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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-11 12:05:53 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-11 12:05:53 +0200
commit58fb05980d0abaa955f7fcad672d9af76e679f76 (patch)
tree89665d735eb857ac84c5e7276224052a5dd75393 /source/Item.h
parentDispensers rewritten to use ItemGrid (diff)
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Diffstat (limited to '')
-rw-r--r--source/Item.h55
1 files changed, 6 insertions, 49 deletions
diff --git a/source/Item.h b/source/Item.h
index d2cbd6053..fb3999f9e 100644
--- a/source/Item.h
+++ b/source/Item.h
@@ -65,56 +65,13 @@ public:
/// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
cItem CopyOne(void) const;
- // TODO Sorry for writing the functions in the header. But somehow it doesn´t worked when I put them into the cpp File :s
-
- inline int GetMaxDuration(void) const
- {
- switch (m_ItemType)
- {
- case 256: return 251;
- case 257: return 251;
- case 258: return 251;
- case 259: return 65; //Lighter / Flint and Steel
- case 267: return 251;
- case 268: return 60;
- case 269: return 60;
- case 270: return 60;
- case 271: return 60;
- case 272: return 132;
- case 273: return 132;
- case 274: return 132;
- case 275: return 132;
- case 276: return 1563;
- case 277: return 1563;
- case 278: return 1563;
- case 279: return 1563;
- case 283: return 32;
- case 284: return 32;
- case 285: return 32;
- case 286: return 32;
- case 290: return 60;
- case 291: return 132;
- case 292: return 251;
- case 293: return 1563;
- case 294: return 32;
- case 359: return 251;
- default: return 0;
- }
- }
-
- /// Damages a weapon / tool. Returns true when destroyed
- inline bool DamageItem()
- {
- if (HasDuration())
- {
- m_ItemDamage++;
- if (m_ItemDamage >= GetMaxDuration())
- return true;
- }
- return false;
- }
+ /// Returns the maximum damage value that this item can have; zero if damage is not applied
+ short GetMaxDamage(void) const;
+
+ /// Damages a weapon / tool. Returns true when damage reaches max value and the item should be destroyed
+ bool DamageItem(void);
- inline bool HasDuration() { return GetMaxDuration() > 0; }
+ inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); }
/// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
bool IsStackableWith(const cItem & a_OtherStack);