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author | madmaxoft <github@xoft.cz> | 2013-08-30 14:32:07 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-08-30 14:32:07 +0200 |
commit | c28ccdc9d56497d42c2a97554a96de76e0d2ee68 (patch) | |
tree | f1a1f5629ae7e2565330580ab4e6fe76466acf6e /source/Entities/TNTEntity.h | |
parent | Added the login sequence of a vanilla client to the docs. (diff) | |
parent | Shooting a bow kinda works. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Entities/TNTEntity.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/Entities/TNTEntity.h b/source/Entities/TNTEntity.h index ae6fc75e2..eb5040e8a 100644 --- a/source/Entities/TNTEntity.h +++ b/source/Entities/TNTEntity.h @@ -19,7 +19,6 @@ public: cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec); // cEntity overrides: - virtual bool Initialize(cWorld * a_World) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; |