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authorMattes D <github@xoft.cz>2017-05-11 14:34:36 +0200
committerworktycho <work.tycho@gmail.com>2017-05-11 14:34:36 +0200
commit2c3c1f15273835923d9bd4950a19ee88a95ee0f4 (patch)
treecda390aa07a202497271439c2b330643074239df /Server/Plugins
parentExported cFallingBlock and cExpOrb (#3700) (diff)
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Diffstat (limited to '')
-rw-r--r--Server/Plugins/APIDump/Classes/Geometry.lua137
-rw-r--r--Server/Plugins/Debuggers/Debuggers.lua72
-rw-r--r--Server/Plugins/Debuggers/Info.lua12
3 files changed, 189 insertions, 32 deletions
diff --git a/Server/Plugins/APIDump/Classes/Geometry.lua b/Server/Plugins/APIDump/Classes/Geometry.lua
index cd7793ee9..32a4bbb27 100644
--- a/Server/Plugins/APIDump/Classes/Geometry.lua
+++ b/Server/Plugins/APIDump/Classes/Geometry.lua
@@ -977,52 +977,103 @@ return
{
Desc = [[
This class provides an easy-to-use interface for tracing lines through individual
-blocks in the world. It will call the provided callbacks according to what events it encounters along the
-way.</p>
-<p>
-For the Lua API, there's only one static function exported that takes all the parameters necessary to do
-the tracing. The Callbacks parameter is a table containing all the functions that will be called upon the
-various events. See below for further information.
+blocks in the world. It can either be used to call the provided callbacks according
+to what events it encounters along the way, or there are shortcut functions used for
+the most popular tracing reasons - line of sight and solid hits.
]],
Functions =
{
- Trace =
+ FirstSolidHitTrace =
{
- IsStatic = true,
- Params =
{
+ IsStatic = true,
+ Params =
{
- Name = "World",
- Type = "cWorld",
+ { Name = "World", Type = "cWorld" },
+ { Name = "StartX", Type = "number" },
+ { Name = "StartY", Type = "number" },
+ { Name = "StartZ", Type = "number" },
+ { Name = "EndX", Type = "number" },
+ { Name = "EndY", Type = "number" },
+ { Name = "EndZ", Type = "number" },
},
+ Returns =
{
- Name = "Callbacks",
- Type = "table",
+ { Name = "HasHitSolid", Type = "boolean" },
+ { Name = "HitCoords", Type = "Vector3d" },
+ { Name = "HitBlockCoords", Type = "Vector3i" },
+ { Name = "HitBlockFace", Type = "eBlockFace" },
},
+ Notes = "If the specified line hits a solid block, return true and the coordinates / face of the first such solid block hit. Returns false if there's no solid block on that line.",
+ },
+ {
+ IsStatic = true,
+ Params =
{
- Name = "StartX",
- Type = "number",
+ { Name = "World", Type = "cWorld" },
+ { Name = "Start", Type = "Vector3d" },
+ { Name = "End", Type = "Vector3d" },
},
+ Returns =
{
- Name = "StartY",
- Type = "number",
+ { Name = "HasHitSolid", Type = "boolean" },
+ { Name = "HitCoords", Type = "Vector3d" },
+ { Name = "HitBlockCoords", Type = "Vector3i" },
+ { Name = "HitBlockFace", Type = "eBlockFace" },
},
+ Notes = "If the specified line hits a solid block, return true and the coordinates / face of the first such solid block hit. Returns false if there's no solid block on that line.",
+ },
+ }, -- FirstSolidHitTrace
+ LineOfSightTrace =
+ {
+ {
+ IsStatic = true,
+ Params =
{
- Name = "StartZ",
- Type = "number",
+ { Name = "World", Type = "cWorld" },
+ { Name = "StartX", Type = "number" },
+ { Name = "StartY", Type = "number" },
+ { Name = "StartZ", Type = "number" },
+ { Name = "EndX", Type = "number" },
+ { Name = "EndY", Type = "number" },
+ { Name = "EndZ", Type = "number" },
+ { Name = "Sight", Type = "number" },
},
+ Returns =
{
- Name = "EndX",
- Type = "number",
+ { Name = "CanSee", Type = "boolean" },
},
+ Notes = "Returns true if the two points specified are within line of sight of each other. The Sight parameter specifies which blocks are considered transparent for the trace, it is a combination of {{cLineBlockTracer#eLineOfSight|losXXX}} values added together."
+ },
+ {
+ IsStatic = true,
+ Params =
{
- Name = "EndY",
- Type = "number",
+ { Name = "World", Type = "cWorld" },
+ { Name = "Start", Type = "Vector3d" },
+ { Name = "End", Type = "Vector3d" },
+ { Name = "Sight", Type = "number" },
},
+ Returns =
{
- Name = "EndZ",
- Type = "number",
+ { Name = "CanSee", Type = "boolean" },
},
+ Notes = "Returns true if the two points specified are within line of sight of each other. The Sight parameter specifies which blocks are considered transparent for the trace, it is a combination of {{cLineBlockTracer#eLineOfSight|losXXX}} values added together."
+ },
+ }, -- LineOfSightTrace
+ Trace =
+ {
+ IsStatic = true,
+ Params =
+ {
+ { Name = "World", Type = "cWorld" },
+ { Name = "Callbacks", Type = "table" },
+ { Name = "StartX", Type = "number" },
+ { Name = "StartY", Type = "number" },
+ { Name = "StartZ", Type = "number" },
+ { Name = "EndX", Type = "number" },
+ { Name = "EndY", Type = "number" },
+ { Name = "EndZ", Type = "number" },
},
Returns =
{
@@ -1033,6 +1084,29 @@ various events. See below for further information.
Notes = "Performs the trace on the specified line. Returns true if the entire trace was processed (no callback returned true)",
},
},
+ Constants =
+ {
+ losAir =
+ {
+ Notes = "LineOfSight tracing can 'see' through air blocks.",
+ },
+ losWater =
+ {
+ Notes = "LineOfSight tracing can 'see' through water blocks.",
+ },
+ losLava =
+ {
+ Notes = "LineOfSight tracing can 'see' through lava blocks.",
+ },
+ },
+ ConstantGroups =
+ {
+ eLineOfSight =
+ {
+ Include = "los.*",
+ TextBefore = "The following constants are used to speficy which blocks are see-through when tracing a LineOfSight trace. Add them together to make up the Sight parameter.",
+ },
+ },
AdditionalInfo =
{
{
@@ -1109,16 +1183,15 @@ end
cTracer =
{
Desc = [[
- A cTracer object is used to trace lines in the world. One thing you can use the cTracer for, is
- tracing what block a player is looking at, but you can do more with it if you want.</p>
- <p>
- The cTracer is still a work in progress and is not documented at all.</p>
- <p>
- See also the {{cLineBlockTracer}} class for an alternative approach using callbacks.
+ This class is <b>OBSOLETE</b>, do not use it.
+ See the {{cLineBlockTracer}} class for the replacement.
]],
Functions =
{
-
+ Trace =
+ {
+ Notes = "<b>OBSOLETE</b>, use the {{cLineBlockTracer}} class instead.",
+ },
},
},
Vector3d =
diff --git a/Server/Plugins/Debuggers/Debuggers.lua b/Server/Plugins/Debuggers/Debuggers.lua
index 7d7246484..fb18a0c19 100644
--- a/Server/Plugins/Debuggers/Debuggers.lua
+++ b/Server/Plugins/Debuggers/Debuggers.lua
@@ -1838,6 +1838,44 @@ end
+function HandleConsoleHitTrace(a_Split)
+ local world = cRoot:Get():GetDefaultWorld()
+ local s = Vector3d(0, 70, 0)
+ local e = Vector3d(100, 75, 100)
+ if (tonumber(a_Split[2])) then
+ s.x = tonumber(a_Split[2])
+ end
+ if (tonumber(a_Split[3])) then
+ s.y = tonumber(a_Split[3])
+ end
+ if (tonumber(a_Split[4])) then
+ s.z = tonumber(a_Split[4])
+ end
+ if (tonumber(a_Split[5])) then
+ e.x = tonumber(a_Split[5])
+ end
+ if (tonumber(a_Split[6])) then
+ e.y = tonumber(a_Split[6])
+ end
+ if (tonumber(a_Split[7])) then
+ e.z = tonumber(a_Split[7])
+ end
+ local res, hitCoords, hitBlockCoords, hitBlockFace = cLineBlockTracer:FirstSolidHitTrace(world, s, e)
+ if (res) then
+ return true, string.format("The line hits block {%d, %d, %d} at point {%f, %f, %f}, face %s",
+ hitBlockCoords.x, hitBlockCoords.y, hitBlockCoords.z,
+ hitCoords.x, hitCoords.y, hitCoords.z,
+ BlockFaceToString(hitBlockFace)
+ )
+ else
+ return true, "The two points specified don't have a solid block between them."
+ end
+end
+
+
+
+
+
--- Monitors the state of the "inh" entity-spawning hook
-- if false, the hook is installed before the "inh" command processing
local isInhHookInstalled = false
@@ -1954,6 +1992,40 @@ end
+function HandleConsoleLosTrace(a_Split)
+ local world = cRoot:Get():GetDefaultWorld()
+ local s = Vector3d(0, 70, 0)
+ local e = Vector3d(100, 75, 100)
+ if (tonumber(a_Split[2])) then
+ s.x = tonumber(a_Split[2])
+ end
+ if (tonumber(a_Split[3])) then
+ s.y = tonumber(a_Split[3])
+ end
+ if (tonumber(a_Split[4])) then
+ s.z = tonumber(a_Split[4])
+ end
+ if (tonumber(a_Split[5])) then
+ e.x = tonumber(a_Split[5])
+ end
+ if (tonumber(a_Split[6])) then
+ e.y = tonumber(a_Split[6])
+ end
+ if (tonumber(a_Split[7])) then
+ e.z = tonumber(a_Split[7])
+ end
+ local res = cLineBlockTracer:LineOfSightTrace(world, s, e, cLineBlockTracer.losAir)
+ if (res) then
+ return true, "The two points can see each other."
+ else
+ return true, "The two points cannot see each other"
+ end
+end
+
+
+
+
+
function HandleConsolePluginStats(a_Split)
cPluginManager:ForEachPlugin(
function (a_CBPlugin)
diff --git a/Server/Plugins/Debuggers/Info.lua b/Server/Plugins/Debuggers/Info.lua
index 8b2e7017b..dea656837 100644
--- a/Server/Plugins/Debuggers/Info.lua
+++ b/Server/Plugins/Debuggers/Info.lua
@@ -290,6 +290,12 @@ g_PluginInfo =
HelpString = "Tests the crypto hashing functions",
},
+ ["hittrace"] =
+ {
+ Handler = HandleConsoleHitTrace,
+ HelpString = "Tests the FirstSolidHit trace",
+ },
+
["inh"] =
{
Handler = HandleConsoleInh,
@@ -302,6 +308,12 @@ g_PluginInfo =
HelpString = "Loads the specified chunk into memory",
},
+ ["lostrace"] =
+ {
+ Handler = HandleConsoleLosTrace,
+ HelpString = "Tests a LineOfSight trace",
+ },
+
["pluginstats"] =
{
Handler = HandleConsolePluginStats,