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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-05-25 09:18:52 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-05-25 09:18:52 +0200
commita4a418a679f1ac760a8763edd856f0178cfc6dde (patch)
tree85300ca3a2b3a942998a0c864ae90894857ebf5f /source/ChunkDef.h
parentFixed output directory structure in the "Release profiled" configuration (diff)
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Diffstat (limited to '')
-rw-r--r--source/ChunkDef.h180
1 files changed, 150 insertions, 30 deletions
diff --git a/source/ChunkDef.h b/source/ChunkDef.h
index 837a515b5..039fcd6b0 100644
--- a/source/ChunkDef.h
+++ b/source/ChunkDef.h
@@ -41,9 +41,51 @@ typedef std::list<cBlockEntity *> cBlockEntityList;
-/// The datatype used by blockdata, metadata, blocklight and skylight
+/// The datatype used by blockdata
typedef char BLOCKTYPE;
-typedef char BIOMETYPE;
+
+/// The datatype used by nibbledata (meta, light, skylight)
+typedef unsigned char NIBBLETYPE;
+
+/// The type used by the heightmap
+typedef unsigned char HEIGHTTYPE;
+
+
+
+
+
+/** Biome IDs
+The first batch corresponds to the clientside biomes, used by MineCraft.
+BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client
+When adding or deleting, you might want to edit the cBioGenCheckerBoard in BioGen.cpp to
+include / exclude that biome in that generator.
+*/
+enum EMCSBiome
+{
+ biOcean = 0,
+ biPlains = 1,
+ biDesert = 2,
+ biExtremeHills = 3,
+ biForest = 4,
+ biTaiga = 5,
+ biSwampland = 6,
+ biRiver = 7,
+ biHell = 8, // Nether?
+ biSky = 9,
+ biFrozenOcean = 10,
+ biFrozenRiver = 11,
+ biIcePlains = 12,
+ biIceMountains = 13,
+ biMushroomIsland = 14,
+ biMushroomShore = 15,
+ biBeach = 16,
+ biDesertHills = 17,
+ biForestHills = 18,
+ biTaigaHills = 19,
+ biExtremeHillsEdge = 20,
+ biJungle = 21,
+ biJungleHills = 22,
+} ;
@@ -65,7 +107,20 @@ public:
static const unsigned int INDEX_OUT_OF_RANGE = 0xffffffff;
- typedef unsigned char HeightMap[Width * Width];
+ /// The type used for any heightmap operations and storage; idx = x + Width * z
+ typedef HEIGHTTYPE HeightMap[Width * Width];
+
+ /** The type used for any biomemap operations and storage inside MCServer,
+ using MCServer biomes (need not correspond to client representation!)
+ idx = x + Width * z // Need to verify this with the protocol spec, currently unknown!
+ */
+ typedef EMCSBiome BiomeMap[Width * Width];
+
+ /// The type used for block type operations and storage, AXIS_ORDER ordering
+ typedef BLOCKTYPE BlockTypes[NumBlocks];
+
+ /// The type used for block data in nibble format, AXIS_ORDER ordering
+ typedef NIBBLETYPE BlockNibbles[NumBlocks / 2];
/// Converts absolute block coords into relative (chunk + block) coords:
@@ -134,7 +189,49 @@ public:
}
- static BLOCKTYPE GetNibble(BLOCKTYPE * a_Buffer, int a_BlockIdx)
+ inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z, BLOCKTYPE a_Type)
+ {
+ ASSERT((a_X >= 0) && (a_X < Width));
+ ASSERT((a_Y >= 0) && (a_Y < Height));
+ ASSERT((a_Z >= 0) && (a_Z < Width));
+ a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type;
+ }
+
+
+ inline static BLOCKTYPE GetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z)
+ {
+ ASSERT((a_X >= 0) && (a_X < Width));
+ ASSERT((a_Y >= 0) && (a_Y < Height));
+ ASSERT((a_Z >= 0) && (a_Z < Width));
+ return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)];
+ }
+
+
+ inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
+ {
+ return a_HeightMap[a_X + Width * a_Z];
+ }
+
+
+ inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height)
+ {
+ a_HeightMap[a_X + Width * a_Z] = a_Height;
+ }
+
+
+ inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
+ {
+ return a_BiomeMap[a_X + Width * a_Z];
+ }
+
+
+ inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
+ {
+ a_BiomeMap[a_X + Width * a_Z] = a_Biome;
+ }
+
+
+ static NIBBLETYPE GetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx)
{
if ((a_BlockIdx > -1) && (a_BlockIdx < cChunkDef::NumBlocks))
{
@@ -144,7 +241,7 @@ public:
}
- static BLOCKTYPE GetNibble(BLOCKTYPE * a_Buffer, int x, int y, int z)
+ static NIBBLETYPE GetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z)
{
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
{
@@ -155,7 +252,7 @@ public:
}
- static void SetNibble(BLOCKTYPE * a_Buffer, int a_BlockIdx, BLOCKTYPE a_Nibble)
+ static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
{
if ((a_BlockIdx > -1) && (a_BlockIdx < cChunkDef::NumBlocks))
{
@@ -167,7 +264,7 @@ public:
}
- static void SetNibble(BLOCKTYPE * a_Buffer, int x, int y, int z, BLOCKTYPE a_Nibble)
+ static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
{
if ((x < cChunkDef::Width) && (x > -1) && (y < cChunkDef::Height) && (y > -1) && (z < cChunkDef::Width) && (z > -1))
{
@@ -180,13 +277,13 @@ public:
}
- inline static BLOCKTYPE GetNibble(BLOCKTYPE * a_Buffer, const Vector3i & a_BlockPos )
+ inline static char GetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
{
return GetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
}
- inline static void SetNibble(BLOCKTYPE * a_Buffer, const Vector3i & a_BlockPos, char a_Value )
+ inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, char a_Value )
{
SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value );
}
@@ -207,17 +304,23 @@ public:
/// Called once to provide heightmap data
virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {};
+ /// Called once to provide biome data
+ virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {};
+
/// Called once to export block types
virtual void BlockTypes (const BLOCKTYPE * a_Type) {};
/// Called once to export block meta
- virtual void BlockMeta (const BLOCKTYPE * a_Meta) {};
+ virtual void BlockMeta (const NIBBLETYPE * a_Meta) {};
+ /// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next
+ virtual bool LightIsValid(bool a_IsLightValid) {return true; };
+
/// Called once to export block light
- virtual void BlockLight (const BLOCKTYPE * a_Meta) {};
+ virtual void BlockLight (const NIBBLETYPE * a_Meta) {};
/// Called once to export sky light
- virtual void BlockSkyLight(const BLOCKTYPE * a_Meta) {};
+ virtual void BlockSkyLight(const NIBBLETYPE * a_Meta) {};
/// Called for each entity in the chunk
virtual void Entity(cEntity * a_Entity) {};
@@ -237,29 +340,30 @@ class cChunkDataCollector :
{
public:
- BLOCKTYPE m_BlockData[cChunkDef::BlockDataSize];
+ // Must be char instead of BLOCKTYPE or NIBBLETYPE, because it houses both.
+ char m_BlockData[cChunkDef::BlockDataSize];
protected:
virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
{
- memcpy(m_BlockData, a_BlockTypes, cChunkDef::NumBlocks);
+ memcpy(m_BlockData, a_BlockTypes, sizeof(cChunkDef::BlockTypes));
}
- virtual void BlockMeta(const BLOCKTYPE * a_BlockMeta) override
+ virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
{
memcpy(m_BlockData + cChunkDef::NumBlocks, a_BlockMeta, cChunkDef::NumBlocks / 2);
}
- virtual void BlockLight(const BLOCKTYPE * a_BlockLight) override
+ virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
{
memcpy(m_BlockData + 3 * cChunkDef::NumBlocks / 2, a_BlockLight, cChunkDef::NumBlocks / 2);
}
- virtual void BlockSkyLight(const BLOCKTYPE * a_BlockSkyLight) override
+ virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
{
memcpy(m_BlockData + 2 * cChunkDef::NumBlocks, a_BlockSkyLight, cChunkDef::NumBlocks / 2);
}
@@ -276,12 +380,10 @@ class cChunkDataSeparateCollector :
{
public:
- BLOCKTYPE m_BlockTypes[cChunkDef::NumBlocks];
-
- // TODO: These should be NIBBLETYPE:
- BLOCKTYPE m_BlockMetas[cChunkDef::NumBlocks / 2];
- BLOCKTYPE m_BlockLight[cChunkDef::NumBlocks / 2];
- BLOCKTYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2];
+ cChunkDef::BlockTypes m_BlockTypes;
+ cChunkDef::BlockNibbles m_BlockMetas;
+ cChunkDef::BlockNibbles m_BlockLight;
+ cChunkDef::BlockNibbles m_BlockSkyLight;
protected:
@@ -291,19 +393,19 @@ protected:
}
- virtual void BlockMeta(const BLOCKTYPE * a_BlockMeta) override
+ virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
{
memcpy(m_BlockMetas, a_BlockMeta, sizeof(m_BlockMetas));
}
- virtual void BlockLight(const BLOCKTYPE * a_BlockLight) override
+ virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
{
memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
}
- virtual void BlockSkyLight(const BLOCKTYPE * a_BlockSkyLight) override
+ virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
{
memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
}
@@ -334,12 +436,20 @@ struct sSetBlock
{
int x, y, z;
int ChunkX, ChunkZ;
- char BlockType, BlockMeta;
-
- sSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); // absolute block position
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+
+ sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position
+ sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
+ ChunkX(a_ChunkX), ChunkZ(a_ChunkZ),
+ x(a_X), y(a_Y), z(a_Z),
+ BlockType(a_BlockType),
+ BlockMeta(a_BlockMeta)
+ {}
};
-typedef std::list< sSetBlock > sSetBlockList;
+typedef std::list<sSetBlock> sSetBlockList;
+typedef std::vector<sSetBlock> sSetBlockVector;
@@ -366,3 +476,13 @@ typedef std::list<cChunkCoords> cChunkCoordsList;
+/// Interface class used as a callback for operations that involve chunk coords
+class cChunkCoordCallback
+{
+public:
+ virtual void Call(int a_ChunkX, int a_ChunkZ) = 0;
+} ;
+
+
+
+