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author | madmaxoft <github@xoft.cz> | 2013-09-15 20:34:22 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-09-15 20:34:22 +0200 |
commit | 4e200df18ce04f6bd0c495ea24a7c21c2f799ded (patch) | |
tree | 75dad24f4f8deddb5d7d41b408126409be164a0d /source/Blocks | |
parent | APIDump: Added a first part of cWorld documentation. (diff) | |
parent | Possible Linux compile fix (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Blocks/BlockBed.h | 6 | ||||
-rw-r--r-- | source/Blocks/BlockCactus.h | 6 | ||||
-rw-r--r-- | source/Blocks/BlockCrops.h | 6 | ||||
-rw-r--r-- | source/Blocks/BlockDeadBush.h | 12 | ||||
-rw-r--r-- | source/Blocks/BlockDoor.h | 6 | ||||
-rw-r--r-- | source/Blocks/BlockFlower.h | 12 | ||||
-rw-r--r-- | source/Blocks/BlockHandler.cpp | 20 | ||||
-rw-r--r-- | source/Blocks/BlockHandler.h | 8 | ||||
-rw-r--r-- | source/Blocks/BlockLever.h | 6 | ||||
-rw-r--r-- | source/Blocks/BlockMushroom.h | 12 | ||||
-rw-r--r-- | source/Blocks/BlockMycelium.h | 5 | ||||
-rw-r--r-- | source/Blocks/BlockRedstone.h | 11 | ||||
-rw-r--r-- | source/Blocks/BlockRedstoneRepeater.h | 12 | ||||
-rw-r--r-- | source/Blocks/BlockSapling.h | 12 | ||||
-rw-r--r-- | source/Blocks/BlockSign.h | 6 | ||||
-rw-r--r-- | source/Blocks/BlockSugarcane.h | 6 | ||||
-rw-r--r-- | source/Blocks/BlockTorch.h | 111 |
17 files changed, 77 insertions, 180 deletions
diff --git a/source/Blocks/BlockBed.h b/source/Blocks/BlockBed.h index 0bf1cfc0f..8a289b22c 100644 --- a/source/Blocks/BlockBed.h +++ b/source/Blocks/BlockBed.h @@ -37,12 +37,6 @@ public: } - virtual bool DoesAllowBlockOnTop() override - { - return false; - } - - // Bed specific helper functions static NIBBLETYPE RotationToMetaData(double a_Rotation) { diff --git a/source/Blocks/BlockCactus.h b/source/Blocks/BlockCactus.h index 1d123bc0a..4147ad473 100644 --- a/source/Blocks/BlockCactus.h +++ b/source/Blocks/BlockCactus.h @@ -63,12 +63,6 @@ public: return true; } - - - virtual bool CanBePlacedOnSide(void) override - { - return false; - } void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override diff --git a/source/Blocks/BlockCrops.h b/source/Blocks/BlockCrops.h index 4bc76fd50..9e19b14ec 100644 --- a/source/Blocks/BlockCrops.h +++ b/source/Blocks/BlockCrops.h @@ -20,12 +20,6 @@ public: } - virtual bool DoesAllowBlockOnTop() override - { - return false; - } - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Meta) override { MTRand rand; diff --git a/source/Blocks/BlockDeadBush.h b/source/Blocks/BlockDeadBush.h index 379e8e5df..14617d006 100644 --- a/source/Blocks/BlockDeadBush.h +++ b/source/Blocks/BlockDeadBush.h @@ -28,18 +28,6 @@ public: { return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SAND); } - - - virtual bool DoesAllowBlockOnTop(void) override - { - return false; - } - - - virtual bool CanBePlacedOnSide() override - { - return false; - } } ; diff --git a/source/Blocks/BlockDoor.h b/source/Blocks/BlockDoor.h index 414ad2e4b..03a79d47d 100644 --- a/source/Blocks/BlockDoor.h +++ b/source/Blocks/BlockDoor.h @@ -67,12 +67,6 @@ public: } - virtual bool CanBePlacedOnSide(void) override - { - return false; - } - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); diff --git a/source/Blocks/BlockFlower.h b/source/Blocks/BlockFlower.h index 952901ba5..421e2d5d8 100644 --- a/source/Blocks/BlockFlower.h +++ b/source/Blocks/BlockFlower.h @@ -30,18 +30,6 @@ public: } - virtual bool DoesAllowBlockOnTop(void) override - { - return true; - } - - - virtual bool CanBePlacedOnSide(void) override - { - return false; - } - - virtual const char * GetStepSound(void) override { return "step.grass"; diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index 7104929bd..451ad6b91 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -157,7 +157,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType); - case E_BLOCK_QUARTZ_STAIR: return new cBlockStairsHandler (a_BlockType); + case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType); case E_BLOCK_POTATOES: return new cBlockCropsHandler (a_BlockType); case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType); @@ -407,24 +407,6 @@ bool cBlockHandler::DoesIgnoreBuildCollision(void) -bool cBlockHandler::DoesAllowBlockOnTop(void) -{ - return true; -} - - - - - -bool cBlockHandler::CanBePlacedOnSide(void) -{ - return true; -} - - - - - bool cBlockHandler::DoesDropOnUnsuitable(void) { return true; diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h index 228ce174b..0487505ee 100644 --- a/source/Blocks/BlockHandler.h +++ b/source/Blocks/BlockHandler.h @@ -83,10 +83,7 @@ public: NOTE: This call doesn't actually place the block */ // virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); - - /// Called when the player tries to place a block on top of this block (Only if he aims directly on this block); return false to disallow - virtual bool DoesAllowBlockOnTop(void); - + /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called virtual bool IsUseable(void); @@ -99,9 +96,6 @@ public: For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision */ virtual bool DoesIgnoreBuildCollision(void); - - /// Indicates this block can be placed on the side of other blocks. Default: true - virtual bool CanBePlacedOnSide(void); /// Does this block drop if it gets destroyed by an unsuitable situation? Default: true virtual bool DoesDropOnUnsuitable(void); diff --git a/source/Blocks/BlockLever.h b/source/Blocks/BlockLever.h index 362cf563e..ddf48297c 100644 --- a/source/Blocks/BlockLever.h +++ b/source/Blocks/BlockLever.h @@ -42,12 +42,6 @@ public: a_BlockMeta = cRedstoneSimulator::LeverDirectionToMetaData(a_BlockFace); return true; } - - - virtual bool DoesAllowBlockOnTop(void) override - { - return false; - } virtual const char * GetStepSound(void) override diff --git a/source/Blocks/BlockMushroom.h b/source/Blocks/BlockMushroom.h index b3b23e2ba..2846a6317 100644 --- a/source/Blocks/BlockMushroom.h +++ b/source/Blocks/BlockMushroom.h @@ -46,18 +46,6 @@ public: } return true; } - - - virtual bool DoesAllowBlockOnTop(void) override - { - return false; - } - - - virtual bool CanBePlacedOnSide(void) override - { - return false; - } virtual const char * GetStepSound(void) override diff --git a/source/Blocks/BlockMycelium.h b/source/Blocks/BlockMycelium.h index 0ed7162ac..7f897c72a 100644 --- a/source/Blocks/BlockMycelium.h +++ b/source/Blocks/BlockMycelium.h @@ -20,6 +20,11 @@ public: { a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0)); } + + virtual const char * GetStepSound(void) override + { + return "step.gravel"; + } } ; diff --git a/source/Blocks/BlockRedstone.h b/source/Blocks/BlockRedstone.h index ae0466937..f28f3f2d6 100644 --- a/source/Blocks/BlockRedstone.h +++ b/source/Blocks/BlockRedstone.h @@ -16,11 +16,6 @@ public: virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual bool DoesAllowBlockOnTop(void) override - { - return false; - } - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { @@ -33,12 +28,6 @@ public: // Reset meta to 0 a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1)); } - - - virtual bool CanBePlacedOnSide(void) override - { - return false; - } } ; diff --git a/source/Blocks/BlockRedstoneRepeater.h b/source/Blocks/BlockRedstoneRepeater.h index f3e250963..24250ab86 100644 --- a/source/Blocks/BlockRedstoneRepeater.h +++ b/source/Blocks/BlockRedstoneRepeater.h @@ -32,23 +32,11 @@ public: } - virtual bool DoesAllowBlockOnTop(void) override - { - return false; - } - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); } - - virtual bool CanBePlacedOnSide(void) override - { - return false; - } - virtual const char * GetStepSound(void) override { return "step.wood"; diff --git a/source/Blocks/BlockSapling.h b/source/Blocks/BlockSapling.h index 17ef4984f..fff2fa88b 100644 --- a/source/Blocks/BlockSapling.h +++ b/source/Blocks/BlockSapling.h @@ -29,12 +29,6 @@ public: { return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)); } - - - virtual bool DoesAllowBlockOnTop(void) override - { - return false; - } void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override @@ -50,12 +44,6 @@ public: a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x08); } } - - - virtual bool CanBePlacedOnSide() override - { - return false; - } virtual const char * GetStepSound(void) override diff --git a/source/Blocks/BlockSign.h b/source/Blocks/BlockSign.h index e6426180f..7fbe61893 100644 --- a/source/Blocks/BlockSign.h +++ b/source/Blocks/BlockSign.h @@ -23,12 +23,6 @@ public: { a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0)); } - - - virtual bool DoesAllowBlockOnTop(void) override - { - return false; - } virtual const char * GetStepSound(void) override diff --git a/source/Blocks/BlockSugarcane.h b/source/Blocks/BlockSugarcane.h index 9d66d6be6..28a60df80 100644 --- a/source/Blocks/BlockSugarcane.h +++ b/source/Blocks/BlockSugarcane.h @@ -77,12 +77,6 @@ public: { a_World->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1); } - - - virtual bool CanBePlacedOnSide() override - { - return false; - } virtual const char * GetStepSound(void) override diff --git a/source/Blocks/BlockTorch.h b/source/Blocks/BlockTorch.h index 6e43453bf..b9e0dbf27 100644 --- a/source/Blocks/BlockTorch.h +++ b/source/Blocks/BlockTorch.h @@ -24,16 +24,31 @@ public: BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { - // Find proper placement. Use the player-supplied one as the default, but fix if not okay: - if (!TorchCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)) + // Find proper placement of torch + + if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM)) { - a_BlockFace = FindSuitableFace(a_World, a_BlockX, a_BlockY, a_BlockZ); - - if (a_BlockFace == BLOCK_FACE_BOTTOM) + a_BlockFace = FindSuitableFace(a_World, a_BlockX, a_BlockY, a_BlockZ); // Top or bottom faces clicked, find a suitable face + if (a_BlockFace == BLOCK_FACE_NONE) { + // Client wouldn't have sent anything anyway, but whatever return false; } } + else + { + // Not top or bottom faces, try to preserve whatever face was clicked + if (!TorchCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)) + { + // Torch couldn't be placed on whatever face was clicked, last ditch resort - find another face + a_BlockFace = FindSuitableFace(a_World, a_BlockX, a_BlockY, a_BlockZ); + if (a_BlockFace == BLOCK_FACE_NONE) + { + return false; + } + } + } + a_BlockType = m_BlockType; a_BlockMeta = DirectionToMetaData(a_BlockFace); return true; @@ -100,61 +115,58 @@ public: } - virtual bool DoesAllowBlockOnTop(void) override - { - return true; - } - - static bool CanBePlacedOn(BLOCKTYPE a_BlockType, char a_BlockFace) { - switch (a_BlockType) + if ( !g_BlockIsTorchPlaceable[a_BlockType] ) { - case E_BLOCK_GLASS: - case E_BLOCK_FENCE: - case E_BLOCK_NETHER_BRICK_FENCE: - case E_BLOCK_PISTON: - case E_BLOCK_WORKBENCH: - { - return (a_BlockFace == BLOCK_FACE_TOP); // allow only direction "standing on floor" on these blocks - } - - default: - { - return g_BlockIsSolid[a_BlockType]; // Any placement on solid blocks - } + return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright + } + else + { + return true; } } static bool TorchCanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) { - // TODO: If placing a torch from below, check all 4 XZ neighbors, place it on that neighbor instead - // How to propagate that change up? - // Simon: The easiest way is to calculate the position two times, shouldn't cost much cpu power :) - - if (a_BlockFace == BLOCK_FACE_BOTTOM) - { - return false; - } - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); - return CanBePlacedOn(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), a_BlockFace); } - /// Finds a suitable Face for the Torch. Returns BLOCK_FACE_BOTTOM on failure + /// Finds a suitable face to place the torch, returning BLOCK_FACE_NONE on failure static char FindSuitableFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) { - for (int i = 1; i <= 5; i++) + // TODO: If placing a torch from below, check all 4 XZ neighbors, place it on that neighbor instead + // How to propagate that change up? + // Simon: The easiest way is to calculate the position two times, shouldn't cost much cpu power :) + + for (int i = 0; i <= 5; i++) { - if (TorchCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, i)) + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, i, true); + BLOCKTYPE BlockInQuestion = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + + if ( + ((BlockInQuestion == E_BLOCK_GLASS) || + (BlockInQuestion == E_BLOCK_FENCE) || + (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || + (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)) && + (i = 1) + ) + { + return i; + } + else if ( g_BlockIsTorchPlaceable[BlockInQuestion] ) { return i; } + else + { + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, i, false); + } } - return BLOCK_FACE_BOTTOM; + return BLOCK_FACE_NONE; } @@ -173,11 +185,28 @@ public: virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - // TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison char Face = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; - return TorchCanBePlacedAt(a_Chunk.GetWorld(), BlockX, a_RelY, BlockZ, Face); + + AddFaceDirection(a_RelX, a_RelY, a_RelZ, Face, true); + BLOCKTYPE BlockInQuestion; + a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockInQuestion); + + if ((BlockInQuestion == E_BLOCK_GLASS) || (BlockInQuestion == E_BLOCK_FENCE) || (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE)) + { + // Torches can be placed on tops of glass and fences, despite them being 'untorcheable' + // No need to check for upright orientation, it was done when the torch was placed + return true; + } + else if ( !g_BlockIsTorchPlaceable[BlockInQuestion] ) + { + return false; + } + else + { + return true; + } } |