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author | Mattes D <github@xoft.cz> | 2014-09-15 16:50:40 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-09-15 16:50:40 +0200 |
commit | d772bc032f12bceac2d974ad9165597edabe5b0a (patch) | |
tree | 609648207d15494012b08f95e38b2a156ec50c93 /Tools/QtBiomeVisualiser/ChunkSource.h | |
parent | QtBiomeVisualiser: Extended zoom down below 100%. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | Tools/QtBiomeVisualiser/ChunkSource.h | 37 |
1 files changed, 33 insertions, 4 deletions
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.h b/Tools/QtBiomeVisualiser/ChunkSource.h index d6eb2e3cb..7bbdda276 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.h +++ b/Tools/QtBiomeVisualiser/ChunkSource.h @@ -1,4 +1,5 @@ #pragma once +#include <QString> #include "Chunk.h" @@ -7,6 +8,8 @@ // fwd: class cBiomeGen; +typedef std::shared_ptr<cBiomeGen> cBiomeGenPtr; +class cIniFile; @@ -21,6 +24,9 @@ public: /** Fills the a_DestChunk with the biomes for the specified coords. It is expected to be thread-safe and re-entrant. Usually QThread::idealThreadCount() threads are used. */ virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) = 0; + + /** Forces a fresh reload of the source. Useful mainly for the generator, whose underlying definition file may have been changed. */ + virtual void reload() = 0; }; @@ -32,15 +38,36 @@ class BioGenSource : public ChunkSource { public: - /** Constructs a new BioGenSource based on the biome generator given. - Takes ownership of a_BiomeGen */ - BioGenSource(cBiomeGen * a_BiomeGen); + /** Constructs a new BioGenSource based on the biome generator that is defined in the specified world.ini file. */ + BioGenSource(QString a_WorldIniPath); + // ChunkSource overrides: virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override; + virtual void reload(void) override; protected: - std::shared_ptr<cBiomeGen> m_BiomeGen; + /** Path to the world.ini file from which the m_WorldIni is regenerated on reload requests. */ + QString m_WorldIniPath; + + /** Parsed contents of the world.ini file from which the biome generators are initialized. + Locked by m_Mtx to avoid multithreaded access. */ + std::unique_ptr<cIniFile> m_WorldIni; + + /** List of cBiomeGen instances that are "free" - aren't doing any generating at this moment. + Locked by m_Mtx to avoid multithreaded access. */ + std::vector<cBiomeGenPtr> m_AvailableGens; + + /** Guards m_AvailableGens and m_WorldIni against multithreaded access. */ QMutex m_Mtx; + + + /** Returns a cBiomeGen that can generate a new chunk's biomes. + Uses m_AvailableGens as a cache before creating a new generator. */ + cBiomeGenPtr BioGenSource::getBiomeGen(); + + /** Puts the specified BiomeGen back to m_AvailableGens to make it available for next getBiomeGen() request. + Truncates m_AvailableGens if there are too many instances in there. */ + void releaseBiomeGen(cBiomeGenPtr a_BiomeGen); }; @@ -52,7 +79,9 @@ class AnvilSource : public: // TODO + // ChunkSource overrides: virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override; + virtual void reload() override {} }; |