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authorpeterbell10 <peterbell10@live.co.uk>2017-06-21 15:10:32 +0200
committerLukas Pioch <lukas@zgow.de>2017-06-29 18:58:48 +0200
commit33527067ede2e9f37cc9c2f94548669d7ee92372 (patch)
tree28bcc6b44ddf64774e3bdc08c269967f7ab49b2c /Server
parentUpdated cItemGrid API docs to reflect required GetInventory() calls. (diff)
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Diffstat (limited to 'Server')
-rw-r--r--Server/Plugins/APIDump/APIDesc.lua243
1 files changed, 243 insertions, 0 deletions
diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua
index fb6dc44ec..d01ac3319 100644
--- a/Server/Plugins/APIDump/APIDesc.lua
+++ b/Server/Plugins/APIDump/APIDesc.lua
@@ -12252,6 +12252,249 @@ end
}, -- ConstantGroups
}, -- cWindow
+ EffectID =
+ {
+ Desc = [[
+ An enumeration of sound and particle effects which can be used with
+ {{cWorld#BroadcastSoundParticleEffect|BroadcastSoundParticleEffect}}.
+ ]],
+ Constants =
+ {
+ SFX_RANDOM_DISPENSER_DISPENSE =
+ {
+ Notes = "Sound of droper/dispenser releasing an item",
+ },
+ SFX_RANDOM_DISPENSER_DISPENSE_FAIL =
+ {
+ Notes = "Sound of a droper/dispenser activated without items",
+ },
+ SFX_RANDOM_DISPENSER_SHOOT =
+ {
+ Notes = "Sound of a dispenser shooting",
+ },
+ SFX_RANDOM_ENDER_EYE_LAUNCH =
+ {
+ Notes = "Sound of an ender eye launch"
+ },
+ SFX_RANDOM_FIREWORK_SHOT =
+ {
+ Notes = "Sound of a firework shot",
+ },
+ SFX_RANDOM_IRON_DOOR_OPEN =
+ {
+ Notes = "Sound of an iron door opening",
+ },
+ SFX_RANDOM_WOODEN_DOOR_OPEN =
+ {
+ Notes = "Sound of a wooden door opening"
+ },
+ SFX_RANDOM_WOODEN_TRAPDOOR_OPEN =
+ {
+ Notes = "Sound of a wooden trapdoor opening"
+ },
+ SFX_RANDOM_FENCE_GATE_OPEN =
+ {
+ Notes = "Sound of a fence gate opening",
+ },
+ SFX_RANDOM_FIRE_EXTINGUISH =
+ {
+ Notes = "Sound of a fire extinguishing",
+ },
+ SFX_RANDOM_PLAY_MUSIC_DISC =
+ {
+ Notes = "Starts playing a music disc. Needs an accompanting music disc ID",
+ },
+ SFX_RANDOM_IRON_DOOR_CLOSE =
+ {
+ Notes = "Sound of an iron door closing",
+ },
+ SFX_RANDOM_WOODEN_DOOR_CLOSE =
+ {
+ Notes = "Sound of a wooden door closing",
+ },
+ SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE =
+ {
+ Notes = "Sound of a trapdoor closing",
+ },
+ SFX_RANDOM_FENCE_GATE_CLOSE =
+ {
+ Notes = "Sound of a fence gate closing",
+ },
+ SFX_MOB_GHAST_WARN =
+ {
+ Notes = "Sound of a ghast warning cry",
+ },
+ SFX_MOB_GHAST_SHOOT =
+ {
+ Notes = "Sound of a ghast shooting",
+ },
+ SFX_MOB_ENDERDRAGON_SHOOT =
+ {
+ Notes = "Sound of the enderdragon shooting",
+ },
+ SFX_MOB_BLAZE_SHOOT =
+ {
+ Notes = "Sound of a blaze shooting",
+ },
+ SFX_MOB_ZOMBIE_WOOD =
+ {
+ Notes = "Sound of a zombie attacking a wooden door",
+ },
+ SFX_MOB_ZOMBIE_METAL =
+ {
+ Notes = "Sound of a zombie attacking a metal door",
+ },
+ SFX_MOB_ZOMBIE_WOOD_BREAK =
+ {
+ Notes = "Sound of a zombie breaking a wooden door",
+ },
+ SFX_MOB_WITHER_BREAK_BLOCK =
+ {
+ Notes = "Sound of a wither breaking blocks",
+ },
+ SFX_MOB_WITHER_SPAWN =
+ {
+ Notes = "Sound of a wither spawning",
+ },
+ SFX_MOB_WITHER_SHOOT =
+ {
+ Notes = "Sound of a wither shooting",
+ },
+ SFX_MOB_BAT_TAKEOFF =
+ {
+ Notes = "Sound of a bat taking off",
+ },
+ SFX_MOB_ZOMBIE_INFECT =
+ {
+ Notes = "Sound of a zombie infecting a villager",
+ },
+ SFX_MOB_ZOMBIE_UNFECT =
+ {
+ Notes = "Sound of a zombie villager converting to villager",
+ },
+ SFX_MOB_ENDERDRAGON_DEATH =
+ {
+ Notes = "Sound of the dragon releasing dragon breath",
+ },
+ SFX_RANDOM_ANVIL_BREAK =
+ {
+ Notes = "Sound of an anvil breaking",
+ },
+ SFX_RANDOM_ANVIL_USE =
+ {
+ Notes = "Sound of using an anvil",
+ },
+ SFX_RANDOM_ANVIL_LAND =
+ {
+ Notes = "Sound of a falling anvil landing",
+ },
+ SFX_RANDOM_PORTAL_TRAVEL =
+ {
+ Notes = "Sound of travelling through a portal",
+ },
+ SFX_RANDOM_CHORUS_FLOWER_GROW =
+ {
+ Notes = "Sound of a growing chorus flower",
+ },
+ SFX_RANDOM_CHORUS_FLOWER_DEATH =
+ {
+ Notes = "Sound of a dieing chorus flower",
+ },
+ SFX_RANDOM_BREWING_STAND_BREW =
+ {
+ Notes = "Sound of an active brewing stand",
+ },
+ SFX_RANDOM_IRON_TRAPDOOR_OPEN =
+ {
+ Notes = "Sound of an iron trapdoor opening",
+ },
+ SFX_RANDOM_IRON_TRAPDOOR_CLOSE =
+ {
+ Notes = "Sound of an iron trapdoor closing",
+ },
+ PARTICLE_SMOKE =
+ {
+ Notes = "Spawns 10 smoke particles, e.g. from a fire. Needs a {{SmokeDirection|SmokeDirection}}",
+ },
+ PARTICLE_BLOCK_BREAK =
+ {
+ Notes = "Block break particle and sound. Needs a BlockID",
+ },
+ PARTICLE_SPLASH_POTION =
+ {
+ Notes = "Splash potion particles and glass break sound. Needs a PotionID",
+ },
+ PARTICLE_EYE_OF_ENDER =
+ {
+ Notes = "Eye of ender entity break particles and sound",
+ },
+ PARTICLE_MOBSPAWN =
+ {
+ Notes = "Mob spawn particle effect: smoke and flames",
+ },
+ PARTICLE_HAPPY_VILLAGER =
+ {
+ Notes = "Happy villager/bonemeal particles. Number of particles may be given or 0 for default of 15",
+ },
+ PARTICLE_DRAGON_BREATH =
+ {
+ Notes = "Dragon breath particle effect",
+ },
+ PARTICLE_END_GATEWAY_SPAWN =
+ {
+ Notes = "End gateway spawn particle effect",
+ },
+ PARTICLE_ENDERDRAGON_GROWL =
+ {
+ Notes = "Ender dragon growl particle effect",
+ },
+ },
+ },
+ SmokeDirection =
+ {
+ Desc = [[
+ An enumeration of the direction spawned smoke will drift in as it floats up.
+ ]],
+ Constants =
+ {
+ SOUTH_EAST =
+ {
+ Notes = "Smoke drifts south-east",
+ },
+ SOUTH =
+ {
+ Notes = "Smoke drifts south",
+ },
+ SOUTH_WEST =
+ {
+ Notes = "Smoke drifts south-west",
+ },
+ EAST =
+ {
+ Notes = "Smoke drifts east",
+ },
+ CENTRE =
+ {
+ Notes = "Smoke does not drift",
+ },
+ WEST =
+ {
+ Notes = "Smoke drifts west",
+ },
+ NORTH_EAST =
+ {
+ Notes = "Smoke drifts north-east",
+ },
+ NORTH =
+ {
+ Notes = "Smoke drifts north",
+ },
+ NORTH_WEST =
+ {
+ Notes = "Smoke drifts west",
+ },
+ }
+ },
Globals =
{
Desc = [[