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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-24 11:16:09 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-24 11:16:09 +0200
commit90e0656c7562fc1761fefc023df56078732da3c0 (patch)
tree9595db614f319071e7b0fe5345eb3c0e7f9171bf /source/Inventory.h
parentRefactored cInventory to use cItemGrid for the actual Storage (diff)
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-rw-r--r--source/Inventory.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/Inventory.h b/source/Inventory.h
index 572a566e1..395ca8982 100644
--- a/source/Inventory.h
+++ b/source/Inventory.h
@@ -135,11 +135,11 @@ public:
const cItem & GetEquippedLeggings (void) const { return m_ArmorSlots.GetSlot(2); }
const cItem & GetEquippedBoots (void) const { return m_ArmorSlots.GetSlot(3); }
+ // tolua_end
+
/// Sends the slot contents to the owner
void SendSlot(int a_SlotNum);
- // tolua_end
-
/// Converts an armor slot number into the ID for the EntityEquipment packet
static int ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum);