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authormadmaxoft <github@xoft.cz>2013-09-07 18:12:22 +0200
committermadmaxoft <github@xoft.cz>2013-09-07 18:12:22 +0200
commit3b1c83acf8a0592f3c09a6bd530f8b695272b1ab (patch)
treef95b5f62aec5fb41cc8d1d1d1bed5f1e8e135ac3 /source/Entities/TNTEntity.cpp
parentArrows have proper yaw and pitch when shot, and stop when they hit a block. (diff)
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Diffstat (limited to '')
-rw-r--r--source/Entities/TNTEntity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Entities/TNTEntity.cpp b/source/Entities/TNTEntity.cpp
index ad3d9ae0c..339107b2e 100644
--- a/source/Entities/TNTEntity.cpp
+++ b/source/Entities/TNTEntity.cpp
@@ -52,7 +52,7 @@ void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
Destroy(true);
LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ());
- m_World->DoExplosiontAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this);
+ m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this);
return;
}
}