlockPlace( Block, Player ) return false
-end
-
-function CheckCollision( Player )
- -- drop the decimals, we only care about the full block X,Y,Z
- local PlayerX = math.floor(Player:GetPosX(), 0)
- local PlayerY = math.floor(Player:GetPosY(), 0)
- local PlayerZ = math.floor(Player:GetPosZ(), 0)
-
- local BlockX = BlockData.m_PosX
- local BlockY = BlockData.m_PosY
- local BlockZ = BlockData.m_PosZ
-
- -- player height is 2 blocks, so we check the position and then offset it up one
- -- so they can't place a block on there face
-
- local collision = false
- if BlockData.m_Direction == 0 then if PlayerY == BlockY-2 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end
- if BlockData.m_Direction == 1 then if PlayerY == BlockY+1 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end
-
- if BlockData.m_Direction == 2 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end
- if BlockData.m_Direction == 2 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end
-
- if BlockData.m_Direction == 3 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end
- if BlockData.m_Direction == 3 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end
-
- if BlockData.m_Direction == 4 then if PlayerY == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end
- if BlockData.m_Direction == 4 then if PlayerY+1 == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end
-
- if BlockData.m_Direction == 5 then if PlayerY == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end
- if BlockData.m_Direction == 5 then if PlayerY+1 == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end
-
- return collision
end
\ No newline at end of file diff --git a/Plugins/Core/playerlist.lua b/Plugins/Core/playerlist.lua index 63990e825..f06dfed85 100644 --- a/Plugins/Core/playerlist.lua +++ b/Plugins/Core/playerlist.lua @@ -1,7 +1,9 @@ -local PlayerTable = {}
-
function HandlePlayerListCommand( Split, Player )
- PlayerTable = {}
+
+ local PlayerTable = {}
+ local AppendToTable = function( Player )
+ table.insert(PlayerTable, Player:GetName() )
+ end
Player:GetWorld():ForEachPlayer( AppendToTable )
local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerTable .. cChatColor.Green .. ")"
@@ -9,8 +11,4 @@ function HandlePlayerListCommand( Split, Player ) Player:SendMessage( table.concat(PlayerTable, " ") )
return true
-end
-
-function AppendToTable( Player )
- table.insert(PlayerTable, Player:GetName() )
end
\ No newline at end of file diff --git a/Plugins/Core/web_playerlist.lua b/Plugins/Core/web_playerlist.lua index 62ccb1d44..ed6b7667c 100644 --- a/Plugins/Core/web_playerlist.lua +++ b/Plugins/Core/web_playerlist.lua @@ -1,6 +1,3 @@ -local PlayerHTML = ""
-local PlayerNum = 0
-
function HandleRequest_PlayerList( Request )
local World = cRoot:Get():GetWorld()
local Content = ""
@@ -19,25 +16,21 @@ function HandleRequest_PlayerList( Request ) Content = Content .. "<p>Connected Players: <b>" .. World:GetNumPlayers() .. "</b></p>"
Content = Content .. "<table>"
- PlayerNum = 0
- PlayerHTML = ""
- World:ForEachPlayer( CreatePlayerList )
+ local PlayerNum = 0
+ local AddPlayerToTable = function( Player )
+ PlayerNum = PlayerNum + 1
+ Content = Content .. "<tr>"
+ Content = Content .. "<td style='width: 10px;'>" .. PlayerNum .. ".</td>"
+ Content = Content .. "<td>" .. Player:GetName() .. "</td>"
+ Content = Content .. "<td><a href='?playerlist-kick=" .. Player:GetName() .. "'>Kick</a></td>"
+ Content = Content .. "</tr>"
+ end
+ World:ForEachPlayer( AddPlayerToTable )
- if( PlayerHTML ~= "" ) then
- Content = Content .. PlayerHTML
- else
+ if( PlayerNum == 0 ) then
Content = Content .. "<tr><td>None</td></tr>"
end
Content = Content .. "</table>"
Content = Content .. "<br>"
return Content
-end
-
-function CreatePlayerList( Player, Data )
- PlayerNum = PlayerNum + 1
- PlayerHTML = PlayerHTML .. "<tr>"
- PlayerHTML = PlayerHTML .. "<td style='width: 10px;'>" .. PlayerNum .. ".</td>"
- PlayerHTML = PlayerHTML .. "<td>" .. Player:GetName() .. "</td>"
- PlayerHTML = PlayerHTML .. "<td><a href='?playerlist-kick=" .. Player:GetName() .. "'>Kick</a></td>"
- PlayerHTML = PlayerHTML .. "</tr>"
end
\ No newline at end of file |